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How about an indoor main zone (caves)?

traigusb14_ESO2
traigusb14_ESO2
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Ok I love dungeons and delves.

Some other games have successfully done this before.. and I'm not sure if it is lore friendly in ESO or not.

Someday could we have a whole zone that is mostly or all indoors ( Like a vast cave network) for a DLC?

Have all the usual bits. POI, delves , Dungeons etc. as sub areas, linked doorways, collapsed tunnels etc.

We could have more vertical movement than we have now in traditional zones. gettign from A to B isn't just running down a road.

It would also be a cool place for the devs to make too... sounds and light (including maybe player carried lights) weird MOBs

Let the flames begin!
  • JD2013
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    They technically could do Blackreach in Skyrim like this. I would be all for that.
    Sweetrolls for all!

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    Crafting bag OP! ZOS nerf pls!
  • Elsonso
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    JD2013 wrote: »
    They technically could do Blackreach in Skyrim like this. I would be all for that.

    Blackreach should pre-date ESO, so if they do the central part of Skyrim, I hope that is open for exploration.
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  • JD2013
    JD2013
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    JD2013 wrote: »
    They technically could do Blackreach in Skyrim like this. I would be all for that.

    Blackreach should pre-date ESO, so if they do the central part of Skyrim, I hope that is open for exploration.

    They certainly could. Or Labyrinthian. Drool.

    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • pema
    pema
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    clockwork is somethnig they are working on. what we know of it is all underground, but that was after eso... so who knows
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  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    I'm all for this!
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  • Nestor
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    pema wrote: »
    clockwork is somethnig they are working on. what we know of it is all underground, but that was after eso... so who knows

    Clockwork City is a Dwemer City that predates ESO. Soth Sil moving into the city in the 3rd Era is where we started to become interested in it for the game. So, there is no reason why it can't be in this game, Lore Wise.

    It is rumored to be underneath Ebonheart, so won't even need a new zone to get to it. Unless they use the other rumor and place it in the swamps of Morrowind. Would that be Shadowfen?

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  • wilsonirayb16_ESO
    Ok I love dungeons and delves.

    Some other games have successfully done this before.. and I'm not sure if it is lore friendly in ESO or not.

    Someday could we have a whole zone that is mostly or all indoors ( Like a vast cave network) for a DLC?

    Have all the usual bits. POI, delves , Dungeons etc. as sub areas, linked doorways, collapsed tunnels etc.

    We could have more vertical movement than we have now in traditional zones. gettign from A to B isn't just running down a road.

    It would also be a cool place for the devs to make too... sounds and light (including maybe player carried lights) weird MOBs

    Let the flames begin!

    Unless I have misunderstood you..you have essentially asked for a proper dungeon *unlike those in ESO.*
    However if it's shared, it's just going to be ruined. All the little nooks and crannies, tunnel ways, passages, secrets and any thing else that makes it different from the current caves (sans the size), is wasted when immersion is broken by twenty people flying by naked killing every thing just for the fun of it, wiping out the entire place while you were there trying to sneak, fight your way through and enjoy all it had to offer.

    That is already a massive fundamental failure and problem with ESO adventuring.

    If I wanted to experience that, I'd just go run through five cave dungeons which would equate to the size of a large one and I'd be none the wiser.


    What would be more important is designing a flagged instance system that allows me to choose to enter dungeons as solo, private(invite only) or public. THEN every dungeon suddenly becomes more interesting.

    After that, I'd be happy with big caves and deep dungeons, hell we'd be happy with just some new content.

    Edited by wilsonirayb16_ESO on June 3, 2015 7:55PM
  • traigusb14_ESO2
    traigusb14_ESO2
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    Ok I love dungeons and delves.

    Some other games have successfully done this before.. and I'm not sure if it is lore friendly in ESO or not.

    Someday could we have a whole zone that is mostly or all indoors ( Like a vast cave network) for a DLC?

    Have all the usual bits. POI, delves , Dungeons etc. as sub areas, linked doorways, collapsed tunnels etc.

    We could have more vertical movement than we have now in traditional zones. gettign from A to B isn't just running down a road.

    It would also be a cool place for the devs to make too... sounds and light (including maybe player carried lights) weird MOBs

    Let the flames begin!

    Unless I have misunderstood you..you have essentially asked for a proper dungeon *unlike those in ESO.*
    However if it's shared, it's just going to be ruined. All the little nooks and crannies, tunnel ways, passages, secrets and any thing else that makes it different from the current caves (sans the size), is wasted when immersion is broken by twenty people flying by naked killing every thing just for the fun of it, wiping out the entire place while you were there trying to sneak, fight your way through and enjoy all it had to offer.

    That is already a massive fundamental failure and problem with ESO adventuring.

    If I wanted to experience that, I'd just go run through five cave dungeons which would equate to the size of a large one and I'd be none the wiser.


    What would be more important is designing a flagged instance system that allows me to choose to enter dungeons as solo, private(invite only) or public. THEN every dungeon suddenly becomes more interesting.

    After that, I'd be happy with big caves and deep dungeons, hell we'd be happy with just some new content.

    Maybe in the old EQ sense, I can see what you are saying, but no.

    But I'm basically asking for a whole outdoor zone (complete with its own delves, dungeons, towns and Points of interest) but underground.

    Take The rift. relatively flat zone... Slice it up and make it into caves so we have vertical travel and horizontal travel.
  • wilsonirayb16_ESO
    Other than a lack of sunlight (or limited sunlight) how do you know you're really inside, if it's a large place?

    The only way to create that perception would be creating choke points of travel, such as hallways and corridors.

    Are these just for travelling from place to place within the zone?
    Is there any outlets from them to the other parts of the zone such as the 'inner space?'

