The transmog option would be great. At the moment, there is still no real possibility to were the look you want with the stats you need and I don't expect that to change too fast, as the whole way it is designed is just lacking usefulness.
That addition to a sub would be nice, because it is obviously nothing you need to have but something that makes things more comfortable.
Children are always a good thing to have in an MMO and there not a single reason besides lazyness not to implement them. Seriously, it is only lazyness. "They can't do that due to the judgment system.", one might say. I say bull****. Just make them non attackable, everything is fine. Besides, I can't see a difference between killing a women or a child, they are both human beings. Or Argonians, maybe ...
newtinmpls wrote: »Powtreeman wrote: »Goblin banker? Goblins are not smart in ESO like they are in WoW. They would just lose or steal your stuff.
I realize that the most of the goblins met in the course of ESO speak "english" (or whatever your default language) poorly, but that does not mean they are stupid. If you notice, there is a relatively high proportion of spellcasters per populace as compared to the "civilised" areas, and there are also many blacksmithing stations in goblin lairs. So these are people with advanced and even esoteric knowledge.
On the other hand, given the poor treatment of them by some races (I'm looking at you, Pirondil) I could see the whole "goblin banker" as a setup to rob those who don't expect "simple goblins" to come up with such a convoluted plot.
Have to call in Gidorick here to answer this.
@Gidorick
newtinmpls wrote: »Powtreeman wrote: »Goblin banker? Goblins are not smart in ESO like they are in WoW. They would just lose or steal your stuff.
I realize that the most of the goblins met in the course of ESO speak "english" (or whatever your default language) poorly, but that does not mean they are stupid. If you notice, there is a relatively high proportion of spellcasters per populace as compared to the "civilised" areas, and there are also many blacksmithing stations in goblin lairs. So these are people with advanced and even esoteric knowledge.
On the other hand, given the poor treatment of them by some races (I'm looking at you, Pirondil) I could see the whole "goblin banker" as a setup to rob those who don't expect "simple goblins" to come up with such a convoluted plot.
Have to call in Gidorick here to answer this.
@Gidorick
Lol. Oops. I had written a response but it was still in Draft!
I agree that Goblins aren't overly intelligent in the Elder Scrolls @Powtreeman, but they do possess enough intelligence to scavenge, domesticate wild-life and organize in tribes.
I did consider a Riekling, as they seem to be a bit more intelligent than a Goblin but they aren't as widely spread as Goblins, of course in this context it wouldn't really matter and Rieklings would be Elder Scrolls specific.
Do you have another suggestion for the Beast Banker @Powtreeman?
But remember!.. we're suggesting a Mudcrab to be a Merchant, which is directly from lore!
newtinmpls wrote: »Don't forget Creeper!
newtinmpls wrote: »That does it. I'm reloading Morrowind onto my computer.
the other night I watched a few min of somone starting a playthrough and I got all misty eyed at the weird sound of someone picking an item up in game.
Then burbles as they picked up a drink.
https://youtu.be/4FAFOCFFf_Unewtinmpls wrote: »That does it. I'm reloading Morrowind onto my computer.
the other night I watched a few min of somone starting a playthrough and I got all misty eyed at the weird sound of someone picking an item up in game.
Then burbles as they picked up a drink.
Wait @newtinmpls check out Skywind it is a group of peeps remaking morrowind on the skyrim engine and it looks unreal mate.
It is almost ready