burdocklightbringercub18_ESO wrote: »I would say crunch time at the ZOS offices, no sleep, pizza and missing baby births, to get the Console Release launch worthy. Hell, it might be an even bigger task than the PC release. It would be good to see a "Day in the life" blog to let us know whats going on.
Same applies here. The days leading up to release should be some of the calmest. They're when you tell your customers why your product is great for them. Why they'll enjoy it. How much fun they'll have once they have it in-hand.