It have been quite some time now that synced Meteors are being used by some alliances to make their enemies lagg or even crash, to gain an advantage they should not have at their own decided time.
For example right before taking a scroll, while invading the inner keep etc. There was even an incident yesterday where whole Ebonheart Pact was disconnected, at fairly the same time, due to this.
I am already surprised you have ignored this for so long, a fast fix would be to disallow Meteor in PvP until another solution have been found.
I am looking forward to this being fixed asap so we can continue to enjoy a just PvP War in Cyrodiil.
It is only the receiving side of the spell that is affected and therefore only those on that alliance and mini-server.
@SHADOW2KK
I only meant "just" as in being within intended limits, as in no cheats like DDoS, abusing gameweakness to cause disconnects etc
Septimus_Magna wrote: »Maybe you're looking at it in the wrong way. Dont get me wrong, I hate it when you're fighting a group that has multiple players who are spamming Meteor during the lag, but thats only possible because of other failures.
Shouldnt the game (and supporting systems) be build in a way that all the skills work as intended?
The way meteor works is fine, that fact that ultimate depletes with a huge delay in lag which makes Meteor spammable isnt.
Naturally, the game has evolved since launch but it seems the hardware and software supporting it hasnt adapted properly.
Adjusting the game because the servers cant process the data corectly is not the right way to handle it, they should adjust the way the data is proccessed (software and/or hardware) so the game works as intended.
Aye I hear ya man, and agree:}
kkravaritieb17_ESO wrote: »Its not only meteors that cause the lag its the non ending spam of healing springs and caltrops as well. And the endless hordes that stack on each other and spam aoes.