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DragonKnight Archer Veteran suggestions (Getting one shotted a lot)

tfraley
tfraley
Good day guys I was wondering if anyone could lend some suggestions. I have been pushing more group dungeons lately and I find myself being one shotted a lot. Even in the world from V2 mobs that cast. I do feel my damage is good and kill them in 3 shots even groups. I find myself using reflect Shield a lot more which works when it’s up.

How are you guys dealing with this? Should I be enchanting health on my Armor instead of stamina? Should I have put more points in my Health attributes? I don’t want to Nurf my damage and for the most part I know I was a glass cannon but one shot dead is not good.


Any thoughts or suggestions would be a big help


Attributes: Magic:0 | Health:10 | Stamina:40
MaxMagika:8132 Recovery:514
MaxHealth:10283 Recovery:368
MaxStamina:21633 Recovery:771

SpellDamage:894 WeaponDamage:1248
SpellCrit:12% WeaponCrit:30.9%
SpellRestance:10712 Physical Resistance:10182

Active Effects: Lycanthopy, Boon: The Tower

Armor: 5-Medium | 2-Heavy || Divines on all | lvl 2v purple
Crafted: 5-Hundings Rage | 2-Nights Silence || Stamina enchant on all
Weapon: Bow-Hundings Rage || Fire damage & weighted | vlv 2v Purple
Jewlery: Neck- Reduce Staminia 135 + Max Staminua 560
Ring1-Reduce Staminia 135 + Max Staminua 560
Ring2-Reduce Staminia 135 + Max Staminua 620

Champion Points
Tower:4 - Warload:2 | The lover:2 - Mooncalf:1 Healthy:1 | The Shadow:0
The apprentice:0 | The Atronach:3 - Bow Expert:3 | The Ritual:1 - Precise Strikes:1
The Steed:4 - Spell Shield:2 Medium Armor Focus:2 | The Lady:0 | The Lord:0

  • TheSunAlsoRises
    TheSunAlsoRises
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    while your health IS low, as DPS (which i'm assuming you are built for) you shouldn't be taking damage from mobs. you should be waiting for tank to get aggro.

    however, when your tank initially engages a group, they have a tendency to rush the player with the least health (if tank hasn't taunted them). so yes, you could afford to get more HP (through armour enchants). i noticed you don't have food buff?

    also, i would recommend dropping the mundus tower and getting the warrior for weapon damage.

    EDIT: also, if you do get aggro, just block until the tank gets aggro back.
    Edited by TheSunAlsoRises on June 2, 2015 5:26PM
    No man is an Iland, intire of it selfe
  • UrQuan
    UrQuan
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    Bottom line: your health is way too low. You've got virtually all of your attributes in stamina and all of your enchants in stamina. One or the other is fine, but both together makes you a complete glass cannon. With only 10K health you're going to get one-shotted a lot in dungeons. That's basically inevitable. I'd say you should try to have a minimum of 15K health if you're doing dungeons. That should keep you from being one-shotted the vast majority of the time.

    Are you using food at all, and if so do the stats above include it? I suspect not, because nothing is listed under active effects (also I can't possibly imagine your health being that low if it's buffed by food). As you don't seem to really use any magicka, use blue food that boosts stamina and health - the individual boosts on each of those 2 stats will be higher than the boosts if you were to use purple food that boosts all stats. It looks like you're VR2, so if you're using the best blue food you can get for your level (a VR1 recipe) that will increase your health by 3292 and your stamina by 3009. That alone should help, but I'd still recommend swapping some of your attributes and/or enchants from stamina to health. The food will help to keep that from negatively affecting your total stamina anyway.
    Caius Drusus Imperial DK (DC)
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  • tfraley
    tfraley
    @TheSunAlsoRises

    I wasn't aware on how agrro works, but we were doing a boss in a dungeon last night and I just kept getting one shotted. I would stay way back and wait until after ppl attacking, but still would be swatted by range. Even after dieing and rezzing as soon as I got in I would get nailed.

