Maintenance for the week of October 12:
• PC/Mac: NA and EU megaservers for maintenance – October 12, 6:00AM EDT (10:00 UTC) – 8:00AM EDT (12:00 UTC)
• Xbox One: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
• PlayStation®4: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
The Markarth DLC and Update 28 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts/

In preparation for Arena PvP and Duels

BugCollector
BugCollector
✭✭✭✭
1. Sorcerer

- Ball of Lightning: drastically decrease the radius of the absorbing orbs
- Overload: decrease the amount of damage it does

2. Dragonknight

- Talons: a player shouldn't be able to snare the opponent over and over again. Do something about this.
- Reflective Scales: make it so it's only able to reflect one projectile, but decrease the magicka cost drastically.

3. Nightblade

- Fear: Make it blockable
- Grim Focus: decrease the amount of light attacks it takes to 5 instead of 7.

4. Templar

I refer to this thread: http://forums.elderscrollsonline.com/en-GB/discussion/161959/templar-skills-bugged-made-useless-ignored#latest
May knowledge guide you to enlightenment
  • Jaxsun
    Jaxsun
    ✭✭✭✭
    They have not said one way or the other about the possibility of instanced pvp...
  • BugCollector
    BugCollector
    ✭✭✭✭
    Garion wrote: »
    Arena and duels?

    HAHAHAHA

    Yeah, we probably won't get them, but that doesn't mean I have to stop pushing Zenimax for it.
    May knowledge guide you to enlightenment
  • Nivzruo_ESO
    Nivzruo_ESO
    ✭✭✭✭
    Obvious Templar is obvious.
    Nelgyntc- V14 NB
  • BugCollector
    BugCollector
    ✭✭✭✭
    Obvious Templar is obvious.

    I'm being objective here.
    May knowledge guide you to enlightenment
  • BugCollector
    BugCollector
    ✭✭✭✭
    This thread is hilarious just like the other 2 you started.

    I'm glad you're having fun, but I'm dead serious. Feel free to post your own suggestions.
    Edited by BugCollector on May 10, 2015 3:48PM
    May knowledge guide you to enlightenment
  • crowfl56
    crowfl56
    ✭✭✭✭✭
    [...]

    [Moderator Note: Edited per our rules on Rude and Insulting Comments]
    Edited by ZOS_UlyssesW on May 10, 2015 5:23PM
  • kkravaritieb17_ESO
    kkravaritieb17_ESO
    ✭✭✭✭
    Keep dreaming...zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
    Member of the glorious Zerg Squad
    Rip Banana Squad

    Lheneth -- Sorc PvP Rank 31
    Ellynna -- Templar PvP Rank 50 (No Bleaker's roleplaying involved)
    Smellynna -- Templar PvP Rank 28
    and many other chars


  • BugCollector
    BugCollector
    ✭✭✭✭
    Keep dreaming...zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

    Be supportive and post your own suggestions.
    May knowledge guide you to enlightenment
  • Araxleon
    Araxleon
    ✭✭✭✭✭
    1. Sorcerer

    - Ball of Lightning: drastically decrease the radius of the absorbing orbs
    - Overload: decrease the amount of damage it does

    2. Dragonknight

    - Talons: a player shouldn't be able to snare the opponent over and over again. Do something about this.
    - Reflective Scales: make it so it's only able to reflect one projectile, but decrease the magicka cost drastically.

    3. Nightblade

    - Fear: Make it blockable
    - Grim Focus: decrease the amount of light attacks it takes to 5 instead of 7.

    4. Templar

    I refer to this thread: http://forums.elderscrollsonline.com/en-GB/discussion/161959/templar-skills-bugged-made-useless-ignored#latest

    fear should stay unblockable. Literally only the casual player suffers verse fear, you just need to manage resources.

  • BugCollector
    BugCollector
    ✭✭✭✭
    Araxleon wrote: »
    1. Sorcerer

    - Ball of Lightning: drastically decrease the radius of the absorbing orbs
    - Overload: decrease the amount of damage it does

    2. Dragonknight

    - Talons: a player shouldn't be able to snare the opponent over and over again. Do something about this.
    - Reflective Scales: make it so it's only able to reflect one projectile, but decrease the magicka cost drastically.

