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How do other games handle PvP team balance issues?

Ser Lobo
Ser Lobo
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Obviously, there can be some overwhemling odds in Cyrodiil if your not part of the winning team. But how do other games keep teams balanced and prevent one side from being too powerful?
Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

XBOX NA
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • RazzPitazz
    RazzPitazz
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    The most common is underdog bonuses. Then again there are not many AvA games right now.
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
    VR1 - Broad Tail - Argonian Templar - EP
    All-Star Crafter Guild
  • Huggernaut
    Huggernaut
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    Google 'Age of Camelot" and do everything they did =)

    Without a doubt the best AvAvA game ever made to date.
  • qsnoopyjr
    qsnoopyjr
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    Huggernaut wrote: »
    Google 'Age of Camelot" and do everything they did =)

    Without a doubt the best AvAvA game ever made to date.

    This post about DoaC makes it seem like GW2 has a better structure than DoaC, I didnt even know another game had it, and that it existed until GW2.
    http://www.guildwars2hub.com/features/editorials/comparing-daoc-gw2

    Pretty much what GW2 does for balance is have multiple servers, and using a tier system. 3 servers face off tier 1, 3 servers tier 2, etc etc, they have like 7 or 8 tiers.

    TESO only has 3 set alliances, nothing really changes about them. The only thing you can really do is stack a server. Which people already do, hence the name so and so buff server. Chillrend... Thast a DC buff server, any AD, EP alliances that play on that server, just asking to be outmanned and having a rough time facing stacked DC server.

    The only thing TESO can really do, is make people commit to a server, and stop allowing people to flow to whatever server they desire to stack on and get free buffs. Than make it a tier system... Kinda doesnt make sense that way either because those that are T2 DC will want to play on T1 DC server.

    Game pretty much screwed itself AvA by only having 1 server (not PvP server, I'm talking about character creation and only 1 servers everyone gets put on.) This makes most sense if its open world PvP, real time AvA/PvP.

    Game developers have to figure out how to readjust and put it into a tier system, and make people more serious and committed to one server, rather than saying "its ok to buff on a server"

    Everyone is allowed to stack on wherever, everybody stacks on certain server to get easy buffs, fights are unbalance because of this.
  • Ser Lobo
    Ser Lobo
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    Personally, I think with ESO's current PvP system, they should simply gate player access. If any one alliance has 10% more players in Cyrodiil than the other two alliances, then new players can no longer enter the server. They can, however, guest for free on a server at lower population.

    You have to control player population and make it obvious. Discourage alliance stacking in order to maintain possession.



    Cyrodiil needs many changes, including more reasons for your team to attack multiple objectives at the same time, faster options to get to the fight so it doesn't feel like a horse-riding simulator, more importance to rank as well as abilities that go with rank (warp to a commander, summon daedric forces, etc), and more encouragement to PvP (unique costumes, special effects/emotes, new team-oriented powers, uniforms, etc).
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • qsnoopyjr
    qsnoopyjr
    ✭✭✭✭
    Personally, I think with ESO's current PvP system, they should simply gate player access. If any one alliance has 10% more players in Cyrodiil than the other two alliances, then new players can no longer enter the server. They can, however, guest for free on a server at lower population.

    You have to control player population and make it obvious. Discourage alliance stacking in order to maintain possession.



    Cyrodiil needs many changes, including more reasons for your team to attack multiple objectives at the same time, faster options to get to the fight so it doesn't feel like a horse-riding simulator, more importance to rank as well as abilities that go with rank (warp to a commander, summon daedric forces, etc), and more encouragement to PvP (unique costumes, special effects/emotes, new team-oriented powers, uniforms, etc).

    GW2 has similar issue with everyone attacking one thing. (everyone follows commander tag in GW2)
    The only way to make people attack different things is by emphasizing guilds in the alliance war. Like if your guild takes a keep, they get benefits from it. If your guild owns stuff they get benefits from it. I would allow a guild to only take control of one keep, to disallow one guild just owning everything and benefiting everything.
    Point is, the only way you gonna separate people is by making there guilds more active and play away from the major crowd.
    Random people joining random group and attacking randomly just isn't going to happen.
    -Everyone wants the free points, everyone wants the easy points, everyone follows the zerg.. The only way you'll break that is somehow emphazing guilds.

    I use to think it takes forever to go from place to place, but I got that support skill for riding faster, it helps tremendously.. When I compare it to GW2 now, they both feel pretty equal now, actually this game a little faster, because in GW2 your always spawning all the way inside base or in a keep waypoint... When your zerg is all the way on other side of the zone, you gotta do a massive run in that game too. This game allows for ambushing too, although I haven't seen much of it, I actually like how its set up now... I just hate how you cant go in the water, its stupid, no amphibious assault.

    I haven't checked the alliance point store, so I cant really put my thoughts in that. Although I find that message you a random item randomly kinda funky. Not sure how good of items you can get, I wouldn't worry too much about it though, I kinda like it because my inventory is always friggin nearly full, serious... Typical in an Elder Scrolls game.

    What they could do, controlling population wise, is make all servers tie together and score is tied together too. Like GW2. Theres 4 different instances per tier. Like 4 different servers per DC vs AD vs EP fight.
    They could just make 1 server where its focused on a certain alliance like DC and give DC huge advantage over EP and AD, do similar for each alliance, making EP the strongest, AD the strongest.. 3 different servers. Then have the main server, what it has right now. Where you fight for emperorship and such, and scrolls ONLY on this eternal battleground server. The other servers just for point purposes.... But thing is, this game doesn't even feel competitive at all, people just really fight for scrolls...

    Nobody cares if DC (certain alliance) is winning, all they care about is do we have all the scrolls?
    In GW2, people actually cared about who is winning and so forth.
  • drschplatt
    drschplatt
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    Population caps would be nice. I know when I'm doing PVP, if I see that one map has full bars one color and only 2 bars the other colors, I just don't enter. Why waste your time being free walking points?

    Also, it would be nice if there was even a remote chance of someone who's not VR 14 with top gear of doing something useful. My PVP experience normally involves going in as a VR10 who has casual gear, getting the poop stomped out of me, getting bored and leaving.
    Foräois - Imperial Sorcerer of Ineptitude.
    Widoch - Nord Dragon Knight of Ignorance.
    Billy Bob - Dunmer Templar of Chicken and Noodles.
    Blades of Vengeance
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