    I wasn't aware that they go straight at the person with lowest health, good to know thanks

    Question: Does the warrior mundus end up giving more damage in the long run than stamina. Tower adds to max stam so figured that would add to more damage and of course more stam for abilities.

    @UrQuan Yha I never had this problem with being one shotted until now.
    As for food when I pulled the stats today I did have nothing in. I usually eat some food if I find I need it and did last night in that dungeon as well but didn't help with the one shots.

    I was just surprised because I never had this issue. I guess the scaling it a bit different when hitting VR's

    With that said do you think it more beneficial to get the health from attribute points or enchants? I don't mind replacing if need be.

    I'm just worried my dps will suffer allot by doing this which is why I'm reaching out here..


    Thank you for your input guys..
  • UrQuan
    UrQuan
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    tfraley wrote: »
    @TheSunAlsoRises

    I wasn't aware on how agrro works, but we were doing a boss in a dungeon last night and I just kept getting one shotted. I would stay way back and wait until after ppl attacking, but still would be swatted by range. Even after dieing and rezzing as soon as I got in I would get nailed.

    I wasn't aware that they go straight at the person with lowest health, good to know thanks
    If the tank isn't holding aggro (which can be caused by over-taunting as well as not taunting enough), then yeah the target is chosen based on who is doing the most damage and who has the lowest health - if those are the same person (which they might be in your case) then that person is almost guaranteed to be the target. Having said that, even if your group knows exactly how the aggro works, and your tank is really good at holding aggro, some bosses have combat mechanics where they will periodically do a special attack against a random player regardless of that. Those special attacks are usually strong enough to do 10-15K damage (depending on your damage mitigation - with your stats you're likely to be somewhere in the middle of that). So bottom line is that even if everyone is doing their job right and you're not drawing any aggro, you're still likely to get one-shotted during boss fights if your health is only 10K.
    tfraley wrote: »
    Question: Does the warrior mundus end up giving more damage in the long run than stamina. Tower adds to max stam so figured that would add to more damage and of course more stam for abilities.
    Yes. The Warrior definitely ends up giving more damage in the long run, because it adds 140 directly to weapon damage, which is what all of the stamina-based abilities scale off of. The Tower adds 1280 to stamina, which is nice for your resource pool, but only indirectly increases your weapon damage, and won't give anywhere near the increase to it that the Warrior does.
    tfraley wrote: »
    @UrQuan Yha I never had this problem with being one shotted until now.
    As for food when I pulled the stats today I did have nothing in. I usually eat some food if I find I need it and did last night in that dungeon as well but didn't help with the one shots.

    I was just surprised because I never had this issue. I guess the scaling it a bit different when hitting VR's
    Yup, the scaling is very much different in dungeons once you hit vet. In pre-50 you barely need to worry about where your stats are. Now, as you've discovered, you do :) Food is vital in vet dungeons (never do one without food!), but it won't likely be enough by itself.
    tfraley wrote: »
    With that said do you think it more beneficial to get the health from attribute points or enchants? I don't mind replacing if need be.

    I'm just worried my dps will suffer allot by doing this which is why I'm reaching out here..


    Thank you for your input guys..
    What I'd probably do if I were you is swap out your enchants on your 'large' pieces (head, chest, legs) for health enchants (possibly swap out the pieces themselves to give them Infused instead of Divines, but that's a personal choice - Infused is definitely only worth it on those 3 pieces, but I can never decide if Divines is better for them anyway), use blue health & stamina food, and swap your Mundus Stone to the Warrior. That should bring you up to about 15K health (which should be plenty for you as a DPS if your group is handling aggro properly, and you're not always doing stupid things like standing in the red). It will also reduce your stamina a little from the 21K you have listed above (but, thanks to the food, not by much), but switching the Mundus stone should mean that you actually increase your DPS.
    Caius Drusus Imperial DK (DC)
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    Neesha Stalks-Shadows Argonian NB (EP)
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    J'zharka Khajiit NB (AD)
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    Hrokki Winterborn Breton Warden (DC)
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    Someone stole my sweetroll
  • Rosveen
    Rosveen
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    tfraley wrote: »
    I'm just worried my dps will suffer allot by doing this which is why I'm reaching out here..
    Your DPS is 0 if you're dead. We had this problem in vet Spindle last week. I was with three newbie vets with low health and, as I suspect, less than stellar defenses. The final boss is quite easy, but he has an attack when he jumps between all group members and they kept getting one-shotted. There was nothing I could do once the fight started except throwing up shields before he jumped - which didn't seem to help them much. So instead of a nice, easy battle I ended up rezzing them repeatedly because I couldn't out-DPS the siphoning on my own (we were going for the gold key).