    3. Nightblade

    - Fear: Make it blockable
    - Grim Focus: decrease the amount of light attacks it takes to 5 instead of 7.

    4. Templar

    I refer to this thread: http://forums.elderscrollsonline.com/en-GB/discussion/161959/templar-skills-bugged-made-useless-ignored#latest

    fear should stay unblockable. Literally only the casual player suffers verse fear, you just need to manage resources.

    Thank you for not hating on this thread, but actually contributing.
    May knowledge guide you to enlightenment
  • Araxleon
    Araxleon
    ✭✭✭✭✭
    Araxleon wrote: »
    1. Sorcerer

    - Ball of Lightning: drastically decrease the radius of the absorbing orbs
    - Overload: decrease the amount of damage it does

    2. Dragonknight

    - Talons: a player shouldn't be able to snare the opponent over and over again. Do something about this.
    - Reflective Scales: make it so it's only able to reflect one projectile, but decrease the magicka cost drastically.

    3. Nightblade

    - Fear: Make it blockable
    - Grim Focus: decrease the amount of light attacks it takes to 5 instead of 7.

    4. Templar

    I refer to this thread: http://forums.elderscrollsonline.com/en-GB/discussion/161959/templar-skills-bugged-made-useless-ignored#latest

    fear should stay unblockable. Literally only the casual player suffers verse fear, you just need to manage resources.

    Thank you for not hating on this thread, but actually contributing.

    I mean overall in competitive play fear should stay unblockable its one of our useful skills, I would say though maybe they could just change how long people have CC immunity in arena/duels longer CC immunity may be good
    Edited by Araxleon on May 10, 2015 4:03PM

  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    All the unblockable skills should remain unblockable, god forbid we empower permblockbuilds even more. Personally I think every execute should be unblockable.
    Altmer Sorceror, magicka
    Bosmer Nightblade, stamina.
    Imperial Templar, stamina
    Redguard Warden, stamina

    Aldmeri Dominion!
    PC EU
    PvP only
  • BugCollector
    BugCollector
    ✭✭✭✭
    olsborg wrote: »
    All the unblockable skills should remain unblockable, god forbid we empower permblockbuilds even more. Personally I think every execute should be unblockable.

    Then people would cry even more about Radiant Destruction.
    May knowledge guide you to enlightenment
  • Drazhar14
    Drazhar14
    ✭✭✭✭✭
    Make fear blockable... *holds shield over your eyes so you can no longer see the enemy and pretend they are gone*

    Not sure about you class changes... but I'd like to see structured PvP.

    The Kvatch Arena would be a perfect location.
  • BugCollector
    BugCollector
    ✭✭✭✭
    Drazhar14 wrote: »
    Make fear blockable... *holds shield over your eyes so you can no longer see the enemy and pretend they are gone*

    Not sure about you class changes... but I'd like to see structured PvP.

    The Kvatch Arena would be a perfect location.

    Yeah, I think so too.
    May knowledge guide you to enlightenment
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    fear must remain unblockable. we do not need perma blockers dominating arenas.

    Edited by Cody on May 10, 2015 8:13PM
  • eliisra
    eliisra
    ✭✭✭✭✭
    Cody wrote: »
    fear must remain unblockable. we do not need perma blockers dominating arenas.

    How many perma blockers have you died to in 1.6?

    I've died to 0. Few DK's and a rare templar/siphoner still going for it. But now they have no dps what so ever, feels more like running into PvE tanks. Partly because they're magicka users and not sorcerers. But also because you have to give up loads of dps, if you want to block more than "reactively" while also keeping enough stamina for dodge and cc-break in 1.6.

    That's why I doubt they dominate. Like what would even be the point of standing there blocking doing no dmg in competitive arenas?

    If we're talking casual Battlegrounds and similar PvP instances tho, than yes, you're probably right lol. Killing a perma blocker(with healers), that's holding or carrying some sort of objective, would be a pain in the butt.
  • Teargrants
    Teargrants
    ✭✭✭✭✭
    ✭✭✭✭
    What really need nerfing is forum nerf trolls.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Cogo
    Cogo
    ✭✭✭✭✭
    Some people seams to be immune to facts and knowledge.

