timidobserver wrote: »I would be interested in hearing some dev shop talk like today's episode, but it needs to be on a remotely interesting topic. The best underwater combat in an MMO is GW2 and even that is a waste of space. I'd like to see a better topic chosen next time.
I found it disturbing for the opposite reason: That they basically made it sound impossible to implement when it has been done over a decade ago in Morrowind. Most of what they mentioned are just design choices, which simply require a decision and not a lot of effort. The effort is in the work itself, and if they are not willing to do it, I'd rather hear about the things they are willing to add to the game.
I don't understand why some people don't understand the entire point of the discussion.
Just to make it absolutely clear, for those of you who don't do subtle and need to have it spelled out slowly:
The discussion was not saying "this is what we are doing to add underwater stuff to ESO". The point of the discussion was to address people who clamour for things like underwater stuff, and point out the massive sort of effort it would take to put it in the game.
I fear for the world if people do not understand this sort of discussion.
Yes, I find this disturbing as well. But what else are ZOS devs going to talk about? There is no new content coming in the near future and that is something ZOS never wants to talk about.
GamerzElite wrote: »Can I use Fire Staff underwater?
I found it disturbing for the opposite reason: That they basically made it sound impossible to implement when it has been done over a decade ago in Morrowind. Most of what they mentioned are just design choices, which simply require a decision and not a lot of effort. The effort is in the work itself, and if they are not willing to do it, I'd rather hear about the things they are willing to add to the game.
This segment taught me nothing, except that I still have no idea what the developers are doing all the time. The champion and justice system as well as the console version did certainly not occupy the whole team. I liked the talk with the concept artist, but he presented work he had done 2 years ago by his own words ... so for months now we haven't heard any news what's up next, and then you give us a segment that shows us what we got a year ago and one that talks about stuff we are not going to get ...
firstdecan wrote: »I don't understand why some people don't understand the entire point of the discussion.
Just to make it absolutely clear, for those of you who don't do subtle and need to have it spelled out slowly:
The discussion was not saying "this is what we are doing to add underwater stuff to ESO". The point of the discussion was to address people who clamour for things like underwater stuff, and point out the massive sort of effort it would take to put it in the game.
I fear for the world if people do not understand this sort of discussion.
But they basically spelled it out right there. In 30 minutes of off the cuff discussion, they effectively devised a strategy for implementing this feature in the game. This would indicate that it's not as hard as they're making it out to be, that they understand what needs to be done to implement it, and are just unwilling to do so. That's fine, it's their design decision, it's just that the ease by which something like that can be outlined undermines their claim regarding what a "monumental" effort it is.
I think part of it was that they may have wanted players to understand just how much work it actually takes to put a new feature into the game. Many people have desires for the game, some reasonable and some not. Underwater content is one of the slightly less reasonable ones. It should have been implemented from the very beginning if they wanted it at all. It's not impossible to add it now, but there are certainly better projects they could dedicate themselves to.
Fans should keep these things in mind when making requests.
On a side note, please no flying mounts EVER.
firstdecan wrote: »I don't understand why some people don't understand the entire point of the discussion.
Just to make it absolutely clear, for those of you who don't do subtle and need to have it spelled out slowly:
The discussion was not saying "this is what we are doing to add underwater stuff to ESO". The point of the discussion was to address people who clamour for things like underwater stuff, and point out the massive sort of effort it would take to put it in the game.
I fear for the world if people do not understand this sort of discussion.
But they basically spelled it out right there. In 30 minutes of off the cuff discussion, they effectively devised a strategy for implementing this feature in the game. This would indicate that it's not as hard as they're making it out to be, that they understand what needs to be done to implement it, and are just unwilling to do so. That's fine, it's their design decision, it's just that the ease by which something like that can be outlined undermines their claim regarding what a "monumental" effort it is.
It's ironic because they make it seem so difficult, yet they could just copy the underwater exploration from Skyrim. Also, I heard there was underwater exploration in early beta builds.
Parrotbrain wrote: »The money they spent creating this 30-minute segment could rather have been used towards developing features like spell crafting. Other than the production costs, they paid those people presenting in the video for contributing towards a pointless discussion.
Personally I felt like they were trying to dissuade people from asking for features by presenting a 30 minute brainstorm in which they did their utmost to overcomplicate the whole issue. I am sure that with some additional effort and front-end-loading the actual amount of man-hours going into creating underwater exploration would be less than the figure presented before the show (I think he said it was a 100 man-hours, I can't remember off-hand)
I don't know the first thing about computer tech, so I apologize if my asking this makes me sound quaint.You don't understand how game development works do you?
milesrodneymcneely2_ESO wrote: »I don't know the first thing about computer tech, so I apologize if my asking this makes me sound quaint.You don't understand how game development works do you?
While I am a fan of underwater content, I don't mind if they ever add it to this game.
But what about allowing us to dive under what already exists?
I mean, one of our playable species is amphibious (Argonians) so - to me - it makes no sense to NOT be able to at least dive under what's there.
Dumb question?
Clearly he does not. The same could be said for a lot of people posting.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I don't understand why some people don't understand the entire point of the discussion.
Just to make it absolutely clear, for those of you who don't do subtle and need to have it spelled out slowly:
The discussion was not saying "this is what we are doing to add underwater stuff to ESO". The point of the discussion was to address people who clamour for things like underwater stuff, and point out the massive sort of effort it would take to put it in the game.
I fear for the world if people do not understand this sort of discussion.
they claimed Lotro made 100$m in 2013, and that just dosen't add up compared to the development in the game, if they made 100$m you would think they would release more content to keep more of the players?
You actually believe that? Just because they make a lot of money doesn't mean that they're going to reinvest it.