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Siege attack view

Jimboo84
Jimboo84
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Anyone who finds it annoying that when placing trebuchets near trees that your attack zone isnt good visible?
When setting up trebuchets it would be better that trees would be made partially visible. They are blocking the zone where you attack.

Jimerio / Magicka Sorcerer / PvP & PvE / Master Crafter(Woodworking, Blacksmithing, Alchemy, Provisioning, Enchanting, Clothing) / DD & Heal / CP560+ / Aldmeri Dominion / PC / EU
  • Itoq
    Itoq
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    ESO is over a year old. Anything you experience in game should be considered a feature at this point.



  • ToRelax
    ToRelax
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    And while you're at it, make the camera position ignore battlements and gate houses so I don't have to aim out of some corner and again can't see anything. If that's possible...
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • c0rp
    c0rp
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    And to add insult to injury, the console version has an "overhead" view from siege, eliminating all those ridiculous camera views you get on PC.
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • fritzOSU03
    fritzOSU03
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    c0rp wrote: »
    And to add insult to injury, the console version has an "overhead" view from siege, eliminating all those ridiculous camera views you get on PC.

    This sounds nice. I hate that my view is completely blocked by the siege weapon if there's something behind my character.
    ┌─────────────────────────────────────────────────┐
    Urich - AD StamDK, Midaves - AD MagDK, Delphine San - AD Magplar
    Dr Roddard Masterton - AD Magplar, Mojeld - AD TankDK, Cecilia Grayal - AD MagSorc
    └─────────────────────────────────────────────────┘
    Add-On Author
    Urich's Skill Point FinderUrich's Craftbag ViewerUrich's Coffer TimerUrich's Hireling Timer
    Not a fan of tinfoil hats...
  • Valnas
    Valnas
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    don't worry, after console beta we'll get some dev's back to finish our game. PASHUNTS.
    Fluph Head EP sorc dank magus
    valnäs EP nb
    opHotterslol AD dk
  • Daveheart
    Daveheart
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    Maybe they'll add in the aerial view when they add controller support to the PC product. Maybe?
    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • Dreyloch
    Dreyloch
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    Occlusion is the graphics term we need. But considering the theory that the lighting patch made things bad, idk if it's even worth doing.
    "The fear of Death, is often worse than death itself"
  • Sylvyr
    Sylvyr
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    Now that they made siege important again, they really should fix this.
    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • Potenza
    Potenza
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    Totally agree with this AND placement issues too - Really now, why can't two siege be right next to each other, isn't it enough that you can't place one on an ant hill because its not flat enough?
  • Joy_Division
    Joy_Division
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    Trees OP.
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