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Crunch time? Would be good to have someone update on what the DEVS are up to with Console release?

burdocklightbringercub18_ESO
I would say crunch time at the ZOS offices, no sleep, pizza and missing baby births, to get the Console Release launch worthy. Hell, it might be an even bigger task than the PC release. It would be good to see a "Day in the life" blog to let us know whats going on.
  • Zhoyzu
    Zhoyzu
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    I would say crunch time at the ZOS offices, no sleep, pizza and missing baby births, to get the Console Release launch worthy. Hell, it might be an even bigger task than the PC release. It would be good to see a "Day in the life" blog to let us know whats going on.

    Nothing, thats why they havent said anything.
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
    Has-No-Heart - Templar Enchanter (v4) FUBAR
    Ambadassador - Dragon knight (v1) Naked with no future (returned from the naked realm to tank PvE)
    Sakis Tolis - Sorceror (v10 in progress) Living Legend!

    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • Acrolas
    Acrolas
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    If you're doing some serious studying the night before the final, you're ***'d.

    Same applies here. The days leading up to release should be some of the calmest. They're when you tell your customers why your product is great for them. Why they'll enjoy it. How much fun they'll have once they have it in-hand.

    The problem, of course, is that there are hundreds of PC gamers who know the ESO's fundamental flaws better than the developers do. The devs cooked the meal, but only we know what it's like to eat a pound of it.

    We just have to wait and see how the console players feel after eating a pound of what the devs have been cooking.
    signing off
  • Ranique
    Ranique
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    Acrolas wrote: »
    Same applies here. The days leading up to release should be some of the calmest. They're when you tell your customers why your product is great for them. Why they'll enjoy it. How much fun they'll have once they have it in-hand.

    I disagree. Any decent company (and lets hope ZoS has learned from the PC-release). Releases the game when it's ready. This doesn't mean it has to be perfect. All MMO's have had regular updates with the goal of approving stuff. Even after 5 years or more. So it is more a matter of when it is good enough, they should release it. During those final days, you want to make that first impression pitch peffect, so you keep tuning, balancing, polishing etc.

    Even if some type of devellopers got nothing to do, they are put onto new projects. They are not payed to do nothing.

    The work is never done.

    Through me you pass into the city of woe:
    Through me you pass into eternal pain:
    Through me among the people lost for aye.

    PC player - EU
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