Nobody uses the group tool. It is considered too buggy and has lots of issues. My suggestion is to delete it from the game. If if you are planning to add an upgraded one in the (near) future. As it is now, nobody is using it and just upgrading it wont change that. If you remove for a good amount of time and re-add it later when it is properly fixed, it has a good chance that people will start using it.
Nobody uses the group tool. It is considered too buggy and has lots of issues. My suggestion is to delete it from the game. If if you are planning to add an upgraded one in the (near) future. As it is now, nobody is using it and just upgrading it wont change that. If you remove for a good amount of time and re-add it later when it is properly fixed, it has a good chance that people will start using it.
Which improvements would you suggest?
I can understand them wanting to keep the social aspect, but this only applies to games where there are multiple servers. Since ESO is one big megaserver (I think?) they can implement a dungeon tool similar to the one seen in World Of Warcraft, and be okay.
Daemons_Bane wrote: »I've only tried it for finding specific dungeons, but I may have to try it with a broader search
NewBlacksmurf wrote: »Daemons_Bane wrote: »I've only tried it for finding specific dungeons, but I may have to try it with a broader search
*If I can pick on you for a minute....if that's O K
This is why people think it doesn't work. When you limit your chances, chances are small
what limits chances:
-people not using it
-not using it correctly (trying to make changes after hitting search)
-people telling others it doesn't work
-people using zone chat vs the grouping tools
-being too selective when using it correctly
I'm not saying you shouldn't be able to be selective but when the forum theme and zone chat theme is...don't use it...results will apply.
*For those saying..ZOS needs to fix it for me to use it.
*How do you know its not fixed if you aren't using it and telling others its broken?
It works fine for many already but the enhancements since April haven't hurt it, but only made it better.
Good luck!
NewBlacksmurf wrote: »Daemons_Bane wrote: »I've only tried it for finding specific dungeons, but I may have to try it with a broader search
*If I can pick on you for a minute....if that's O K
This is why people think it doesn't work. When you limit your chances, chances are small
what limits chances:
-people not using it
-not using it correctly (trying to make changes after hitting search)
-people telling others it doesn't work
-people using zone chat vs the grouping tools
-being too selective when using it correctly
I'm not saying you shouldn't be able to be selective but when the forum theme and zone chat theme is...don't use it...results will apply.
*For those saying..ZOS needs to fix it for me to use it.
*How do you know its not fixed if you aren't using it and telling others its broken?
It works fine for many already but the enhancements since April haven't hurt it, but only made it better.
Good luck!
Turn about is fair play, so I shall pick on you for a moment ;D
Just curious.... do you use the grouping tool yourself?
I have tried to use it as ANY role on multiple toons (queue tank or dps and as healer or dps). The ONE time it placed me into a group (after sitting in queue for approximately an hour) if placed me in a low level group, with a greater than 5 vet rank difference.
While I can agree that there is a lot of conspiracy theory going on with it, there is also the fact that is is just plain garbage. This may partially be due to the lack of players using it, or problems with coding, but the end result is the same: It doesn't do what it is advertised to do.
You say you use it all the time; how long do you typically wait for a group, as what roles?
Also, disabling all add-ons to "have a better chance" at finding a group... sounds like a rumor and is not really appealing
NewBlacksmurf wrote: »Not sure if people have realistic expectations around the wait time either but I base my idea off WoW prior to the LFG finder they use today when it only searched and grouped and did not prompt and port or give rewards.
DPS in WoW = 45 mins - 1.5 hours
Healer in Wow = 10 min - 30 mins
Tank in WoW = almost instant to 15 mins
NewBlacksmurf wrote: »Not sure if people have realistic expectations around the wait time either but I base my idea off WoW prior to the LFG finder they use today when it only searched and grouped and did not prompt and port or give rewards.
DPS in WoW = 45 mins - 1.5 hours
Healer in Wow = 10 min - 30 mins
Tank in WoW = almost instant to 15 mins
In my experience (though I have not tried to use it in about 2 months) is DPS queue times for tank/healer roles. Additionally, I have only had one successful queue for a vet dungeon (which had already done the first boss and was stuck on the second, so I would have had to redo the first boss again with another group).
Are you quoted times for low level dungeons? Vet dungeons? Max level content?
Just trying to narrow down where the disconnect is.
NewBlacksmurf wrote: »Daemons_Bane wrote: »I've only tried it for finding specific dungeons, but I may have to try it with a broader search
*If I can pick on you for a minute....if that's O K
This is why people think it doesn't work. When you limit your chances, chances are small
what limits chances:
-people not using it
-not using it correctly (trying to make changes after hitting search)
-people telling others it doesn't work
-people using zone chat vs the grouping tools
-being too selective when using it correctly
I'm not saying you shouldn't be able to be selective but when the forum theme and zone chat theme is...don't use it...results will apply.
*For those saying..ZOS needs to fix it for me to use it.
*How do you know its not fixed if you aren't using it and telling others its broken?
It works fine for many already but the enhancements since April haven't hurt it, but only made it better.
Good luck!
NewBlacksmurf wrote: »You say you use it all the time; how long do you typically wait for a group, as what roles?
Also, disabling all add-ons to "have a better chance" at finding a group... sounds like a rumor and is not really appealing
How long for me, it varies depending on population but anywhere from 10 mins - 1 hour depending on role.
Obviously healer and Tank are a lot shorter while DPS is always a min of 40 minutes.
Not sure if people have realistic expectations around the wait time either but I base my idea off WoW prior to the LFG finder they use today when it only searched and grouped and did not prompt and port or give rewards.