    I agree with UrQuan: shoot for ~15k health with food buff.
  • tfraley
    tfraley
    @UrQuan Thanks again.

    I grabbed some screenshots of my stats while making the changes and combined them into one image.

    1.Original before anything
    2. Changed Helm, Legs & Chest enchant to blue health enchant.
    3. Ate food buff " Fricassed Rabbit with Radishes" +2343 Stam, +2142 Health for an hour
    4. Change my Boon to "The Warrior"

    Definitely looking at the numbers I can see what you guys were talking about.

    Originally I was under the impression that Max stamina affected my weapon damage so adding stam enchants both netted me more damage and more spell abilities.

    I will have to play around for a bit and see if there is a noticeable difference, I do use Bombard heavily. Dungen with food should feel the same, but solo without food and with the boon and enchant changes puts me at 18355 Stamina which is 3,278 less than I had before but agreed it netted me 1,636 more health and 195 wep damage

    Stats.jpg
  • UrQuan
    UrQuan
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    tfraley wrote: »
    @UrQuan Thanks again.

    I grabbed some screenshots of my stats while making the changes and combined them into one image.

    1.Original before anything
    2. Changed Helm, Legs & Chest enchant to blue health enchant.
    3. Ate food buff " Fricassed Rabbit with Radishes" +2343 Stam, +2142 Health for an hour
    4. Change my Boon to "The Warrior"

    Definitely looking at the numbers I can see what you guys were talking about.

    Originally I was under the impression that Max stamina affected my weapon damage so adding stam enchants both netted me more damage and more spell abilities.

    I will have to play around for a bit and see if there is a noticeable difference, I do use Bombard heavily. Dungen with food should feel the same, but solo without food and with the boon and enchant changes puts me at 18355 Stamina which is 3,278 less than I had before but agreed it netted me 1,636 more health and 195 wep damage

    Stats.jpg
    That looks way better, and if you use some VR1 food the numbers will be even better! I think you'll have a much better time doing vet dungeons now. You may still take a hit now and then that almost kills you, but you should almost never (if ever) get one-shotted in dungeons now. Your DPS should be significantly better now too, so it's likely that you won't even notice the reduced stamina when you're not using food, as most fights will probably be over more quickly, so you won't be using as many abilities.

    Good luck!
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Cuyler
    Cuyler
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    Minimum 17k HP in VR dungeons or you're going to have a bad time :p Even then with a good healer you need to know how to avoid the red, dodge and block like a champ.
    Edited by Cuyler on June 3, 2015 1:54PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • tfraley
    tfraley
    @UrQuan Thanks again, I plan to do some gaming tonight after work for a bit. I'll post how it goes


    @Cuyler It would be nice to have 17k but, At this point it seems I would just loss to much damage trying to get to the number. As a DPS class can't afford to loss much of that. Staying out of red, dodging and blocking is part of the game everyone should be don't that and you would think ppl would know that by know but I know what your saying.

  • Cuyler
    Cuyler
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    tfraley wrote: »
    @UrQuan Thanks again, I plan to do some gaming tonight after work for a bit. I'll post how it goes


    @Cuyler It would be nice to have 17k but, At this point it seems I would just loss to much damage trying to get to the number. As a DPS class can't afford to loss much of that. Staying out of red, dodging and blocking is part of the game everyone should be don't that and you would think ppl would know that by know but I know what your saying.

