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Improving On ESO S02E04) Racial Passives,Flying Mounts, FP Riding And Mounted Combat

  • zaria
    zaria
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    Racial passives definitely need reworked, I've said this ever since pre-release.

    First I don't think your race selection should lock you into a specific playstyle.

    Even if they do lock you into specific playstyles they're still very poorly balanced among similar roles anyways. Imperials are obviously far superior to Nords and Orcs, which have 3-6% less of a bonus to their stats and passives like cold resist or sprint speed that are completely worthless.

    I'm not sure I agree with your specific idea for a rework, but it's along the right track. Letting people choose specific aspects of their racial passives and being able to reset those choices.
    Reset would not really be required outside of race change, it would work a lot like the birthsigns in Morrowind and Oblivion,
    This would point out pretty clear that the effect is, even if you don't know the effect of +7% or +7% magic is pretty obvious that you select for an magic character.
    At least then tool tip point out that magic increase magic damage and healing, while stamina increase weapon damage and your ability to block and dodge.
    Not any vague description about about being strong warriors who is pretty much like the description in Skyrim too.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • EldritchPenguin
    EldritchPenguin
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    I Agree To Some of This And I will Explain Below (What You Like/Dont Like)
    I really like a lot of the ideas, especially the racial ideas, but... please don't make my Dark Elf an objectively inferior High Elf.
    Lilelle Adlis - Dark Elf Dragonknight

    Vaynothah Sailenar - Dark Elf Templar

    Sherivah Telvanni - Dark Elf Sorcerer

    Nephiah Telvanni - Dark Elf Nightblade
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