So, I was playing a while back and they introduced new animations for several things. I noticed the walking, and I noticed the staff animations, and also the animation for the 2H sword ability "Uppercut." The walking animations were nice, but the staff animations were awkward and unnatural looking (and conspicuously ONE HANDED, for a two handed weapon), and the Uppercut animation was wierdly accelerated halfway through, making it look unrealistic and silly.
The forums blazed with dismay, as people told the devs in no uncertain terms that the new animations, at least these ones, were awful, and should be changed back or adjusted. Real life took me away from the game for a time, and after a couple of months (or whatever it is), I've returned to find nothing has been done.
Thus, I am again bringing this up.
The animations for staff attacks look terrible. They look awkward and uncomfortable. More, the mere STANCE of the character when not actually attacking, but with the weapon drawn, is also ugly and uncomfortable looking. For example, it's GREAT that we can stand with our staff in hand, leaning on it like a walking stick. However, we stand with feet apart, slightly off-balance, with our arm sticking out and wrist awkwardly bent. Why not let us stand like the Prophet does? Why can we not WALK with the staff the way the Prophet does? These animations are clearly in the game, so why can't WE use them? It's also very annoying that only restoration staff users get to stand like this at all. Destruction staff wielders stand awkwardly with the staff held more or less horizontal. When at rest, staves should be held upright (again, the way the Prophet holds his).
The attack animations should be changed to be more natural and fluid, and should use TWO HANDS. Indeed, the original animations were MUCH better. Just return us to those. The idle animations with weapons drawn should also be changed back. We should NOT wear a staff on our backs at any time. When a staff is stowed, we should hold it in our hands as the Prophet does, and if we walk while it's stowed, we should walk USING the staff, again as the Prophet does.
The original animation for Uppercut was ALSO much, much better. It was slower on the upswing, giving the attack a feeling of actual WEIGHT. It looked like I was hitting my foe with a heavy sword. The current animation starts slow, but the sword seems to turn into balsa wood for the upswing, which is comically fast. Once again, just return us to the original animation. If the point was to make the attack faster, then do one of two things: either speed up the whole (original) animation, so that it doesn't wierdly change midway through, or increase the damage of the attack to compensate for it being slower.
I'm sure there are other animations that people can bring up. These are just the ones I've come in contact with. I encourage other players to add their requests to this thread, and I hope the developers will look in and take the request seriously. Even better if we could get some dialog started between the devs and the community, so I encourage the devs to join in and comment.
Thanks!
Exploring Tamriel since 1994.