DPS in WoW = 45 mins - 1.5 hours
Healer in Wow = 10 min - 30 mins
Tank in WoW = almost instant to 15 mins
Keep in mind that is based on millions of players vs a few hundred thousand (divided by 3 in this game vs WoW divided by two)
Which improvements would you suggest?
NewBlacksmurf wrote: »Daemons_Bane wrote: »I've only tried it for finding specific dungeons, but I may have to try it with a broader search
*If I can pick on you for a minute....if that's O K
This is why people think it doesn't work. When you limit your chances, chances are small
what limits chances:
-people not using it
-not using it correctly (trying to make changes after hitting search)
-people telling others it doesn't work
-people using zone chat vs the grouping tools
-being too selective when using it correctly
I'm not saying you shouldn't be able to be selective but when the forum theme and zone chat theme is...don't use it...results will apply.
*For those saying..ZOS needs to fix it for me to use it.
*How do you know its not fixed if you aren't using it and telling others its broken?
It works fine for many already but the enhancements since April haven't hurt it, but only made it better.
Good luck!
This is exactly why I'm actually saying to take it down for a while. There are still some issues with it (if people are allowed to make changes after hitting search that should work, so it is a bug that it doesn't work. Either prevent people from making changes or improve so it works.)
By taking it down, making some improvements and maybe even updating the interface a bit, people will try it out when it returns and it will have a chance. The current situation that people don't try it just cause it is always broken is maybe silly, but it is how masses work.
wrlifeboil wrote: »NewBlacksmurf wrote: »You say you use it all the time; how long do you typically wait for a group, as what roles?
Also, disabling all add-ons to "have a better chance" at finding a group... sounds like a rumor and is not really appealing
How long for me, it varies depending on population but anywhere from 10 mins - 1 hour depending on role.
Obviously healer and Tank are a lot shorter while DPS is always a min of 40 minutes.
Not sure if people have realistic expectations around the wait time either but I base my idea off WoW prior to the LFG finder they use today when it only searched and grouped and did not prompt and port or give rewards.
DPS in WoW = 45 mins - 1.5 hours
Healer in Wow = 10 min - 30 mins
Tank in WoW = almost instant to 15 mins
Keep in mind that is based on millions of players vs a few hundred thousand (divided by 3 in this game vs WoW divided by two)
Not really. Originally, LFD queued members within battlegroups so the queue pool size was never in the millions. I'd guess that each battlegroup had at most 150-200k unique characters.
NewBlacksmurf wrote: »wrlifeboil wrote: »NewBlacksmurf wrote: »You say you use it all the time; how long do you typically wait for a group, as what roles?
Also, disabling all add-ons to "have a better chance" at finding a group... sounds like a rumor and is not really appealing
How long for me, it varies depending on population but anywhere from 10 mins - 1 hour depending on role.
Obviously healer and Tank are a lot shorter while DPS is always a min of 40 minutes.
Not sure if people have realistic expectations around the wait time either but I base my idea off WoW prior to the LFG finder they use today when it only searched and grouped and did not prompt and port or give rewards.
DPS in WoW = 45 mins - 1.5 hours
Healer in Wow = 10 min - 30 mins
Tank in WoW = almost instant to 15 mins
Keep in mind that is based on millions of players vs a few hundred thousand (divided by 3 in this game vs WoW divided by two)
Not really. Originally, LFD queued members within battlegroups so the queue pool size was never in the millions. I'd guess that each battlegroup had at most 150-200k unique characters.
Considering how many servers were being run and how many regions we know there were 12 mil plus active subs during a long time and it was above 8 mil for a long time. Even at its lowest it has millions more than TESO had ever shared.
But that's not the point. The logic is around how this game handles things and the population within.
That drives an outcome with any system tools and the awareness of anti-grouping tools users also plays a part as evident in the thread.
There are many suggestions and tutorials or ideas.
Pick what best works for you
Enjoy
wrlifeboil wrote: »NewBlacksmurf wrote: »wrlifeboil wrote: »NewBlacksmurf wrote: »You say you use it all the time; how long do you typically wait for a group, as what roles?
Also, disabling all add-ons to "have a better chance" at finding a group... sounds like a rumor and is not really appealing
How long for me, it varies depending on population but anywhere from 10 mins - 1 hour depending on role.
Obviously healer and Tank are a lot shorter while DPS is always a min of 40 minutes.
Not sure if people have realistic expectations around the wait time either but I base my idea off WoW prior to the LFG finder they use today when it only searched and grouped and did not prompt and port or give rewards.
DPS in WoW = 45 mins - 1.5 hours
Healer in Wow = 10 min - 30 mins
Tank in WoW = almost instant to 15 mins
Keep in mind that is based on millions of players vs a few hundred thousand (divided by 3 in this game vs WoW divided by two)
Not really. Originally, LFD queued members within battlegroups so the queue pool size was never in the millions. I'd guess that each battlegroup had at most 150-200k unique characters.
Considering how many servers were being run and how many regions we know there were 12 mil plus active subs during a long time and it was above 8 mil for a long time. Even at its lowest it has millions more than TESO had ever shared.
But that's not the point. The logic is around how this game handles things and the population within.
That drives an outcome with any system tools and the awareness of anti-grouping tools users also plays a part as evident in the thread.
There are many suggestions and tutorials or ideas.
Pick what best works for you
Enjoy
Before LFD, back when WoW was single realm based, the time it took to assemble a pug depended on the realm pop. Big realm, more players, better chances of forming a group quickly. There wasn't a typical wait time except one directly related to the realm pop. And there were hundreds of realms of all different pops.
Given the megaserver in ESO which basically functions as a battlegroup, using pre-LFD wait times in WoW for comparison purposes makes no sense at all.