    You're VR2 atm? I don't expect you to easily hit those numbers no, BUT to be more clear, as you go through to v10+ you better be hitting ~17k HP or you'll be dead weight for your group.

    VR dungeons scaled to v2 you can get away with it, but scaled to v12 you can be one shot for 18k sometimes.
    "tfraley wrote: »
    As a DPS class can't afford to loss much of that.
    Take a look at my signature, three v14s and they are all DPS, trust me I know what I'm talking about. 17k HP for a dps is still low at v12+. That's all I'm trying to say.

    EDIT: I can't reiterate enough for those that want to ride the line of ridiculously low HP that these glass cannon builds are only viable in the hands of experienced players who have run vr dungeons enough times to know every move and how to avoid it. I'd always recommend more HP until more experienced, then lower HP to improve dps after.

    My v1 dragonknight has 18k HP and pulls 10k dps easily which is more than most players dps at v14. A lot of it is about learning the rotations. Are you Light attack weaving and animation canceling?
    Edited by Cuyler on June 3, 2015 2:20PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • UrQuan
    UrQuan
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    Cuyler wrote: »
    Minimum 17k HP in VR dungeons or you're going to have a bad time :p Even then with a good healer you need to know how to avoid the red, dodge and block like a champ.
    For vet dungeons scaled closer to the high end of vet levels I'd agree (in fact, I wouldn't want to have less than 18K for dungeons scaled to VR10 or higher), but if he's doing dungeons scaled to VR2, then as long as he's good at staying out of the red, and not pulling too many mobs, 15K should be all he needs - especially as a ranged DPS rather than a melee DPS.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • TheSunAlsoRises
    TheSunAlsoRises
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    hp is great an all but if you learn to roll and block when needed, you can make what little HP you have go a long way. and not standing in red. so many dps i've healed who don't do any of those things. but i guess i spoil them by healing them through it..
    No man is an Iland, intire of it selfe
  • tfraley
    tfraley
    @Cuyler

    My rotation depending on groups or single mob

    If its a single mob or a caster in a group I open with Snipe then Bombard with same level groups I can normally just bombard 2-3 times and their dead. But if I feel the fight might take some time I Bombard then light cast to the point I need to bombard again. It's a root so keeping them in place for the most part. and if there is a caster or range in the group weaving in Reflect sheild

    May I also ask how you have your attributes and enchants stacked? Again, I have 40stam and 10 health and I was stacking stam on everything. As @urquan suggested I changed out my large 3 pecies to Health enchants which is where i'm standing now.

    Thanks again for all the help guys, I really appreciate i. Saves me a lot of testing time, which honestly don't have much time to even play nowadays. Kids, work, side word (publication) etc... Not enough hours in the day. I've been with ESO since their release and only now hit vr2 lol.. Honestly been playing up until now as if it was single player, but moving more into doing group dungeons more now it's fun and reminds me of the first 5 years I did in WoW which seems centuries ago

  • Daveheart
    Daveheart
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    @Cuyler - you're about right on health (until you're very familiar with the content/role of course). I'd been rolling with ~18-20k depending on sets and skill bars for a little bit after 1.6 hit; now, I'm at ~16.5k in DPS or healer roles (though my melee build for my templar doesn't really get lower than 18k). Once you've learned everything and are fully vr14, 0-0-62 for stam or magicka depending upon your role is completely viable.

    @tfraley - I'm not too sure about the skill bars. I've found DK to work best in melee range, so I haven't use my bow much. However, at max level, the preferred bow build would have you using the 15% poison damage from the Morag Tong set, so you'd want Acid Spray, Lethal Arrow, and Poison Injection. However, Focused Aim and bombard can provide some nice group utilitiy. You may also want to make sure you're leveling 2H for your other bar. Rally provides a great self heal, and you can be a little tankier with the Brawler morph of Cleave. This also give you the opportunity to get closer to apply burning breath to debuff armor.
    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • tfraley
    tfraley
    @Daveheart thank you for your input.

