I just had a Sunday morning epiphany while sitting in the sun reading the comments on one of the video posts. A theory to discuss:
Everyone knows that lag that occurs if someone joins a raidgroup. Sometimes it's bad enough on weaker machines/connections to boot people from the group.
We also know the difference between "many players at the same location" and "many groups at the same location" lag wise, even if the total number is about the same.
Anecdotal facts: a large battle on Azura EU, all three factions at Chalman mile gate, at least 100 players in total and no lag. One large group arrives, estimated around 20 players clearly a guild group. Suddenly PR rises to 500+ and the freezes, un-responsiveness, etc. starts.
Is it possible that reducing the maximum group size in Cyrodiil to 12 (for me that seems to be break even where join-lag gets noticeable) might help with the lag in large battles?
Is it even possible that with the minimal data exchange happening between group members this could have an influence? Why is there group join lag?
I do not expect any official comments, as they usually post excuses only, but maybe the community could discuss this a little bit and contribute their experiences.
Edited by Keron on April 26, 2015 11:48AM