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My strange suggestions meant to improve the Templar!

Fizzlewizzle
Fizzlewizzle
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I was in quite bored today and though... "Lets post some suggestions for the Templars".
Of course, as most of us have noticed already, most decent and understandable suggestions are pretty much ignored by the staff, so i decided to try it another way: "How strange can you go, while actually improving (or trying to improve) the Templar Class".
(It might actually draw their attention :| )

So, without further distractions..: My strange suggestions meant to improve the Templar!

The Aedric Spear Skill Tree:
Puncturing Strikes (and Morphs):
- Double the cost.
- Increase channel duration from 1.1 seconds to 5.5 seconds.
- Increase the amount of hits from 4 to 16.
- Remove the CC effect it gives on the last hit.
- Keep the damage per hit the same as it is now.
(Moph effects, healing and Stamina + Crit rating, should stay as they are.)

Radiant Ward (Sun shield Morph):
Will work the same way as Blazing shield, but instead of Damage it will release an AOE heal equal to the stored up damage.

(Suggestions for other skills like Piercing Javelin, Focused Charge and Spear shard are more logical ones, so i left them out)

The Dawn's Wrath Skill Tree:
Sun Fire (and Morphs):
- Remove the "hit" damage (let it only apply the DoT)
- Multiply the DoT damage by 3.
- Vampires Bane Morph: Multiply DoT damage by 6, rather than 3.
(Other effects (Crit chance increase, Slow effect and the 3 targets for Reflective Light stay the same).

Dark Flare (Solar Flare Morph):
- Remove Damage.
- Make it instant cast.
- Lower Casting cost.
- Increase the Damage of the next attack by more than 20%.

Solar Barrage (Solar Flare Morph):
- Remove damage.
- Lower Casting Cost
- Give it the effect that people hit by this skill will get a melee equivalent of Eclipse on them (which will only reflect 1 hit).

Backlash (and Morphs):
- Make this skill a channel.
- Greatly increase the amount of damage that can be stored (Equal to the stat which currently increases its thrashhold)
- Interrupting this skill will cause it to go off.
- Increase the damage bonus.

Radiant Glory (Radiant Destruction Morph), option 1:
- Make this skill an opener. At 100% health it will deal 300% damage, until the target reaches 75% health, where it will turn into its normal damage.

Radiant Glory (Radiant Destruction Morph), option 2:
- Lower the damage by 50%.
- Quadruple the Healing done.
- Make the healing effect all nearby allies.

The Restoring Light Tree:
Honor the Dead (Rushed Ceremony Morph):
- Remove the Magicka regen.
- Make it heal as much as the current Healing Ritual does.

Healing Ritual (and Morphs) option 1:
- Remove the healing, and make it apply the Major Mending Buff for X seconds.
- Ritual of Rebirth morph: Make it apply both the Major and Minor Mending buff for X seconds.
- Lingering Ritual: Increase the duration of the Major Mending Buff.

Healing Ritual (and Morphs) option 2:
Decrease all values of this skill by 50%:
- Healing reduced by 50%.
- Cost reduced by 50%.
- Casting time reduced by 50%.

Restoring Aura (And Morphs):
- Using this skill will also grant the Major Mending buff to yourself and nearby players.
(Same duration as the normal buff would last.)

Restoring Focus (Rune Focus Morph):
- Make it the same as the Channeled Focus Morph, but instead of Magicka it will Restore Health.
Edited by Fizzlewizzle on May 31, 2015 7:19PM
Mending-The-Wounded, Aldmeri Dominion, Templar.
  • Animal_Mother
    Animal_Mother
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    Right now, I convinced that the only way to fix Templars is to disband the class and give our our Restoring Light tree to NBs, our Aedric Spear tree goes to Sorcs, leaving the DKs our Jesus Beam, err..Dawn's Wrath tree.

    Everyone wins!


    Back to the OP - a 5.5 second Piercing Strikes? I would just stand around keep breaches spamming it all day long, especially if I'm running Pucturing Strike with its heal. It would be kind of cool to have a spear wall of Templars defending against Zerg balls.

    What I like about our Sun Shield morphs is that a Templar can choose up front, consistent damage with Radiant Shield or a random amount with Blazing. Because of its random nature, Blazing should probably be the less expensive option. The most expensive option should be based on highest attribute.

    Honor the Dead is dead to me when I cannot target my heals. To make it useful may it should proc an aoe major mending buff for 4 seconds (6 secs with our GCD) to set your group up for Healing Ritual (x2).

    I'm probably the only Templar that likes Healing Ritual (it's because I don't heal, but when I do heal; I use Healing Ritual) - it puts out more healing than multiple BoLs to more people. Lingering should great, because targets get that additional heal later. Sure, perhaps it may be too late to be effective and I wouldn't be surprised to if I ever found out the lingering aspect of the ability was overwritten by something else, we cast - but as described, it shouldn't be a bad ability. 8 seconds is way too long for a secondary heal - probably has a GCD on it, too.


    Edited by Animal_Mother on May 31, 2015 4:08PM
  • Fizzlewizzle
    Fizzlewizzle
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    I do like using Healing Ritual myself, as i became a Templar to NOT use a Restoration staff when doing my healing, and i found Rushed Ceremony too expensive to use.
    When i use it i get a lot of reactions about that i have to heals seriously, even though the people that tend to die are the ones who love running around instead of taking a hit (which i could heal afterwards without breaking a sweat).

    Out of all my dungeon runs i only came across a party ones that knew how to work with it.
    (During the boss fight i stood in the middle and they circled around me (with the boss), just focusing on pure DPS because it didn't matter who got hit)

    Having the Major Mending buff integrated into Restoring Aura might make that skill useful again (ill add that to the first post).
    For Healing aura it might work if they lowered everything by 50% (Cost, Casting time and healing done), so people could get a more consistent healing with that skill (also something ill add to the first post).

    The Puncturing strikes idea was fun because it was a two sided blade.
    Long DPS option, but you will be vulnerable to CC and other effect. Sounded like a fair trade-off.
    Mending-The-Wounded, Aldmeri Dominion, Templar.
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