    Check what Paul Sage said (and later Mr Wheeler) in ESO Live. January I think it was.
    About expanding the Tamriel conflict, Phase 2 of the justice system and the "still under development, Brawl" types of events where teams meet each other. He also expressed the importance of any kind of new feature expansion to add content to Tamriel and not replace everything. What types of rewards the new feature events would have, connection to the alliance war and leader board. He did suggest that the team vs team would not have any gear, gold or AP rewards to not create a new problem with balance.

    In short, don't expect to be able to farm pvp ranks and emp title outside of the war conflict.

    Note: "This idea is still on a development phase. ZoS gets back with more details when they have it"

    There are to many places where ZoS answered about Duels and PvP arena.
    " -Don't belong".

    This is not my opinion, but simple facts anyone can get.
    (Don't flame me if you do not like it.)
    Edited by Cogo on May 11, 2015 1:03AM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Attorneyatlawl
    Attorneyatlawl
    Community Ambassador
    1. Sorcerer

    - Ball of Lightning: drastically decrease the radius of the absorbing orbs
    - Overload: decrease the amount of damage it does

    2. Dragonknight

    - Talons: a player shouldn't be able to snare the opponent over and over again. Do something about this.
    - Reflective Scales: make it so it's only able to reflect one projectile, but decrease the magicka cost drastically.

    3. Nightblade

    - Fear: Make it blockable
    - Grim Focus: decrease the amount of light attacks it takes to 5 instead of 7.

    4. Templar

    I refer to this thread: http://forums.elderscrollsonline.com/en-GB/discussion/161959/templar-skills-bugged-made-useless-ignored#latest

    Sorc: Ball of Lightning is a small radius already, barely extending beyond the visible bubble animation. Overload is only extreme damage when built as a glass cannon and attacking an enemy that did likewise, neglecting their survivability and mitigation. Neither need changes.

    Dragonknight: Talons are a "soft cc" in that they do not cause you to lose control of your character, only impacting movement. Roots and snares on every class and skill wide across the game fall into this category and soft cc does not need, or have, immunity timers. Most of these can also be cleansed from you with Purge or by dodge-rolling.

    Nightblade: Fear should either break on the affected enemies taking damage, be blockable, or both, to be in-line in power and mechanics with other class-based crowd control skills. The primary function of Grim Focus and its morphs is for the 8% damage buff "Minor Berserk", and the extra high-damage ranged attack is able to be procced within 5-7 seconds of beginning combat as an extra currently. Reducing the required hits to allow the projectile to fire would not be balanced.

    Templar: While a handful of outstanding issues are not yet fixed, they have been acknowledged inside the thread you linked and slated for improvement. The most important and pertinent remaining bug there now is simply being unable to act briefly after landing from a Focused Charge (or morphs) activation which is the same issue the Shield Charge (and morphs) in the One-Hand and Shield skill line, as well as "Rush" skills in the two-handed line, suffered from in the past.
    Edited by Attorneyatlawl on May 11, 2015 1:16AM

    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent. =P
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    -Order of Mundus, Nightfighters, LoM, and Mostly Harmless founding member, "DPS: We Deliver."
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • qsnoopyjr
    qsnoopyjr
    ✭✭✭✭
    If you ask me, sorcerers need some nerfing.

    I'm not going to want to fight someone who just endlessly teleports away.
    same with nightblades and going stealth.
    templars for sure need to get wacked hard with nerf stick.

    dragonknights, there draconic leap needs buffing bad, its in a bad place right now too weak, needs to be more powerful.

    Better yet, no need to nerf anyone, just make this arena super tiny. no place for sorc to run and no place for nightblade to hide. templars though, lil too tanky.
    Edited by qsnoopyjr on May 11, 2015 1:19AM
  • RazzPitazz
    RazzPitazz
    ✭✭✭✭
    I hate to say it but this thread is simply a wish list. They have started they will not touch instances PvP and, quite frankly, I don't want them to until they are ready.
    Instanced PvP requires even more balance and tweaking on a smaller level, which they simply could not handle right now.
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
    VR1 - Broad Tail - Argonian Templar - EP
    All-Star Crafter Guild
  • Attorneyatlawl
    Attorneyatlawl
    Community Ambassador
    olsborg wrote: »
    All the unblockable skills should remain unblockable, god forbid we empower permblockbuilds even more. Personally I think every execute should be unblockable.

