@ZOS.
So watching ESO live, it was explained that there will be two main voice channels for Guilds. One for Guild Officers and one for Members. But it was also explained that there will be up to 5 member channels, split up in 100 member channels. So 5 member channels of 100 each, and a Guild officer channel.
My question is can guild masters and officers join all 5 member channels? Not that it will be understandable at all....more like chaos...but for the sake of monitoring the guild, the guild master or officers should be able to join multiple member channels right?
Also, what voice channels do you join by default when you login?
@ZOS.
So watching ESO live, it was explained that there will be two main voice channels for Guilds. One for Guild Officers and one for Members. But it was also explained that there will be up to 5 member channels, split up in 100 member channels. So 5 member channels of 100 each, and a Guild officer channel.
My question is can guild masters and officers join all 5 member channels? Not that it will be understandable at all....more like chaos...but for the sake of monitoring the guild, the guild master or officers should be able to join multiple member channels right?
Also, what voice channels do you join by default when you login?
So much for the small group pockets of PVP due to lack of communication via zone chat.
@ZOS.
So watching ESO live, it was explained that there will be two main voice channels for Guilds. One for Guild Officers and one for Members. But it was also explained that there will be up to 5 member channels, split up in 100 member channels. So 5 member channels of 100 each, and a Guild officer channel.
My question is can guild masters and officers join all 5 member channels? Not that it will be understandable at all....more like chaos...but for the sake of monitoring the guild, the guild master or officers should be able to join multiple member channels right?
Also, what voice channels do you join by default when you login?
So much for the small group pockets of PVP due to lack of communication via zone chat.
Maybe the Cyrodiil map will be used more to show where attacks are. They could improve on it to show player activity like a heat map showing player dots around the map.
I'm more interested on how we police the guild. I just re-watched the ESO live video and it was said that you can only join one channel at any given time. That would be bad....
@ZOS.
So watching ESO live, it was explained that there will be two main voice channels for Guilds. One for Guild Officers and one for Members. But it was also explained that there will be up to 5 member channels, split up in 100 member channels. So 5 member channels of 100 each, and a Guild officer channel.
My question is can guild masters and officers join all 5 member channels? Not that it will be understandable at all....more like chaos...but for the sake of monitoring the guild, the guild master or officers should be able to join multiple member channels right?
Also, what voice channels do you join by default when you login?
So much for the small group pockets of PVP due to lack of communication via zone chat.
Maybe the Cyrodiil map will be used more to show where attacks are. They could improve on it to show player activity like a heat map showing player dots around the map.
I'm more interested on how we police the guild. I just re-watched the ESO live video and it was said that you can only join one channel at any given time. That would be bad....
I was meaning the use of guild voice chat in large guilds to coordinate heavy fights/resistance by way of communication regardless of where you're characters are located.
Yeah. Was wondering about that as well.
traigusb14_ESO2 wrote: »@ZOS.
So watching ESO live, it was explained that there will be two main voice channels for Guilds. One for Guild Officers and one for Members. But it was also explained that there will be up to 5 member channels, split up in 100 member channels. So 5 member channels of 100 each, and a Guild officer channel.
My question is can guild masters and officers join all 5 member channels? Not that it will be understandable at all....more like chaos...but for the sake of monitoring the guild, the guild master or officers should be able to join multiple member channels right?
Also, what voice channels do you join by default when you login?
So much for the small group pockets of PVP due to lack of communication via zone chat.
Maybe the Cyrodiil map will be used more to show where attacks are. They could improve on it to show player activity like a heat map showing player dots around the map.
I'm more interested on how we police the guild. I just re-watched the ESO live video and it was said that you can only join one channel at any given time. That would be bad....
I was meaning the use of guild voice chat in large guilds to coordinate heavy fights/resistance by way of communication regardless of where you're characters are located.
Yeah. Was wondering about that as well.
It is seems the guild chats will exist, even if the people aren't online (guild members existing vs/ guild members logged on).
One of my guilds is going to dedicate one of the guild chats to PVP (say guild channel 3).
We don't have 500 people (going to be a little over 300 we think), but the chance of all 500 people being on the same time even in a full guild is pretty small, so it seems guilds could assign channels to different functions unofficially (I don't think you can rename the chats) chat 3 for PVP< chat 5 for LFG etc.
traigusb14_ESO2 wrote: »@ZOS.
