timidobserver wrote: »It is very important to have the low ground.
https://www.youtube.com/watch?v=KIslHNMf3g8
*See the last 20 seconds.
defilade__ESO wrote: »I realize they used actual castle designs for the keep structures, but they threw out all common sense when they decided where to place the actual keep. Who builds a keep on completely indefensible ground, from which our enemy can attack the keep from on high with impunity?
defilade__ESO wrote: »I realize they used actual castle designs for the keep structures, but they threw out all common sense when they decided where to place the actual keep. Who builds a keep on completely indefensible ground, from which our enemy can attack the keep from on high with impunity?
Alessia farm? All factions have bad terrain (EP on Chalman) but DC has the worst design I agree.defilade__ESO wrote: »I realize they used actual castle designs for the keep structures, but they threw out all common sense when they decided where to place the actual keep. Who builds a keep on completely indefensible ground, from which our enemy can attack the keep from on high with impunity?
They play AD and they don't like DC .
defilade__ESO wrote: »What can I say, what idiot builds a keep in the low ground, and surrounds the keep with higher ground for the enemy to siege from?
Too many keeps are designed this way, either the keep is in a valley, surrounded by high cliffs that the siege weapon inside the keep walls cannot reach, or the keep's resource sits on the higher elevation, and once again the siege engines inside the keep cannot reach them.
If that is not bad enough, the area inside the inner keep where you can lay sieges down, are on the opposite side of the keep where the high ground is, making it impossible to siege the breech from inside the inner keep.
lordrichter wrote: »
I am guessing that you are new to The Elder Scrolls games? Logic is frequently the first casualty. One does not play any TES game and expect that any laws of time, space, or design are followed.
Alessia farm? All factions have bad terrain (EP on Chalman) but DC has the worst design I agree.defilade__ESO wrote: »I realize they used actual castle designs for the keep structures, but they threw out all common sense when they decided where to place the actual keep. Who builds a keep on completely indefensible ground, from which our enemy can attack the keep from on high with impunity?
They play AD and they don't like DC .
prose08b14a_ESO wrote: »Alessia farm? All factions have bad terrain (EP on Chalman) but DC has the worst design I agree.defilade__ESO wrote: »I realize they used actual castle designs for the keep structures, but they threw out all common sense when they decided where to place the actual keep. Who builds a keep on completely indefensible ground, from which our enemy can attack the keep from on high with impunity?
They play AD and they don't like DC .
Warden, Rayles, Glademist, and Aleswell. 4/6 of DC homekeeps have this disadvantage that has been exploited repeatedly. At least it makes it easy to know where the enemy is hitting us from, but sadly the low DC population, coupled with the fact that 66% of our home territory is easy-mode for siege, makes playing DC a quick way to have your family worried about you after 6-8 hours of yelling at the monitor...
lordrichter wrote: »defilade__ESO wrote: »I realize they used actual castle designs for the keep structures, but they threw out all common sense when they decided where to place the actual keep. Who builds a keep on completely indefensible ground, from which our enemy can attack the keep from on high with impunity?
The outposts are not much better. They can really only be defended on one side, but they can be attacked from three.
I have decided, for myself, not to bother defending outposts. Bleakers and Sejanus are particularly undefendable given adjacent high ground on the backside where the defenders are unable to place siege.
The inner keep structure, which is shared between outposts and keeps in many cases, needs to be completely circumnavigational on the upper level and wide enough at all points to place siege defenses.
ESO keeps have nothing to do with actual keep design, they are terribly placed and have structure that does not make sense. I suppose we will need to wait for Camelot Unchained to see proper keeps in proper spots.
When I first came here, this was all swamp. Everyone said I was daft to build a castle on a swamp, but I built it all the same, just to show them. It sank into the swamp. So I built a second one. That sank into the swamp. So I built a third. That burned down, fell over, then sank into the swamp. But the fourth one stayed up. And that's what you're going to get, Lad, the strongest castle in all of England.
But I don't want any of that - I'd rather...rather just...sing!MisterBigglesworth wrote: »King of Swamp CastleWhen I first came here, this was all swamp. Everyone said I was daft to build a castle on a swamp, but I built it all the same, just to show them. It sank into the swamp. So I built a second one. That sank into the swamp. So I built a third. That burned down, fell over, then sank into the swamp. But the fourth one stayed up. And that's what you're going to get, Lad, the strongest castle in all of England.
defilade__ESO wrote: »In real life, no one would build a keep on the lower ground, surround itself with higher ground, they would tear down the higher ground to lower all the surrounding area so the keep was higher, or build on that higher ground.
Technically, if you can get up there, Ash can be seiged from cliffs as well. Also Bleakers.prose08b14a_ESO wrote: »Alessia farm? All factions have bad terrain (EP on Chalman) but DC has the worst design I agree.defilade__ESO wrote: »I realize they used actual castle designs for the keep structures, but they threw out all common sense when they decided where to place the actual keep. Who builds a keep on completely indefensible ground, from which our enemy can attack the keep from on high with impunity?
They play AD and they don't like DC .
Warden, Rayles, Glademist, and Aleswell. 4/6 of DC homekeeps have this disadvantage that has been exploited repeatedly. At least it makes it easy to know where the enemy is hitting us from, but sadly the low DC population, coupled with the fact that 66% of our home territory is easy-mode for siege, makes playing DC a quick way to have your family worried about you after 6-8 hours of yelling at the monitor...
Not quite. The walls around Ales are on the N and E, the direction of incoming reinforcements from EP. Same with Bleakers, which is also facing the wrong way.bosmern_ESO wrote: »defilade__ESO wrote: »In real life, no one would build a keep on the lower ground, surround itself with higher ground, they would tear down the higher ground to lower all the surrounding area so the keep was higher, or build on that higher ground.
Yell at Elder Scrolls IV: Oblivion.
If there wasnt castles/keeps in Oblivion the Keep placement in ESO would be a lot better.
But they have to follow the already established lore or everyone is going to loose their minds and rant about it endlessly. The Terrain around all keeps is beneficial for everyone. If your enemy can siege a keep from a hill to get in, so can you when they have that keep.
I don't even bother repairing walls fully anymore for DC when I play, if I see a weaken wall at some points just ignore it. cause its not the side that will be attacked by groups that will pose a threat...it has all become to predictable. part of why I'm on a break