    Continuous blocking is not sustainable for more than a few seconds against a skilled enemy player.

    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent. =P
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    -Order of Mundus, Nightfighters, LoM, and Mostly Harmless founding member, "DPS: We Deliver."
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    eliisra wrote: »
    Cody wrote: »
    fear must remain unblockable. we do not need perma blockers dominating arenas.

    How many perma blockers have you died to in 1.6?

    I've died to 0. Few DK's and a rare templar/siphoner still going for it. But now they have no dps what so ever, feels more like running into PvE tanks. Partly because they're magicka users and not sorcerers. But also because you have to give up loads of dps, if you want to block more than "reactively" while also keeping enough stamina for dodge and cc-break in 1.6.

    That's why I doubt they dominate. Like what would even be the point of standing there blocking doing no dmg in competitive arenas?

    If we're talking casual Battlegrounds and similar PvP instances tho, than yes, you're probably right lol. Killing a perma blocker(with healers), that's holding or carrying some sort of objective, would be a pain in the butt.

    i do not want people to be able to tank while still having high DPS. perma blocking+ block casting= this situation. this was how it was in 1.5 and i do not want it going back to that dreadful state

    Edited by Cody on May 11, 2015 1:51AM
  • kevlarto_ESO
    kevlarto_ESO
    ✭✭✭✭✭
    I think you will be in preparation for a very long time, so when and if it happens you should be well prepared.. :)
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    1. Sorcerer

    - Ball of Lightning: drastically decrease the radius of the absorbing orbs
    - Overload: decrease the amount of damage it does

    2. Dragonknight

    - Talons: a player shouldn't be able to snare the opponent over and over again. Do something about this.
    - Reflective Scales: make it so it's only able to reflect one projectile, but decrease the magicka cost drastically.

    3. Nightblade

    - Fear: Make it blockable
    - Grim Focus: decrease the amount of light attacks it takes to 5 instead of 7.

    4. Templar

    I refer to this thread: http://forums.elderscrollsonline.com/en-GB/discussion/161959/templar-skills-bugged-made-useless-ignored#latest

    Sorc: Ball of Lightning is a small radius already, barely extending beyond the visible bubble animation. Overload is only extreme damage when built as a glass cannon and attacking an enemy that did likewise, neglecting their survivability and mitigation. Neither need changes.

    Dragonknight: Talons are a "soft cc" in that they do not cause you to lose control of your character, only impacting movement. Roots and snares on every class and skill wide across the game fall into this category and soft cc does not need, or have, immunity timers. Most of these can also be cleansed from you with Purge or by dodge-rolling.

    Nightblade: Fear should either break on the affected enemies taking damage, be blockable, or both, to be in-line in power and mechanics with other class-based crowd control skills. The primary function of Grim Focus and its morphs is for the 8% damage buff "Minor Berserk", and the extra high-damage ranged attack is able to be procced within 5-7 seconds of beginning combat as an extra currently. Reducing the required hits to allow the projectile to fire would not be balanced.

    Templar: While a handful of outstanding issues are not yet fixed, they have been acknowledged inside the thread you linked and slated for improvement. The most important and pertinent remaining bug there now is simply being unable to act briefly after landing from a Focused Charge (or morphs) activation which is the same issue the Shield Charge (and morphs) in the One-Hand and Shield skill line, as well as "Rush" skills in the two-handed line, suffered from in the past.

    i have seen people want fear blockable, but remain a stamina drain, and i have seen people want it to break on damage.

    decide please everyone:D
    Edited by Cody on May 11, 2015 1:54AM
  • Farorin
    Farorin
    ✭✭✭✭✭
    Garion wrote: »
    Arena and duels?

    HAHAHAHA

    Yeah, we probably won't get them, but that doesn't mean I have to stop pushing Zenimax for it.

    I say we probably will get the if we keep pushing for them, if the majority of the player base in in favour and wants small scale PVP to be included, saying no to it would be a foolish move financially. I personally think it is a matter of time, so lets all keep pushing!
Sign In or Register to comment.