    This thread was intended for the suggestion on my pure archer DK. I don't care for melee which is why I'm an archer and honestly never even bothered lvling a 2hander. No sense in spending skill points in something I will never use.

    I was basically a glass cannon as I said the utility is what made it work. Locking people down so they can't hit you is huge and allows you to fight mobs multiple levels above you.

    With that said I'm not looking to change my game style as I enjoy it and, isn't that the whole point of the game. If I wanted a tank I would roll a tank. I'm looking for insight on improving and how the math works.


    On a side note I do have WW + Fighers (less then a 1/4 until I can get the ultimate) and Soul Shard ultimate max'd out


    My current bars if any one wants to know I do swap out ultimates depending on what i'm doing

    1: Venom Arrorw IV | Magnum Shot IV | Dragon Fire Scale III | Bombard IV | Hardened Armor I Soul Strike IV

    2: Green Dragon Blood III | shuffle I | Expert Hunter IV | Fossleize IV | Focused Aim IV | Werewolf Berserker II


  • Cuyler
    Cuyler
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    tfraley wrote: »
    @Cuyler

    My rotation depending on groups or single mob
    Your rotation will depend as you say on the situation and in addition your personal preference. I won't go into every single skill I use but just wanted to be sure you were aware of animation cancelling and it's effects on dps. Basically don't just cast spells but:
    Spell1>Light attack>Spell2>Light attack>Spell3>Light attack>Spell4>Light attack>etc.

    It improves dps significantly in most cases.
    tfraley wrote: »
    May I also ask how you have your attributes and enchants stacked? Again, I have 40stam and 10 health and I was stacking stam on everything. As @urquan suggested I changed out my large 3 pecies to Health enchants which is where i'm standing now.
    Your attribute distribution will ultimately depend on the gear you've chosen. In this case your gear doesn't have any health bonuses (except for the 3x enchants you've used). Nights silence isn't really the best option for you. Ashen grip is actually a better choice, here's why:

    The current dps meta for stamina is in order of weapon damage>Max stamina>weapon crit>regen.

    The stamina recovery bonus on the night's silence is not really benefitting your dps if your good with your rotations and know how to manage your stamina. You'd be better off with more weapon damage or an increase to your base stats.

    Ashen Grip gives you both weapon damage, crit and HP. The additional HP from Ashens would allow you to go back to all stamina enchants. So to recap, you'd lose stam recovery, break even on HP, possibly more max stam, and your weapon damage would be higher (main source of dps).

    In general when your gear is optimized the attribute distribution cookbook is the same for every build:
    1. Put on your gear, enchant with your main resource (stamina in your case for body pieces, weapon damage and/or stam cost reduction for jewelry).
    2. Apply all your toggled buffs.
    3. Eat your food (blue v1 stam/HP food in your case)
    4. Pick a number of HP you want (15k, 17k, 20k? etc.) and begin putting attr points into HP until you reach that number.
    *be aware if you have pvp buffs as well, you want to plan for if you lose the buffs (~1500 HP w/emperorship).
    5. Put the remaining attr points into your main resource (stam in your case).

    At v14 with Ravager, Ashens and Hundings there are enough HP bonuses on the gear that you can go with a 0/0/62 distribution and still have ~17k HP. Until then you'll need to put more attr points into HP.
    Edited by Cuyler on June 3, 2015 7:04PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • tfraley
    tfraley
    @Cuyler Thanks for all that..

    So currently my gear is purple v2

    5 Pieces of HUNDING'S RAGE
    422 items in this set
    2 Pieces: +Weapon Critical
    3 Pieces: +Max Stamina
    4 Pieces: +Weapon Critical
    5 Pieces: Hunding's Rage
    Increase Weapon Damage by [x].

    2 Pieces of NIGHT'S SILENCE
    422 items in this set
    2 Pieces: +Max Stamina
    3 Pieces: +Stamina Recovery
    4 Pieces: +Weapon Critical
    5 Pieces: Night's Silence
    Ignore movement speed penalty while sneaking.