    The nice thing about open zones is that you can get to many points from many different angles and you can run off in any direction and find things to do.

    A maze of walkways to get somewhere would be less like a 'closed'(open) zone, and more like a dungeon -but you've said that's not what you meant.

    If they wanted to make a town inside a deep cave, that's neat.
    If they wanted to make a dungeon with some proper elevation aspects that's cool too.

    A whole zone that's only 20% accessible, isn't much point.
  • firstdecan
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    Other than a lack of sunlight (or limited sunlight) how do you know you're really inside, if it's a large place?

    The only way to create that perception would be creating choke points of travel, such as hallways and corridors.

    Are these just for travelling from place to place within the zone?
    Is there any outlets from them to the other parts of the zone such as the 'inner space?'

    The nice thing about open zones is that you can get to many points from many different angles and you can run off in any direction and find things to do.

    A maze of walkways to get somewhere would be less like a 'closed'(open) zone, and more like a dungeon -but you've said that's not what you meant.

    If they wanted to make a town inside a deep cave, that's neat.
    If they wanted to make a dungeon with some proper elevation aspects that's cool too.

    A whole zone that's only 20% accessible, isn't much point.

    As others have mentioned, Blackreach is a good possibility. The only issue with anything underground like that in TES lore is that anything large and underground is abandoned dwemer territory. These are usually now occupied by Falmer, and wouldn't have some of the basics you would expect, like a place to town with merchants.

    Other than that it's an idea that's been in other TES games, there's no reason to not have it in ESO.
  • traigusb14_ESO2
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    firstdecan wrote: »
    Other than a lack of sunlight (or limited sunlight) how do you know you're really inside, if it's a large place?

    The only way to create that perception would be creating choke points of travel, such as hallways and corridors.

    Are these just for travelling from place to place within the zone?
    Is there any outlets from them to the other parts of the zone such as the 'inner space?'

    The nice thing about open zones is that you can get to many points from many different angles and you can run off in any direction and find things to do.

    A maze of walkways to get somewhere would be less like a 'closed'(open) zone, and more like a dungeon -but you've said that's not what you meant.

    If they wanted to make a town inside a deep cave, that's neat.
    If they wanted to make a dungeon with some proper elevation aspects that's cool too.

    A whole zone that's only 20% accessible, isn't much point.

    As others have mentioned, Blackreach is a good possibility. The only issue with anything underground like that in TES lore is that anything large and underground is abandoned dwemer territory. These are usually now occupied by Falmer, and wouldn't have some of the basics you would expect, like a place to town with merchants.

    Other than that it's an idea that's been in other TES games, there's no reason to not have it in ESO.

    ...Well access to town functions.

    In a lot of ways the zone would operate a little backwards. Some of the delves could be little mountain valleys outside. ha ha)_

    But, there would be some kind of main encampment where you come in.

    Could be a small "town" down lower where mages/fighter guild have portaled in and are holding a Dwemer or ayleids ruin with full services etc.
  • [Deleted User]
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    The user and all related content has been deleted.
    Edited by [Deleted User] on June 3, 2015 9:23PM
  • Nestor
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    Other than a lack of sunlight (or limited sunlight) how do you know you're really inside, if it's a large place?

    TES games have always had large caverns that things are placed in. Blackreach is just one example, and also the largest. Also, some of the Dwemer Ruins in Skyrim just went on and on and on. Then there was another cell with even more Dwemer ruin in it. I think one of them that gets you to Blackreach had 3 cells in it, and each was huge. So, there are many possibilities for an underground complex to explore.

    And, not all of it has to be underground. Even in this game, we have caves we go through to get to otherwise outdoor areas. Sometimes this leads to more caves. Skyrim has a few examples of this. I can't remember if Oblivion had them, I think it did.

    Enjoy the game, life is what you really want to be worried about.

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  • traigusb14_ESO2
    traigusb14_ESO2
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    Other than a lack of sunlight (or limited sunlight) how do you know you're really inside, if it's a large place?

    The only way to create that perception would be creating choke points of travel, such as hallways and corridors.

    Are these just for travelling from place to place within the zone?
    Is there any outlets from them to the other parts of the zone such as the 'inner space?'

    The nice thing about open zones is that you can get to many points from many different angles and you can run off in any direction and find things to do.

    A maze of walkways to get somewhere would be less like a 'closed'(open) zone, and more like a dungeon -but you've said that's not what you meant.

    If they wanted to make a town inside a deep cave, that's neat.
    If they wanted to make a dungeon with some proper elevation aspects that's cool too.

    A whole zone that's only 20% accessible, isn't much point.

    Well how many places can you really get to lets say from any real point in Glenumbria (by horse not wayshrine). All the zones have a lot of choke points geographically, some of the full of monsters.

    I don't mean dungeon as in function. You seemed to be talking like a n ES dungeon roped off for 4 people. I mean roped off for like 150 or whatever they do in normal zones (which seem to have over land instances in them so it is hard to say).

    There certainly could be more open areas and 2-3 way to get from place to place (again, even the overland zones are pretty funneled).
  • TheShadowScout
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    I certainly would like the idea of a "underground zone"... it would be fun to quest in, and there are many ways to fit it into ESO, especially considering that many ruins that would have been gone and forgotten by the time of Daggerfall/Morrowind/Oblivion/Skyrim might still be here and accessible in the ESO period...

    It could be done like an "zone sized dungeon", with the "town" being a small explorers camp... and the quests all tied to finding out the secret of the ruin or something... (and since everyone wants to know the secret of the dwemers dissapearence, that'd be a good enough place to start a story from in any case... but then, Ayleid ruins to comb for forgotten magics would be just as possible...)

    I guess we'll see, one can hope that sooner or later, something like that will come along...
  • rb2001
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    Would love it. +1.
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