Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I think it's too punishing for the casual player. Like, even if you had pet you die, that is completely unacceptable.
Also, dying instantly for just one miscalculation, which could fire the trap if you had unreliable performance on your computer is completely inexcusable. If I die because of latency setting off a trap, that is going to turn me into angry hive of wasps mode.
I was finishing up Reapers March yesterday there is a quest where you go into a temple to find artifacts. For the first time traps mattered, if I missed a pressure plate or mistimed a jump and fired the trap if I didn't immediately respond I would die. Most of the traps I have seen I just shrug off but those traps made me very aware. What is everyone's opinion on traps in ESO? Should they be buffed up or would you be upset if they actually had the potential to hurt you?
Traps can still be more meaningful without being auto-kills. And frankly, I really don't see why having a pet die to a trap would be unacceptable. They die in combat all the time - you just resummon them.I think it's too punishing for the casual player. Like, even if you had pet you die, that is completely unacceptable.
Also, dying instantly for just one miscalculation, which could fire the trap if you had unreliable performance on your computer is completely inexcusable. If I die because of latency setting off a trap, that is going to turn me into angry hive of wasps mode.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I was finishing up Reapers March yesterday there is a quest where you go into a temple to find artifacts. For the first time traps mattered, if I missed a pressure plate or mistimed a jump and fired the trap if I didn't immediately respond I would die. Most of the traps I have seen I just shrug off but those traps made me very aware. What is everyone's opinion on traps in ESO? Should they be buffed up or would you be upset if they actually had the potential to hurt you?
I just bubble myself or sorc port past all traps including the ones you mentioned they are irrelevant.
You know, I'm starting to realize that some of the most interesting delves are in Cyrodiil. I've only gone through a handful of them (one by accident - I got a little too curious about a giant hole in the landscape, fell in, and found myself in a delve), but they've been pretty darn cool.I was finishing up Reapers March yesterday there is a quest where you go into a temple to find artifacts. For the first time traps mattered, if I missed a pressure plate or mistimed a jump and fired the trap if I didn't immediately respond I would die. Most of the traps I have seen I just shrug off but those traps made me very aware. What is everyone's opinion on traps in ESO? Should they be buffed up or would you be upset if they actually had the potential to hurt you?
I just bubble myself or sorc port past all traps including the ones you mentioned they are irrelevant.
But do you think they should be?
I am liking some of the ideas I remember similar traps from other TES games that are talked about. In Cyrodil there is a "short cut" delve that if you loot what appears to be a chest you end up fighting 4 or 5 mobs, so there is at least one instance of an alarm type trap occurring.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
c.p.garrett1993_ESO wrote: »Traps are meant to be... Well, traps.
I would prefer they cause massive damage/ death. If you die because of lag, oh well, death means nothing in this game.
TheShadowScout wrote: »Consider me in agreement with the general thought. traps should be both more varied, and more meaningful.
I would really like to see more pitfall traps, especially in dungeons, that take you to a different part where you have to fight your way out again. Some locations have something similar, but all those are holes in the ground you can shoose to jump into, or not, I'd like a "surprised as the floor is dropping away under your feet" trap instead... the chest with alarm feature in cyrodil I liked (though the first time I did indeed go down due to surprise, second try to managed to beat the apearing guards, if barely) and same goes for the chests that summon daedra n coldharbour. More trapped chests would be nifty, anyone remember the D&D trapped locks where failing in your lockpicking might get you a poisoned needle to your hand? And I always wondered why there were no magically sealed chests/doorways... we have magical wards in the game, usually in an "NPC will dispell them" or "solve puzzle to open" kind of way... why not have more of those, with simpler ways to get past them? I would also like to see more magical traps too... and a new minigame to disarm mechanical traps (instead of just clicking them), and another new minigame to dispell magical traps/wards...
Forestd16b14_ESO wrote: »Meaningful traps ... You just wanna do the Indiana Joans boulder run
Yes. Yes I do.Forestd16b14_ESO wrote: »Meaningful traps ... You just wanna do the Indiana Joans boulder run
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |