Every player would use the same door to access the space. If a player doesn’t own the space they are sent to a public instance of the space that includes a bulletin board with the option to buy the property.
I agree.... but I suggest (as I suggested in my own housing concept thread)Every player would use the same door to access the space. If a player doesn’t own the space they are sent to a public instance of the space that includes a bulletin board with the option to buy the property.
http://forums.elderscrollsonline.com/en/discussion/145287/another-housing-suggestion-a-3-phase-release-plan
I also suggest homes in the wilderness but with the addition of material farms.
I really like this idea. The only thing (and it is small), is if everyone shares the same house, we really do not get a sense of community (thinking of the LTRO model. However, it could lead to a lot of vacant houses). All and all, good idea
I admittedly don't want to see housing go the route of just an instanced doorway in town, because it takes away from any customization you could do on the outside; you don't have the option for a personalized yard really. That's why I prefer the Hearthfire houses (and even then they were pretty limited on customization) in Skyrim to your starter option of Breezehome. I'd also love to see a neighborhood like area, though with plots of land you can buy (prices vary by location) and then choose a house style for (racial, size, etc) and still have your neighbors.
If it's lore-breaking to add in a 'residential district' in various towns I'd say it's immersion breaking for a stream of random people to walk into your house and then not be there when you go in. I'd rather stretch my belief that there's a parcel of (instanced) land right by Riften or Wayrest that's ripe for adding houses and then is destroyed in a bandit raid several decades later. ZOS could even place NPC 'neighbors' in the neighborhoods that wander around and greet you on their way to make it more NPC-lively.
I definitely agree on the importance of housing, being able to bring friends in (maybe even set permissions for specific people/accounts/guild/etc) and putting a quest or quests associated with it!
I admittedly don't want to see housing go the route of just an instanced doorway in town, because it takes away from any customization you could do on the outside; you don't have the option for a personalized yard really. That's why I prefer the Hearthfire houses (and even then they were pretty limited on customization) in Skyrim to your starter option of Breezehome. I'd also love to see a neighborhood like area, though with plots of land you can buy (prices vary by location) and then choose a house style for (racial, size, etc) and still have your neighbors.
If it's lore-breaking to add in a 'residential district' in various towns I'd say it's immersion breaking for a stream of random people to walk into your house and then not be there when you go in. I'd rather stretch my belief that there's a parcel of (instanced) land right by Riften or Wayrest that's ripe for adding houses and then is destroyed in a bandit raid several decades later. ZOS could even place NPC 'neighbors' in the neighborhoods that wander around and greet you on their way to make it more NPC-lively.
I definitely agree on the importance of housing, being able to bring friends in (maybe even set permissions for specific people/accounts/guild/etc) and putting a quest or quests associated with it!
Yes, it would be sort of immersion breaking with several people entering the same doorway. I'd honestly be fine with either instanced houses in cities as I have suggested or residential districts - though these would have to be made well. When there is a limited amount of houses, many people won't be able to purchase a home and definitely not one they want. This is the reason I would prefer instanced housing as you would be able to live in a city or area you like, and not be limited as to which house would already be taken.
Instanced neighbourhood. With max 5 guild halls and 20 houses. (5 large, 15 small?)
one in each zone, with each housing has a max of 20 instances? we should keep it limited so it doesn't break server performance. trust me on this.
If u pay for crown store, u can get instanced housing if u like. ur own Daedric dimension.
Instanced neighbourhood. With max 5 guild halls and 20 houses. (5 large, 15 small?)
one in each zone, with each housing has a max of 20 instances? we should keep it limited so it doesn't break server performance. trust me on this.
If u pay for crown store, u can get instanced housing if u like. ur own Daedric dimension.
This is pretty much the LOTRO model. I like it! But how do you deal with the ghost/dead town issue if no one is buying the houses in the neighborhood?
Instanced neighbourhood. With max 5 guild halls and 20 houses. (5 large, 15 small?)
one in each zone, with each housing has a max of 20 instances? we should keep it limited so it doesn't break server performance. trust me on this.
If u pay for crown store, u can get instanced housing if u like. ur own Daedric dimension.
This is pretty much the LOTRO model. I like it! But how do you deal with the ghost/dead town issue if no one is buying the houses in the neighborhood?
limited release. starts with 3 instances (for example).
If - and only if - they're 80% full, then you open another instance.
If somebody sell/leave their house, then no new instances until 80% of what's already available is occupied.
Of course, some would argue that the opposite is better: starts with, say, 50 instances. Some people prefer to see whichever LEAST occupied and pick those. Small house, great value, no neighbour problem.
LOTRO was like this, and no one really have any issue with empty neighbourhood. Some complained, sure. But generally, people who want more crowds simply sell their house and move to more crowded 'hoods.
Yes, this would imply u need a "stat screen" on the entry gate... so you know how many people occupied etc.
People are STILL going to the towncenters/hub to do their guild stuff, banking, certain crafting/barters, etc... don't put all amenities inside the neighbourhood of course.
So I dunno. I don't see a ghost/dead town issue with this.
Instanced neighbourhood. With max 5 guild halls and 20 houses. (5 large, 15 small?)
one in each zone, with each housing has a max of 20 instances? we should keep it limited so it doesn't break server performance. trust me on this.
If u pay for crown store, u can get instanced housing if u like. ur own Daedric dimension.
This is pretty much the LOTRO model. I like it! But how do you deal with the ghost/dead town issue if no one is buying the houses in the neighborhood?
limited release. starts with 3 instances (for example).
If - and only if - they're 80% full, then you open another instance.
If somebody sell/leave their house, then no new instances until 80% of what's already available is occupied.
Of course, some would argue that the opposite is better: starts with, say, 50 instances. Some people prefer to see whichever LEAST occupied and pick those. Small house, great value, no neighbour problem.
LOTRO was like this, and no one really have any issue with empty neighbourhood. Some complained, sure. But generally, people who want more crowds simply sell their house and move to more crowded 'hoods.
Yes, this would imply u need a "stat screen" on the entry gate... so you know how many people occupied etc.
People are STILL going to the towncenters/hub to do their guild stuff, banking, certain crafting/barters, etc... don't put all amenities inside the neighbourhood of course.
So I dunno. I don't see a ghost/dead town issue with this.
The instanced neighborhoods do not fit in the Elder Scrolls universe as it is such a bland mmo feature. Living amongst npcs and being able to select the house you prefer based on the appearance and surroundings is more fitting for the game.
MercyKilling wrote: »1) Instanced housing, yes.
2) Available to everyone by purchase through ingame gold ONLY.
3) Do not make anyone have to run a mission to get it. Ditto PvP. Ditto guild membership. The only requirement is ingame gold and materials.
4) FULLY CUSTOMIZABLE. Let the player choose every last detail about the house. This makes it personal.
5) The ability to invite people into your house to show it off or what have you. Also, let's be able to invite more than four people, hmm?
If these very important features are left out of housing...I won't bother with it.
Instanced neighbourhood. With max 5 guild halls and 20 houses. (5 large, 15 small?)
one in each zone, with each housing has a max of 20 instances? we should keep it limited so it doesn't break server performance. trust me on this.
If u pay for crown store, u can get instanced housing if u like. ur own Daedric dimension.
This is pretty much the LOTRO model. I like it! But how do you deal with the ghost/dead town issue if no one is buying the houses in the neighborhood?
This is my suggestion as to how housing would work in a game as beautiful as this. I have considered several options, such as specific areas for player and guild houses, which I can imagine would result in a ghost-town scenario where you would have a dead neighborhood. I believe the suggestion I am about to propose would work greatly in terms of aesthetic and quantity of houses.
HOW IT WOULD WORK:
In an online game that offers such great landscape and towns full of life, I believe we should use this to our advantage by allowing players to reside in houses amongst npc-populated ones. There would have to be introduced new houses or replaced old ones for the purpose of player housing. These houses are instanced to each and every player, and you would only be able to own one at a time. Inside, you are able to alter the appearance and placement of furniture, decoration, flooring, walls and more.
HOW TO PURCHASE:
Once you have completed the storyline for the city you are looking to purchase property in, you may start a quest that is obtained by reading a poster in the local inn. The quest will request you gather x amount of woodworking materials based on the level of the area. If you wanted to purchase a lot in the starter city, for instance, you would have to obtain x amount of refined Maple. Once you have this, an npc will show up next to the purchasable house and provide you with the payment fee.
(This is only one example of how payment would work, there are countless other ways to do it.)
HOW WILL HOUSES BE SOCIAL IF THEY ARE INSTANCED:
With this suggestion, players are able to own the same house and enter the same way - though they are instanced, similar to group dungeons. As group dungeons work, you will enter the same instance as the group leader - meaning if two friends own the same lot, the group leader of the two will be the house they enter. You have to be in group to enter someones house, and if you leave the group you will recieve a timer before you are automatically kicked from the instance, as with group dungeons.
PURPOSE OF HOUSING:
Housing in online games are important, as it allows players to express their creativity and form a connection to the game on a different level. Players with a strong connection to a game are loyal, which is sought after in an mmo. You would also be able to purchase access to crafting stations for blacksmithing, woodworking, clothing, alchemy, enchanting and provisioning, so there would also technical use for the houses - though there would be a limit to how many stations you could have at a time. Player houses also allow players to roleplay and socialize inside a personal space. There are also many trophies in the game that currently have little use, but with houses you would be able to display trophies, fish and gear to show off or simply for the visual purpose.
Hopefully my suggestion will spark your excitement for player housing, and give you an idea as to how it could work. If you have anything to add, please feel free to share.