Dren_Utogi wrote: »After analyzing the pattern fo play on Thornblade over the past few weeks it has become pretty transparent what the issue is.
EP faction rolled a guild at the start of game on the AD side. What this guild does is obtain keeps for AP grinding.
The map on Thornblade has not changed for months, with this guild in control of EP and AD factions and I would imagine that are rolling DC faction characters as well.
What is faction / keep flipping. It is a process of boiling away the social and competitive components of the zone , to simplely get AP as fast as possible.
How does it work : EP owns the map, limiting any AP gained, EP logs into AD, AD then gains a few keeps with what seems to be a large raid of people. After so many keeps have been gained, the big AD raids disappears and EP comes back to reclaim those keeps with almost no opposition.
How to fix this, Faction lock accounts and make flippers buy the game twice if they want to flip keeps. Make faction loyalty more important in some way that can't be exploited. Remove AP from the game or in some way make it less appealing to continually grind for it.
Something needs to be done against faction flipping, it ruins the campaign for real players with real faction loyalty and it makes the zone extremely stale for those who don't flip keeps for AP grinding.
PainfulFAFA wrote: »Dren_Utogi wrote: »After analyzing the pattern fo play on Thornblade over the past few weeks it has become pretty transparent what the issue is.
EP faction rolled a guild at the start of game on the AD side. What this guild does is obtain keeps for AP grinding.
The map on Thornblade has not changed for months, with this guild in control of EP and AD factions and I would imagine that are rolling DC faction characters as well.
What is faction / keep flipping. It is a process of boiling away the social and competitive components of the zone , to simplely get AP as fast as possible.
How does it work : EP owns the map, limiting any AP gained, EP logs into AD, AD then gains a few keeps with what seems to be a large raid of people. After so many keeps have been gained, the big AD raids disappears and EP comes back to reclaim those keeps with almost no opposition.
How to fix this, Faction lock accounts and make flippers buy the game twice if they want to flip keeps. Make faction loyalty more important in some way that can't be exploited. Remove AP from the game or in some way make it less appealing to continually grind for it.
Something needs to be done against faction flipping, it ruins the campaign for real players with real faction loyalty and it makes the zone extremely stale for those who don't flip keeps for AP grinding.
I used take this alliance thing very serious supporting my alliance, making sacrifices, playing the map until halfways through the launch that I realized how hilarious the system is. Now, its all about the quickest and most efficient way to FARM AP.
That guy you just rezzed could easily be a spy from enemy factions whispering their friends where we are moving so that they can set up their AP farm. The spy game is at its peak and all of that spying just to get AP. The alliance war means nothing really. Players have been caught doing the most ridiculous douchiest things to give their guilds the upper hand with the AP. From teamspeak spies, to zone chat trolls, to spies leading pug groups to get killed by their guilds for AP. Anybody can do it.
The worst part is that since Feb/March (the Crash of Thornblade), everybody has split up into different servers because if we all go into a server it completely crashes. 48v48 is the maximum that these cheap servers can handle and players cannot do anything except wait until June for console release. You do not want to try out 48v48v48 unless you wanna play lag simulator.
If you travel to a friend or enter the campaign as a group, there are no restrictions based on your other characters. You just won't be ranked on the leaderboard if it's not your home campaign.krees28b14_ESO wrote: »So you are saying that a player has 2 opposing characters set to the same campaign? One character is in EP and the other is in AD? If so, then I would like to know how they do it since when I tried to do it the game says "opposing faction character set to campaign" and will not let me set another character.
Here's the REAL problem with Thornblade. Daggerfall doesn't even have 100 players. There's a bunch of players who have literally gotten *A* AP burst... and left. We take a keep or resources, and get a 10:1 response. Hell, I've even gotten attacked by AD and EP together.
There's zero incentive to try to balance things out. There's some higher end players who've got duplicate accounts and who bounce back and forth between alliances in campaigns. Makes it frustrating and hard to know who to trust.
I didn't even know anyone went on Thornblade anymore...
I find this hard to believe, because at the places I go regularly (Haderus, Azura's Star, Blackwater Blade), Operation F*** AD is in full effect 24/7. Not saying you're lying, just that I've never witnessed anything like it, like you spotted a dodo or something.Hell, I've even gotten attacked by AD and EP together.
It's rare, but it happens. We had a bunch of DC and EP bitching at us that we were interrupting their "filming" at Warden, and the DC on our own side were pointing out where we were hiding. So factions/guilds do work with one another from time to time. It's exceedingly rare, but it happens.I find this hard to believe, because at the places I go regularly (Haderus, Azura's Star, Blackwater Blade), Operation F*** AD is in full effect 24/7. Not saying you're lying, just that I've never witnessed anything like it, like you spotted a dodo or something.Hell, I've even gotten attacked by AD and EP together.
Dren_Utogi wrote: »After analyzing the pattern fo play on Thornblade over the past few weeks it has become pretty transparent what the issue is.
EP faction rolled a guild at the start of game on the AD side. What this guild does is obtain keeps for AP grinding.
The map on Thornblade has not changed for months, with this guild in control of EP and AD factions and I would imagine that are rolling DC faction characters as well.
What is faction / keep flipping. It is a process of boiling away the social and competitive components of the zone , to simplely get AP as fast as possible.
How does it work : EP owns the map, limiting any AP gained, EP logs into AD, AD then gains a few keeps with what seems to be a large raid of people. After so many keeps have been gained, the big AD raids disappears and EP comes back to reclaim those keeps with almost no opposition.
How to fix this, Faction lock accounts and make flippers buy the game twice if they want to flip keeps. Make faction loyalty more important in some way that can't be exploited. Remove AP from the game or in some way make it less appealing to continually grind for it.
Something needs to be done against faction flipping, it ruins the campaign for real players with real faction loyalty and it makes the zone extremely stale for those who don't flip keeps for AP grinding.