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It's okay for them to nerf the EXP grind spot

zeitzbachrwb17_ESO
If it goes about a certain level and give you huge exp like 700k+ per hour, making leveling too easy.

But that's only okay if this game has enough grinding spots for you to switch at will so you don't just stick to competing over the same spot because no where else is even close to decent.

This is a problem with ESO in general. With vet content and leveling range, you are forced to grind on the highest level map most of the time or face huge reduction. In an MMO, you usually have a vast amount of choices for grinding location based on what you feel like killing. Let's say you're level 90 in a random MMO. The MMOs will pretty much offer multiple map like level 86-92 and 90-95 and 91-96 and 91-100, all with different difficulties and weaknesses so you can just choose where you want to go.

Does this exists in ESO?
LOLNO.

Caed silver and gold is +1 to level every time you change a map. Whole freaking map turns bad at the same time because they all share the same amount of level unlike the level 1-49 content of the game where you actually get to choose to just skip to a higher level content and kill the ranked mobs there for huge exp per kill or stick to the lower level part and pull.

To make it worse, the good exp spots aren't even big enough to account for multiple people running around. It can only fit in like 3-4 people at most before you start losing exp. Some area is even that small you can only fit two maximum in a party! When the game wants you to go party, it punishes you for going party by sending you against a bunch of greatly exp reduced peasants spawn that goes from 500 a kill to 100 a kill.

Then there's also the part where most mobs give the same amout of exp base on rank. If it's an add-scrub, it gives almost nothing. If it's a normal mob, 400-500, then 700 for a ranked and 1k for a boss. That's it. It doesn't count in how annoying certain mobs can be to deal with. You would usually expect humanoid type that always run away and attack from range to be worth more? HAHA wrong. Go pull a bunch of melees instead.


The game is an MMO.
But without good party-support exp bonus.
With single-player size of good exp area.
With no varieties when it comes to grinding location due to similiar exp gains between types.


When I stepped into Reaper's march, it disappoints me the whole map is LOLOLOLBAD compared to doing Caedwell silver in Daggerfall where I can just pull a bunch of werewolf. Who the heck likes fighting bad exp always running humanoid mobs?

Then I'm forced to go to Craglorn that rewards me with reduced rate that isn't even any better because of all the nerfs I read about.
So I have to go to Cyrodilli where the caves aren't big enough for multiple people.
Without a choice, I have to leave and just go back to Reaper's march again that only has one good spot so I have to leave after a certain time or it's not worth it to remain there for exp.

If you're going to keep nerfing the good exp spots then make sure the game at least have multiple location that is decent for grinding, not one location that is great, no decent location and then everything else is just horribad. What kind of MMO only has 4-5 viable grinding locations? You usually expect about 10-15 spots with 2-3 being super great, not 1 super great , 4 meh and the rest BAD.
Edited by zeitzbachrwb17_ESO on May 9, 2015 4:51PM
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