itwould be interesting for the 1-50 zones. no one occupies vet zones and thats where the wave idea falls off. eh, i never really cared about it as much. For being the god of schemes he didnt really think through the anchors idea very well. " im going to pull oddly specific locations with minimal traffic into cold harbour through a smaller then ideal portal, muahaha" also like no one noticed the construction of the anchors base????
I am not sure if a a Solo Dolmen fight should guarantee a General, that would be a source of drama. Like when one person starts it, and another happens to come along.
They do scale somewhat to the number of players at the Dolmens, I see more mobs when there are more players fighting. Not sure when that scale is set though. However they could be tougher fights and the mobs a bit more numerous.
I think it would be nice to add a Group Dolmen to each zone, where there is no way your going to win unless you have a group with you. If you try to solo it, your served up as the first course at Sheogorath's table.
I really like this idea.... The radius should be so wide that if all anchors in a zone are ignored the entire zone eventually becomes overrun with Daedra... so much so that Merchants hide, shops close, towns go on lockdown.
A zone ignored would just eventually shut down.
The problem with this idea is that it would be effectively impossible to organize an effort to re-take the zone, outside of a concerted effort from a large guild. I mean, you could go recruiting through all of your other alliance zones, but what are the odds that you'd be able to get enough people to do anything about it? You sure wouldn't be able to group with enough people to do it.I really like this idea.... The radius should be so wide that if all anchors in a zone are ignored the entire zone eventually becomes overrun with Daedra... so much so that Merchants hide, shops close, towns go on lockdown.
A zone ignored would just eventually shut down.
Exactly. I think it would be a blast. It could totally catch people off guard randomly porting into places only to find the Daedra have taken over the area and shops have closed down until it's safe for them again.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
The problem with this idea is that it would be effectively impossible to organize an effort to re-take the zone, outside of a concerted effort from a large guild. I mean, you could go recruiting through all of your other alliance zones, but what are the odds that you'd be able to get enough people to do anything about it? You sure wouldn't be able to group with enough people to do it.I really like this idea.... The radius should be so wide that if all anchors in a zone are ignored the entire zone eventually becomes overrun with Daedra... so much so that Merchants hide, shops close, towns go on lockdown.
A zone ignored would just eventually shut down.
Exactly. I think it would be a blast. It could totally catch people off guard randomly porting into places only to find the Daedra have taken over the area and shops have closed down until it's safe for them again.
Also, what if this happens to Glenumbra or Auridon or Stonefalls? Brand new players who just completed the escape from the Wailing Prison walk out of the house (or boat) where they wake up, and are immediately slaughtered by hordes of Daedra...
If the main cities of the zones were able to hold the Daedra back, on the other hand, it may be workable. That way, people porting into the city would have a safe place to organize from. People coming into the zone at other wayshrines might get slaughtered and/or see what was happening and go to the city. You'd be able to organize a recapture of the zone using /zone chat.
Dark Anchors spawn by proximity, though. So them spawning when no one is around doesn't really happen in the game right now.
I've wondered about this too. It seems to me like most times when I come close to a dormant dolmen suddenly cultists appear, so that would seem to indicate to me that it's triggered by proximity.Dark Anchors spawn by proximity, though. So them spawning when no one is around doesn't really happen in the game right now.
I wonder about that. I see Dolmens coming up at a distance, I ride over and all I usually see are Cultists having a BBQ. Although lately, I tend see someone else at the Dolmens, but that could be more a population factor than anything else.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Dark Anchors spawn by proximity, though. So them spawning when no one is around doesn't really happen in the game right now.
I wonder about that. I see Dolmens coming up at a distance, I ride over and all I usually see are Cultists having a BBQ. Although lately, I tend see someone else at the Dolmens, but that could be more a population factor than anything else.