    So your saying I should swap out my 3 pieces of Nights silence for ASHEN GRIP
    422 items in this set
    2 Pieces: +Max Health
    3 Pieces: +Weapon Damage
    4 Pieces: +Weapon Critical
    5 Pieces: Fiery Breath
    10% chance to breath fire for [x] Fire Damage on melee hits. This effect can occur once every 4 seconds.

    @UrQuan was speaking about traits have you found a good definitive reason to choose Infused instead of Divines, he was kind of on the wall about it?
    Edited by tfraley on June 3, 2015 8:34PM
  • Daveheart
    Daveheart
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    tfraley wrote: »
    @Daveheart thank you for your input.

    This thread was intended for the suggestion on my pure archer DK. I don't care for melee which is why I'm an archer and honestly never even bothered lvling a 2hander. No sense in spending skill points in something I will never use.

    I was basically a glass cannon as I said the utility is what made it work. Locking people down so they can't hit you is huge and allows you to fight mobs multiple levels above you.

    With that said I'm not looking to change my game style as I enjoy it and, isn't that the whole point of the game. If I wanted a tank I would roll a tank. I'm looking for insight on improving and how the math works.


    On a side note I do have WW + Fighers (less then a 1/4 until I can get the ultimate) and Soul Shard ultimate max'd out


    My current bars if any one wants to know I do swap out ultimates depending on what i'm doing

    1: Venom Arrorw IV | Magnum Shot IV | Dragon Fire Scale III | Bombard IV | Hardened Armor I Soul Strike IV

    2: Green Dragon Blood III | shuffle I | Expert Hunter IV | Fossleize IV | Focused Aim IV | Werewolf Berserker II


    Fair enough. For what you're trying to do, definitely switch the night's silence to Ashen Grip. It should make a small improvement in DPS, but will also help in your quest for more HP.

    As far as the bars go, you may want to swap Bombard and Focused Aim and start forming single target and AoE bars. You may also want to consider pairing down the defensive abilities as you've got two on bar one but nothing to increase your crit. Flame of Oblivion or Evil/Expert/Camo Hunter passively increase your crit percentage, and it's a good idea to choose one of those abilities to keep on both bars. Since you're already using it, probably just stick with Expert Hunter. To make room, you may want to drop hardened armor to bar 2 and remove Fossilize altogether. There's a lot of Focus on CC when your tank should be handling that. Also, for ultimates, I'd suggest working on getting both the Fighter and Mage's Guild ultimates (don't stop reading those lore books).

    Since you're already pretty close to Dawnbreaker, focus there first. Once you get it, work on leveling it to get Flawless Dawnbreaker. The passive boost to weapon damage will help, and you can switch that to go with whichever skills will be more important for a particular fight (AoE or single target). Meteor, the Mage's Guild ultimate, does pretty good base damage and has a really big damage over time effect as well. Even though it's an AoE skill, it does better single target damage than Soul Strike (plus you won't lose damage from other skills you could be using instead of channeling Soul Strike).
    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • tfraley
    tfraley
    @Daveheart great suggestions.

    I never went with Inferno Flames of Oblivion because to my understanding the weapon crit is only applied to mobs already taking fire damage from inferno... is this correct?

    Being range I like to stay as far away as possiable so this never sounded that good.

    Expert Hunter on the other hand maybe mob situational but benifical on thouse mobs. I have not gotten to morph it yet.

    Thanks for the pointers..
  • Daveheart
    Daveheart
    ✭✭✭✭
    The weapon crit is passive, and with 1.6, the DoT is applied from a decent distance now which is just a little shorter than the range on Bombard/Acid Spray. Still, Expert/Evil/Camo Hunter is a fine skill.

