rajaniemiorama_ESO wrote: »They may have. Paul Sage has basically admitted that they don't have an ideal solution to the problem atm.
rajaniemiorama_ESO wrote: »They may have. Paul Sage has basically admitted that they don't have an ideal solution to the problem atm.
Yeah, they need to remove the botting fix and see what happens. It was way better before 1.2.
Its possible that they moved a lot from our PCs to the server in order to stop the bots, hence much more lag?
Its possible that they moved a lot from our PCs to the server in order to stop the bots, hence much more lag?
Actually I feel that if they dropped their client-side computations altogether the situation might become better. I have a feeling (though I'm not an IT expert) that part of the problem is syncing dozens of clients' worth of calculations when you have to figure in AoE attacks, defenses, buffs, debuffs, etc.
Its possible that they moved a lot from our PCs to the server in order to stop the bots, hence much more lag?
Actually I feel that if they dropped their client-side computations altogether the situation might become better. I have a feeling (though I'm not an IT expert) that part of the problem is syncing dozens of clients' worth of calculations when you have to figure in AoE attacks, defenses, buffs, debuffs, etc.
Anyone know what the industry standard is for this?