Thx for replies! I see I am not alone in this ordeal... I personally have a biggie with macros/chain commands etc, since when that started the first MMO I played (Asheron's Call) went down the drain very fast. Would hate that happening to ESO, but as it stands its either go along with the pack or just PVE.
Surpise Attack (unmorphed) does not break cloak, just as proximity detonation (before it goes off) and concealed weapon. So the NB will hit you with all that crap with you never taking notice of it until your healthbar drops to zero and you´re lying dead.
Some funny guy did this to me two times in a row, the 2nd time after I got rezzed. His comment on that was like "it´s funny" and he continued to do so. I then stoppped to play my templar in pvp and now go freakin shield stack sorc so gameplay stays also funny for me.
Needless to say, every time it happens now I file a bug report and on top of that I will report the player. All you can do is spread this "funny" tactic amongst all players you know until the complains about it get so massive that ZOS needs to react.
Until then don´t feel offended and report. It´s just nature of people to go that way.
Darklord_Tiberius wrote: »An effective macro in this game really can only consist of "instant cast" abilities. It is very easy to identify who has macros and who doesn't. A normal skill sequence of say 5 skills with animations would normally take 5 seconds to lay out can be cut down to 1 second using a macro and auto animation canceling.
Darklord_Tiberius wrote: »An effective macro in this game really can only consist of "instant cast" abilities. It is very easy to identify who has macros and who doesn't. A normal skill sequence of say 5 skills with animations would normally take 5 seconds to lay out can be cut down to 1 second using a macro and auto animation canceling.
SOMEONE PLEASE CORRECT ME IF I AM WRONG ... but as far as I know what I quoted above is complete nonsense. The only difference between using 5 skills with and without canceling is that without canceling your first ability will hit around the 0.75 second mark and the last will hit around 4.75 seconds and with animation canceling your first ability will hit around the 0.2 second mark and the last will hit around 4.2 seconds. THAT IS THE ONLY DIFFERENCE. Animation canceling will not allow you to break the ~around~ 1 second global cool down system they have in place. I can literally sit there and spam ABILITY X -> BLOCK about 8 times in one second and no effing way will I use ABILITY X 8 times. Why do people not get this?
Darklord_Tiberius wrote: »Darklord_Tiberius wrote: »An effective macro in this game really can only consist of "instant cast" abilities. It is very easy to identify who has macros and who doesn't. A normal skill sequence of say 5 skills with animations would normally take 5 seconds to lay out can be cut down to 1 second using a macro and auto animation canceling.
SOMEONE PLEASE CORRECT ME IF I AM WRONG ... but as far as I know what I quoted above is complete nonsense. The only difference between using 5 skills with and without canceling is that without canceling your first ability will hit around the 0.75 second mark and the last will hit around 4.75 seconds and with animation canceling your first ability will hit around the 0.2 second mark and the last will hit around 4.2 seconds. THAT IS THE ONLY DIFFERENCE. Animation canceling will not allow you to break the ~around~ 1 second global cool down system they have in place. I can literally sit there and spam ABILITY X -> BLOCK about 8 times in one second and no effing way will I use ABILITY X 8 times. Why do people not get this?
I can block cast certain skills together under a second, so you are wrong for one about the 1 second GCD system. If you want to make those claims, show a link to where they have stated this system is in place. Either you are making things up or certain skills are not included onto this system you mention. But as I PvP much more than you and I know my class very very well, I can assure you; not every skill has a 1 second GCD with each other...
There is a possibility that it has to do with lag on the client end and the crappy server side code not checking timestamps or enforcing game mechanics but I suspect that other people have figured out a way to emulate this situation much as there are sorcs who have figured out how to "lag bolt" in order to fly.