    Good luck.
    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • Cuyler
    Cuyler
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    "tfraley wrote: »
    So your saying I should swap out my 3 pieces of Nights silence for ASHEN GRIP
    Yes. As Dave said it will help with you HP and inc dps slightly.
    "tfraley wrote: »
    @UrQuan was speaking about traits have you found a good definitive reason to choose Infused instead of Divines, he was kind of on the wall about it?
    The usual meta is infused on head, legs and chest. Divines on the rest. This is because head, legs and chest are considered to be "major" pieces and take full effect from enchants whereas "minor" pieces (belt, gloves, shoulders, boots) only reproduce a small percentage of the enchant. Therefor the percentage increase from divines on head, chest and legs is much much smaller than the % incr from infused on those pieces.
    Edited by Cuyler on June 4, 2015 3:35PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • tfraley
    tfraley
    hey guys @UrQuan @Daveheart @Cuyler

    What is your take on bow enchants in Vr's

    Up until now I've been going fire doe any of the new VR enchants like magical dmg to stamina worth using?

    Edited by tfraley on June 4, 2015 3:56PM
  • UrQuan
    UrQuan
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    ✭✭✭✭✭
    Are you finding you're running out of resources? If so, then an enchant that absorbs the resource you're running out of the most is a good idea. If not, as a DPS you're probably going to want a pure damage enchant (fire, shock, frost, poison, whatever you prefer). Or maybe a Rage enchant. I don't know, I've never really used that one - anyone have any thoughts on it? It seems like it could be really useful...
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  • Daveheart
    Daveheart
    ✭✭✭✭
    I'm not sure with a bow/bow build, but you might want to play around with a Glyph of Crushing on one with a Glyph of Rage on the other. If you get comfortable with your tank's ability to keep mobs off of you and decide to swap some morphs, the poison enchant along with Poison Injection, Lethal Arrow, Acid Spray, and all your CP going into Thaumaturge (well almost all of it) can make for an excellent combination for DPS.
    Also, I know you've got your preference to use bow only and scoffed at my mention of 2H earlier, but I'm going to make a suggestion, and you can take it or leave it. When I use a bow/2H build, the main goal of the 2H weapon is for Rally which provides a nice self heal and a 20% buff to your weapon damage for 20 seconds. You can get the same buff by chugging weapon power potions, but that can drain your gold supply quickly - especially if you don't have the time to farm. While I also keep Executioner on my 2H bar to close in when a boss is <20-25% health, I generally use the 2H bar for very little actual damage. I've got it to boost my overall damage on my bow bar, and to have higher weapon damage for my more damaging ultimate (I would have Flawless Dawnbreaker on my bow bar and Meteor with the 2H bar). You could completely forgo Executioner and only use the 2H bar for Rally, GDB, Hardened Armor, Shuffle, E Hunter, and your ultimate.

    Since 2H isn't leveled it would take a long time, and I wouldn't make a direct switch. In your position I would just level it slowly by equipping a 2H training weapon for turning in quests. When I finally unlock Rally (Momentum is the unmorphed version I believe), then I'd start playing around with bar setups and trying to actively figure out if it's a setup I want to use or not. Essentially, you may want to just start leveling it simply to have access to Rally in case you decide you want to try it.
    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • Cuyler
    Cuyler
    ✭✭✭✭✭
    tfraley wrote: »
    hey guys @UrQuan @Daveheart @Cuyler

    What is your take on bow enchants in Vr's

    Up until now I've been going fire doe any of the new VR enchants like magical dmg to stamina worth using?
    Crushing, disease, poison are all good choices. Absorbs aren't that great, you'd be better off using cost reduction on jewelry if its coming down to you having resource management issues. I've never tested rage myself.
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • TheSunAlsoRises
    TheSunAlsoRises
    ✭✭✭
    what are you guys' opinion on the +weapon damage for 5 seconds enchant vs. straight elemental damage enchant for melee dps? i probably get off 2 attacks per second when i'm light weaving or even medium weaving.

    what's the proc rate of enchants anyway? i can't seem to find that info.
    No man is an Iland, intire of it selfe
  • tfraley
    tfraley
    @Daveheart

    Great pointers.
    The one thing I'm not fond of in ESO is the costly resting, makes it hard to test things.
    With the suggestion of changing the morphs I would like to try that out, but the price is a bit high at the moment. I could do it, but won't be able to go back if need be. I just don't know how I will be able to solo the other 10 levels without some crowed control, I would love to test and see where I stand, but ESO just makes it hard to do that.

