I was in quite bored today and though... "Lets post some suggestions for the Templars".
Of course, as most of us have noticed already, most decent and understandable suggestions are pretty much ignored by the staff, so i decided to try it another way: "How strange can you go, while actually improving (or trying to improve) the Templar Class".
(It might actually draw their attention
)
So, without further distractions..:
My strange suggestions meant to improve the Templar!
The Aedric Spear Skill Tree:
Puncturing Strikes (and Morphs):
- Double the cost.
- Increase channel duration from 1.1 seconds to 5.5 seconds.
- Increase the amount of hits from 4 to 16.
- Remove the CC effect it gives on the last hit.
- Keep the damage per hit the same as it is now.
(Moph effects, healing and Stamina + Crit rating, should stay as they are.)
Radiant Ward (Sun shield Morph):
Will work the same way as Blazing shield, but instead of Damage it will release an AOE heal equal to the stored up damage.
(Suggestions for other skills like Piercing Javelin, Focused Charge and Spear shard are more logical ones, so i left them out)
The Dawn's Wrath Skill Tree:
Sun Fire (and Morphs):
- Remove the "hit" damage (let it only apply the DoT)
- Multiply the DoT damage by 3.
- Vampires Bane Morph: Multiply DoT damage by 6, rather than 3.
(Other effects (Crit chance increase, Slow effect and the 3 targets for Reflective Light stay the same).
Dark Flare (Solar Flare Morph):
- Remove Damage.
- Make it instant cast.
- Lower Casting cost.
- Increase the Damage of the next attack by more than 20%.
Solar Barrage (Solar Flare Morph):
- Remove damage.
- Lower Casting Cost
- Give it the effect that people hit by this skill will get a melee equivalent of Eclipse on them (which will only reflect 1 hit).
Backlash (and Morphs):
- Make this skill a channel.
- Greatly increase the amount of damage that can be stored (Equal to the stat which currently increases its thrashhold)
- Interrupting this skill will cause it to go off.
- Increase the damage bonus.
Radiant Glory (Radiant Destruction Morph), option 1:
- Make this skill an opener. At 100% health it will deal 300% damage, until the target reaches 75% health, where it will turn into its normal damage.
Radiant Glory (Radiant Destruction Morph), option 2:
- Lower the damage by 50%.
- Quadruple the Healing done.
- Make the healing effect all nearby allies.
The Restoring Light Tree:
Honor the Dead (Rushed Ceremony Morph):
- Remove the Magicka regen.
- Make it heal as much as the current Healing Ritual does.
Healing Ritual (and Morphs) option 1:
- Remove the healing, and make it apply the Major Mending Buff for X seconds.
- Ritual of Rebirth morph: Make it apply both the Major and Minor Mending buff for X seconds.
- Lingering Ritual: Increase the duration of the Major Mending Buff.
Healing Ritual (and Morphs) option 2:
Decrease all values of this skill by 50%:
- Healing reduced by 50%.
- Cost reduced by 50%.
- Casting time reduced by 50%.
Restoring Aura (And Morphs):
- Using this skill will also grant the Major Mending buff to yourself and nearby players.
(Same duration as the normal buff would last.)
Restoring Focus (Rune Focus Morph):
- Make it the same as the Channeled Focus Morph, but instead of Magicka it will Restore Health.
Edited by Fizzlewizzle on May 31, 2015 7:19PM Mending-The-Wounded, Aldmeri Dominion, Templar.