Update 47 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/680228

Glyphs do not stack in inventory/bank/etc

SoulSworne
I did a quick search, but did not see a post about this (there HAS to be one, though).

Glyphs not stacking, as the title states: why? Is this a planned change/a bug to be fixed?

I know it is not as important as getting the Guild Bank to auto stack; nonetheless, it seems odd that hunks of rock (ore) will stack (or bowls of stew, etc), but a picture drawn on a piece of paper will not (assuming that is how glyphs are traded).


Thoughts?
  • Valymer
    Valymer
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    They can't even get glyphs to display the correct values half the time, good luck getting them to stack
  • SoulSworne
    Valymer wrote: »
    They can't even get glyphs to display the correct values half the time, good luck getting them to stack

    I assume you are talking about for leg/arm/etc armor? If so. supposedly they do not benefit from the full value.
    Edited by SoulSworne on June 6, 2015 2:35AM
  • Rosveen
    Rosveen
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    SoulSworne wrote: »
    Valymer wrote: »
    They can't even get glyphs to display the correct values half the time, good luck getting them to stack

    I assume you are talking about for leg/arm/etc armor? If so. supposedly they do not benefit from the full value.
    He's talking about glyphs of 0 flame damage, gold jewelry glyphs having the same effect as white glyphs and other fun things like that.

    It would be nice if they stacked, but don't expect this to happen.
  • RazzPitazz
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    It seems any item that has a tangible quality to it does not stack such as weapons, apparel or glyphs.
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  • AMadAussie
    AMadAussie
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    As you've identified in your OP, raw materials stack, herbs stack, solvents stack, refined materials stack, food stacks, potions stack, but glyphs don't. [snip] ZENIMAX WHY!?! :neutral: Why can't glyphs stack?

    Is it to prevent people from amassing numerous stacks of glyphs and spam deconstructing them? That's the only reason I can come up with as to why they don't stack.

    It's only a minor issue, but it makes inventory and bank management a pain in the backside.

    I agree with your logic +1

    [edited for profanity bypass]
    Edited by ZOS_Icy on June 18, 2023 5:50PM
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  • daemonios
    daemonios
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    AMadAussie wrote: »
    As you've identified in your OP, raw materials stack, herbs stack, solvents stack, refined materials stack, food stacks, potions stack, but glyphs don't. [snip] ZENIMAX WHY!?! :neutral: Why can't glyphs stack?

    Is it to prevent people from amassing numerous stacks of glyphs and spam deconstructing them? That's the only reason I can come up with as to why they don't stack.

    It's only a minor issue, but it makes inventory and bank management a pain in the backside.

    I agree with your logic +1

    There is no logic to ZOS' positions on inventory management.

    Most crafting materials have stacked from the start, yet for some reason potency runes (I think it was potency) only used to stack to 30. It took an active effort on ZOS' part to differentiate these runes from every other crafting material.

    Recently we've been given a much-needed increase of stack size from 100 to 200. However, potions, foods and drinks are still limited to 100. Again, why increase every other stack size but not these? Even lockpicks and soul gems got the 200 treatment, but not these things that most players keep on their characters in larger amounts...

    I also don't know why treasure maps and crafting surveys can't stack. My main character's inventory is always full of writ reward containers because I can't take the surveys inside them, and I certainly won't be doing surveys every day just to clear my inventory.

    Last but hardly the least, ZOS have added freaking horse riding lessons to the crown store, which among other things increase your carrying capacity, but they can't figure out that players would jump on crown upgrades that extended the current 240 bank/170 bag space limits??

    [edited to remove quote]
    Edited by ZOS_Icy on June 18, 2023 5:50PM
  • smacx250
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    Glyphs are more like armor or weapons than potions or food. For example, they are unique crafted items - that is, they are labeled "crafted by <player>" when they are crafted. I can see why those can't stack. That wouldn't be an impediment to the non-crafted ones though. But my guess is they are all thrown in one "bucket" (underlying object type) and are treated the same.

  • Ourorboros
    Ourorboros
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    Here's your answer from ZOS:

    "We're aware of that, and our team is working to fix it"

    "This is something we're looking at for a future upgrade"

    "Currently, we're focusing on Console release. There won't be any changes until sometime after that"

    In other words, we haven't had any substantive response about either future changes to these stacking issues, or an explanation of the logic for their current status. It's a real head scratcher why these weren't looked at along with the other inventory corrections made in 1.6 patch. And don't expect anything else beyond the platitudes and excuses typified by my examples. Love the game; ZOS, not so much.
    excuses.png
    Edited by Ourorboros on June 6, 2015 1:25PM
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  • Agobi
    Agobi
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    Ourorboros wrote: »
    ..."This is something we're looking at for a future upgrade"

    ...

    Personally I can't wait for this mythical "Future Update"™ :D

    With all the new areas,misc stuff and bugfixes they are putting in there it will probably triple the gamesize ...at least! o.O

    Now to go train my flying pig .....
  • Xendyn
    Xendyn
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    Agobi wrote: »
    [

    Now to go train my flying pig .....

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  • Moonscythe
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    I have been wondering about something similar. Crafted items don't stack even if they are identical. If I make bows or bracers to send to an alt to deconstruct. Said bows or bracers are individual in my inventory and in the bank which is a pain but they appear in a stack in the deconstruction window. Why don't identical crafted items stack?
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  • Qyrk
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    I actually asked this back in the early days when enchanting took a long long time to level up, and I got the response from CS saying that it is because it can be crafted and treated like an armor/weapon (read: something substantial). Earlier posts from this thread highlighted this, and it DOES makes sense. You don't see your crafted armor stacking (unless it's on deconstructed window), so I don't expect my crafted glyphs to stack. Just the way it is. Now if I could only find that correspondence...... would be very helpful for this specific thread.

    Edited by Qyrk on June 6, 2015 2:40PM
  • Ourorboros
    Ourorboros
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    Qyrk wrote: »
    I actually asked this back in the early days when enchanting took a long long time to level up, and I got the response from CS saying that it is because it can be crafted and treated like an armor/weapon (read: something substantial). Earlier posts from this thread highlighted this, and it DOES makes sense. You don't see your crafted armor stacking (unless it's on deconstructed window), so I don't expect my crafted glyphs to stack. Just the way it is. Now if I could only find that correspondence...... would be very helpful for this specific thread.
    Not stacking because an item is 'substantial" sorta makes sense, but it's pretzel logic. If identical items can be stacked in smithing menus, why not inventory as well? And this doesn't explain why potions and food/drinks only stack to 100. The only reason I can think of why equipment and items like siege weapons can't be stacked is because they change/degrade with use and sorting them from identical but unused items adds a layer of complexity. There seem to be obvious areas that could have stacked, but were untouched by 1.6 patch. I expect to see some inventory improvement items in the crown store at some point, and the stacking issues pointed to in this thread are part of the plan to drive crown store sales. This is what was done with riding lessons. Do you think it was an accident it takes 6 months to train a mount without lessons?
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    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • SoulSworne
    Hrmmm. Well some good info, and thanks all for responding. Still seems odd to be able to craft food/drinks and potions that stack, but not glyphs.

    But at least you all have given me some insight into the situation.


    Again, many thanks.
  • wafcatb14_ESO
    wafcatb14_ESO
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    I thought it was because the devs wanted you to waste gold buying inventory and bag space.
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