    You have a good point with the 2hander. ie using it for buff's
    I've never considered or looked at it just for buffs , Rally does sound good extra weapon damage. Which is kind of what I use Green Dragon Blood for minus the weapon damage but gain stamina regen

    Green Dragon Blood
    • Draw on your draconic blood to heal 33% of missing Health.
    • Also grants Major Fortitude and Major Endurance, increasing Health and Stamina Regeneration by 30%.
    • Gain increased Stamina Regeneration.


    Great stuff here, I wish I had the gold to test more lol or if ESO would let your rest by category like just bow etc.. Since they don't this information is invaluable and saves time and gold

  • tfraley
    tfraley
    @Cuyler
    I do use stam reduction on all jewlery and stam enchants on them as well
  • Cuyler
    Cuyler
    ✭✭✭✭✭
    what are you guys' opinion on the +weapon damage for 5 seconds enchant vs. straight elemental damage enchant for melee dps? i probably get off 2 attacks per second when i'm light weaving or even medium weaving.

    what's the proc rate of enchants anyway? i can't seem to find that info.

    The thing is when you've got an undaunted set like Valkyn Skoria
    eso-head-armor.jpg
    *pic from 1.5, now +1k HP and ~7-9k damage

    You want as many DoTs as you can. That's why the elementals are preferred. As a DK molten whip's burning proc doesn't stack with the fire enchant proc therefore poison is preferred for the additional damage DoT. If none of this applies to you then sure weapon damage may be a viable choice. How that compares to each I can't say I'd have to test it.
    Edited by Cuyler on June 4, 2015 8:10PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Daveheart
    Daveheart
    ✭✭✭✭
    tfraley wrote: »
    @Daveheart

    Great pointers.
    The one thing I'm not fond of in ESO is the costly resting, makes it hard to test things.
    With the suggestion of changing the morphs I would like to try that out, but the price is a bit high at the moment. I could do it, but won't be able to go back if need be. I just don't know how I will be able to solo the other 10 levels without some crowed control, I would love to test and see where I stand, but ESO just makes it hard to do that.

    You have a good point with the 2hander. ie using it for buff's
    I've never considered or looked at it just for buffs , Rally does sound good extra weapon damage. Which is kind of what I use Green Dragon Blood for minus the weapon damage but gain stamina regen

    Green Dragon Blood
    • Draw on your draconic blood to heal 33% of missing Health.
    • Also grants Major Fortitude and Major Endurance, increasing Health and Stamina Regeneration by 30%.
    • Gain increased Stamina Regeneration.


    Great stuff here, I wish I had the gold to test more lol or if ESO would let your rest by category like just bow etc.. Since they don't this information is invaluable and saves time and gold

    The gold will be easier to come by when you get to a higher level, so I wouldn't worry too much about respec on the morphs for now. Like I mentioned earlier, you can level 2H without even purchasing a single skill simply by equipping a training 2H sword when you turn in quests (if you're on the NA server, just message me, and I'll mail you one).

    One thing to look at is relatively short activities that may net you some items that your can sell for gold. If you find a relatively small Dwemer ruin that's relatively close to a wayshrine, you can port in and run through - looting everything - before you move on to whatever dungeon you want to work on with your friends. A run through Avanchnzel (one of the longer ones) really only takes about 15 minutes or less, and it's got more containers to check than the others (note: more containers not actually more filled ones than other delves any more). Even with fewer containers to loot, I usually come away with a few recipes and a Dwemer motif along with style mats and other items that can be sold. There may be other activities people will suggest, but especially with very extra time, something like that will probably help out the old bank account.



    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
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