NerZhulen89 wrote: »I want to hear your opinion of this. What is the biggest difference for you between these two games, and which one is better in your opinion and why.
For me it is the loot. Best thing about skyrim is that it follows the old D&D rules about drop, that every enemy drops what is he wearing, not more not less usually.
In TESO loot from monsters and chests is a complete joke. Its all randomized, and best items you can get are sent to you by who knows who as a "weekly" reward. Which is hillarious from any non hardcore MMO view.
NerZhulen89 wrote: »I want to hear your opinion of this. What is the biggest difference for you between these two games, and which one is better in your opinion and why.
For me it is the loot. Best thing about skyrim is that it follows the old D&D rules about drop, that every enemy drops what is he wearing, not more not less usually.
In TESO loot from monsters and chests is a complete joke. Its all randomized, and best items you can get are sent to you by who knows who as a "weekly" reward. Which is hillarious from any non hardcore MMO view.
What is the biggest difference for you between these two games,
which one is better in your opinion and why.
Is it better? Odd question.
I'll respond with, if they made ESO with a different skin/theme, say just a generic Fantasy setting, no one would ever draw a connection between it and the Elder Scrolls: mechanically different, functionally different, gameplay completely different.
ESO is only a TES game on the surface; it's only skin deep. Once you look past the skin of ESO, you are in a place that is absolutely foreign to TES design (character has no effect on the world, character actions have no lasting consequences, game is driven by levelling/loot progression rather than the narrative, there is no air of mystery in exploration, 95% of the things you find are of little to no value, the world feels static and external to the character rather than the character being a part of it, and on and on and on).
ESO is not a true TES game, it only qualifies upon the setting it borrows from TES.
TES = Sandbox
ESO = on-the-rails Theme park
The two are completely different and virtually incomparable. I can't even call ESO the worst TES game, because it makes no attempt at being a TES game, it would have otherwise been designed as a narrative driven sandbox MMO, which it absolutely is nothing of the sort.
golfer.dub17_ESO wrote: »
...Also the music is a hundred times better than what ESO has, sorry.
NerZhulen89 wrote: »I want to hear your opinion of this. What is the biggest difference for you between these two games, and which one is better in your opinion and why.
For me it is the loot. Best thing about skyrim is that it follows the old D&D rules about drop, that every enemy drops what is he wearing, not more not less usually.
In TESO loot from monsters and chests is a complete joke. Its all randomized, and best items you can get are sent to you by who knows who as a "weekly" reward. Which is hillarious from any non hardcore MMO view.
NerZhulen89 wrote: »I want to hear your opinion of this. What is the biggest difference for you between these two games, and which one is better in your opinion and why.
For me it is the loot. Best thing about skyrim is that it follows the old D&D rules about drop, that every enemy drops what is he wearing, not more not less usually.
In TESO loot from monsters and chests is a complete joke. Its all randomized, and best items you can get are sent to you by who knows who as a "weekly" reward. Which is hillarious from any non hardcore MMO view.
NerZhulen89 wrote: »I want to hear your opinion of this. What is the biggest difference for you between these two games, and which one is better in your opinion and why.
For me it is the loot. Best thing about skyrim is that it follows the old D&D rules about drop, that every enemy drops what is he wearing, not more not less usually.
In TESO loot from monsters and chests is a complete joke. Its all randomized, and best items you can get are sent to you by who knows who as a "weekly" reward. Which is hillarious from any non hardcore MMO view.
What a lot people forget if they look at Skyrim is, that this game was modded for enjoyment, while the release version was pretty okish, it would had never survived as long as it does, without the modding community. Same applies for Fallout btw. Bethesda games always rise and shine with the mods, you can pretty much play a completely new game by just installing a large mod. This doesn't work at ESO or MMOs in general.
If we players could change one thing, then it would change for everyone as well.
MercyKilling wrote: »Virtually the only things I would have done to make ESO an MMO would have been to add the ability to play with others to a base MorrowOblivSky game type engine and to keep the mod-ability of the previous three Elder Scrolls titles. Of course, console commands would have been removed. Can't have people doing /tgm all the time. I'd have included text chat and emotes, guilds and housing.....pretty much taking all the best features of an MMO and mix them with Morrowblivrim. (That's Morrowind, Oblivion and Skyrim mashed together.)
I dont even see ESO as a true Elder Scrolls game to be honest.