They technically could do Blackreach in Skyrim like this. I would be all for that.
clockwork is somethnig they are working on. what we know of it is all underground, but that was after eso... so who knows
traigusb14_ESO2 wrote: »Ok I love dungeons and delves.
Some other games have successfully done this before.. and I'm not sure if it is lore friendly in ESO or not.
Someday could we have a whole zone that is mostly or all indoors ( Like a vast cave network) for a DLC?
Have all the usual bits. POI, delves , Dungeons etc. as sub areas, linked doorways, collapsed tunnels etc.
We could have more vertical movement than we have now in traditional zones. gettign from A to B isn't just running down a road.
It would also be a cool place for the devs to make too... sounds and light (including maybe player carried lights) weird MOBs
Let the flames begin!
wilsonirayb16_ESO wrote: »traigusb14_ESO2 wrote: »Ok I love dungeons and delves.
Some other games have successfully done this before.. and I'm not sure if it is lore friendly in ESO or not.
Someday could we have a whole zone that is mostly or all indoors ( Like a vast cave network) for a DLC?
Have all the usual bits. POI, delves , Dungeons etc. as sub areas, linked doorways, collapsed tunnels etc.
We could have more vertical movement than we have now in traditional zones. gettign from A to B isn't just running down a road.
It would also be a cool place for the devs to make too... sounds and light (including maybe player carried lights) weird MOBs
Let the flames begin!
Unless I have misunderstood you..you have essentially asked for a proper dungeon *unlike those in ESO.*
However if it's shared, it's just going to be ruined. All the little nooks and crannies, tunnel ways, passages, secrets and any thing else that makes it different from the current caves (sans the size), is wasted when immersion is broken by twenty people flying by naked killing every thing just for the fun of it, wiping out the entire place while you were there trying to sneak, fight your way through and enjoy all it had to offer.
That is already a massive fundamental failure and problem with ESO adventuring.
If I wanted to experience that, I'd just go run through five cave dungeons which would equate to the size of a large one and I'd be none the wiser.
What would be more important is designing a flagged instance system that allows me to choose to enter dungeons as solo, private(invite only) or public. THEN every dungeon suddenly becomes more interesting.
After that, I'd be happy with big caves and deep dungeons, hell we'd be happy with just some new content.
wilsonirayb16_ESO wrote: »Other than a lack of sunlight (or limited sunlight) how do you know you're really inside, if it's a large place?
The only way to create that perception would be creating choke points of travel, such as hallways and corridors.
Are these just for travelling from place to place within the zone?
Is there any outlets from them to the other parts of the zone such as the 'inner space?'
The nice thing about open zones is that you can get to many points from many different angles and you can run off in any direction and find things to do.
A maze of walkways to get somewhere would be less like a 'closed'(open) zone, and more like a dungeon -but you've said that's not what you meant.
If they wanted to make a town inside a deep cave, that's neat.
If they wanted to make a dungeon with some proper elevation aspects that's cool too.
A whole zone that's only 20% accessible, isn't much point.
firstdecan wrote: »wilsonirayb16_ESO wrote: »Other than a lack of sunlight (or limited sunlight) how do you know you're really inside, if it's a large place?
The only way to create that perception would be creating choke points of travel, such as hallways and corridors.
Are these just for travelling from place to place within the zone?
Is there any outlets from them to the other parts of the zone such as the 'inner space?'
The nice thing about open zones is that you can get to many points from many different angles and you can run off in any direction and find things to do.
A maze of walkways to get somewhere would be less like a 'closed'(open) zone, and more like a dungeon -but you've said that's not what you meant.
If they wanted to make a town inside a deep cave, that's neat.
If they wanted to make a dungeon with some proper elevation aspects that's cool too.
A whole zone that's only 20% accessible, isn't much point.
As others have mentioned, Blackreach is a good possibility. The only issue with anything underground like that in TES lore is that anything large and underground is abandoned dwemer territory. These are usually now occupied by Falmer, and wouldn't have some of the basics you would expect, like a place to town with merchants.
Other than that it's an idea that's been in other TES games, there's no reason to not have it in ESO.
wilsonirayb16_ESO wrote: »Other than a lack of sunlight (or limited sunlight) how do you know you're really inside, if it's a large place?
wilsonirayb16_ESO wrote: »Other than a lack of sunlight (or limited sunlight) how do you know you're really inside, if it's a large place?
The only way to create that perception would be creating choke points of travel, such as hallways and corridors.
Are these just for travelling from place to place within the zone?
Is there any outlets from them to the other parts of the zone such as the 'inner space?'
The nice thing about open zones is that you can get to many points from many different angles and you can run off in any direction and find things to do.
A maze of walkways to get somewhere would be less like a 'closed'(open) zone, and more like a dungeon -but you've said that's not what you meant.
If they wanted to make a town inside a deep cave, that's neat.
If they wanted to make a dungeon with some proper elevation aspects that's cool too.
A whole zone that's only 20% accessible, isn't much point.