So watching ESO live, it was explained that there will be two main voice channels for Guilds. One for Guild Officers and one for Members. But it was also explained that there will be up to 5 member channels, split up in 100 member channels. So 5 member channels of 100 each, and a Guild officer channel.
My question is can guild masters and officers join all 5 member channels? Not that it will be understandable at all....more like chaos...but for the sake of monitoring the guild, the guild master or officers should be able to join multiple member channels right?
Also, what voice channels do you join by default when you login?
So much for the small group pockets of PVP due to lack of communication via zone chat.
Maybe the Cyrodiil map will be used more to show where attacks are. They could improve on it to show player activity like a heat map showing player dots around the map.
I'm more interested on how we police the guild. I just re-watched the ESO live video and it was said that you can only join one channel at any given time. That would be bad....
I was meaning the use of guild voice chat in large guilds to coordinate heavy fights/resistance by way of communication regardless of where you're characters are located.
Yeah. Was wondering about that as well.
It is seems the guild chats will exist, even if the people aren't online (guild members existing vs/ guild members logged on).
One of my guilds is going to dedicate one of the guild chats to PVP (say guild channel 3).
We don't have 500 people (going to be a little over 300 we think), but the chance of all 500 people being on the same time even in a full guild is pretty small, so it seems guilds could assign channels to different functions unofficially (I don't think you can rename the chats) chat 3 for PVP< chat 5 for LFG etc.
That feels more like Vent or Teamspeak, and would make sense. And good point on the online presence at any given time.
Now I thought of a additional question, are they using the console voice servers for this or their own servers? concerned about load....
Naivefanboi wrote: »Ewww no thanks, still doesnt provide faction wide communication. Sounds like it atleast could be possible now, just have to get every 1 in 1 guild for the campaign/faction ...lulz
traigusb14_ESO2 wrote: »traigusb14_ESO2 wrote: »@ZOS.
So watching ESO live, it was explained that there will be two main voice channels for Guilds. One for Guild Officers and one for Members. But it was also explained that there will be up to 5 member channels, split up in 100 member channels. So 5 member channels of 100 each, and a Guild officer channel.
My question is can guild masters and officers join all 5 member channels? Not that it will be understandable at all....more like chaos...but for the sake of monitoring the guild, the guild master or officers should be able to join multiple member channels right?
Also, what voice channels do you join by default when you login?
So much for the small group pockets of PVP due to lack of communication via zone chat.
Maybe the Cyrodiil map will be used more to show where attacks are. They could improve on it to show player activity like a heat map showing player dots around the map.
I'm more interested on how we police the guild. I just re-watched the ESO live video and it was said that you can only join one channel at any given time. That would be bad....
I was meaning the use of guild voice chat in large guilds to coordinate heavy fights/resistance by way of communication regardless of where you're characters are located.
Yeah. Was wondering about that as well.
It is seems the guild chats will exist, even if the people aren't online (guild members existing vs/ guild members logged on).
One of my guilds is going to dedicate one of the guild chats to PVP (say guild channel 3).
We don't have 500 people (going to be a little over 300 we think), but the chance of all 500 people being on the same time even in a full guild is pretty small, so it seems guilds could assign channels to different functions unofficially (I don't think you can rename the chats) chat 3 for PVP< chat 5 for LFG etc.
That feels more like Vent or Teamspeak, and would make sense. And good point on the online presence at any given time.
Now I thought of a additional question, are they using the console voice servers for this or their own servers? concerned about load....
I'm pretty sure they have to use the console servers. all the functionality is built in.
Xbox just expanded their chat hardware a great deal and came up with a new way to deal with NAT firewall and chat problems.
From their May update-
Dedicated Servers for Party Chat – Back in March, we enabled dedicated chat relay servers for Xbox One preview members to solve NAT traversal issues that prevented some people from being able to use party chat. Over the coming weeks, we will start to expand the availability of the party chat relay services beyond preview members to a broader audience as we continue to fine tune the feature and scale out the servers needed to support party chat relay services.
Naivefanboi wrote: »Ewww no thanks, still doesnt provide faction wide communication. Sounds like it atleast could be possible now, just have to get every 1 in 1 guild for the campaign/faction ...lulz
traigusb14_ESO2 wrote: »lol Pony express riders local chat informing people of status!