Maintenance for the week of December 9:
• PC/Mac: No maintenance – December 9

ESO DPS charts

TheSunAlsoRises
TheSunAlsoRises
✭✭✭
Good day,

Is there any place we can view up to date DPS metrics for all race/class/build combinations? something like this: http://www.noxxic.com/wow/dps-rankings

I've googled this and searched these forums but nothing quite like the link above. Or if there was a chart it was out of date...

I'm looking to benchmark my DPS because e-***.
No man is an Iland, intire of it selfe
  • Lykurgis
    Lykurgis
    ✭✭✭
    Nothing like this exists for ESO.
    We Kill Bosses (NA Server, AD)
    The Purple Guild (NA Server, AD)
    world first naked AA run
  • Glurin
    Glurin
    ✭✭✭✭✭
    ✭✭✭
    I absolutely despise charts like that because the information they present frequently gets misrepresented, abused and worshiped as though it were some end times prophecy from a sacred text. But they do have their uses.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Dixa
    Dixa
    ✭✭✭
    there are too many viable builds, and not enough tightly tuned fights requiring dps exceed certain thresholds. you are also unable to parse someone else's dps, only your own.

    so something like noxxic would have zero practical use here.
  • Shogunami
    Shogunami
    ✭✭✭✭
    With all the different passives in armor, classes, weapon styles etc I think it's more or less not possible to calculate a "max dps" build. It's exactly this that makes this MMO worthwhile and amazing even though the game is broken in other ways.

    Even if you could assemble the perfect DPS build I'm not sure you would be able to correctly calculate the DPS because no addon exists (that I'm aware of) that correctly displays damage - not even the built in combat log can do this, with ghost procs and buggy passives and all.
    -
    "I think Orcs first turned a bear head into food because it looks amazing." -Orzorga.
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    The short answer is that the API does not support the ability to allow you to know what another player's dps is. They intentionally removed/left that out. So getting stats or a chart like that is impossible. =/
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    From what Ive seen in my guild during traits etc the bench mark for 'acceptable' dps is around 10k single target dps in fights that last more than a minute. Good players get around 12-13k and the very best get up to 14-16k. Only magicka Templars and DKs will pull these high numbers though. Some people claim 40k magicka NB builds can also get 15k dps but I havent seen this myself. The people who get +14k dps tend to be very squishy because they go full glass canon. If you're a good player you can pull it off but most people think who think they can pull it off and end up dying all the time.

    Acceptable: 10k
    Good: 11-13k
    Very good: 14-16k
    Insane: +16k

    You probably know this but to measure your own dps you can use FTC, go to controls and set a key to display/post the damage results.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭

    Acceptable: 10k
    Good: 11-13k
    Very good: 14-16k
    Insane: +16k

    Yeah that seems about right.
    Edited by Jules on April 24, 2015 9:03PM
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Fissh
    Fissh
    ✭✭✭✭✭
    From what Ive seen in my guild during traits etc the bench mark for 'acceptable' dps is around 10k single target dps in fights that last more than a minute. Good players get around 12-13k and the very best get up to 14-16k. Only magicka Templars and DKs will pull these high numbers though. Some people claim 40k magicka NB builds can also get 15k dps but I havent seen this myself. The people who get +14k dps tend to be very squishy because they go full glass canon. If you're a good player you can pull it off but most people think who think they can pull it off and end up dying all the time.

    Acceptable: 10k
    Good: 11-13k
    Very good: 14-16k
    Insane: +16k

    You probably know this but to measure your own dps you can use FTC, go to controls and set a key to display/post the damage results.

    Yep, would have been my response.
    <X-Raided>
  • C0pp3rhead
    C0pp3rhead
    ✭✭✭✭
    Can I get a
    the very best get up to 14-16k. Only magicka Templars and DKs will pull these high numbers though.

    Can I get a link to this magicka templar DPS build? Been trying to figure it out on my own, but not having much luck.
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

    Tastes-New-Blood - V14 Argonian Templar
    Giblets N Bits - V2 Imperial Nightblade
    Skruyue N'Alyutu - V1 Altmer Sorcerer
    Jolbie Firecrotch - L31 Nord Dragonknight

    Vehemence - - Valhalla's Guard
  • halfbadger
    halfbadger
    ✭✭✭
    get up to 14-16k. Only magicka Templars and DKs will pull these high numbers though.

    wrong
  • tplink3r1
    tplink3r1
    ✭✭✭✭✭
    Only magicka Templars and DKs will pull these high numbers though.
    HAHAHA, nice joke.
    VR16 Templar
    VR3 Sorcerer
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    C0pp3rhead wrote: »
    Can I get a
    the very best get up to 14-16k. Only magicka Templars and DKs will pull these high numbers though.

    Can I get a link to this magicka templar DPS build? Been trying to figure it out on my own, but not having much luck.

    I can ask but I dont know if he wants to share his build, our best Templar pulls at least 14k dps each time we run AA HM.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    tplink3r1 wrote: »
    Only magicka Templars and DKs will pull these high numbers though.
    HAHAHA, nice joke.

    Ive talked with the Templar and he's running a stamina build, he used to be magicka based so thats the cause of the confusion.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Celas_Dranacea
    Celas_Dranacea
    ✭✭✭✭✭
    I have a question about this - when you say 10k is acceptable does that mean single target / aoe or average across all situations. When I'm facing multiple targets I find my aoe style spa is like 12-14k range but when I'm single target my dips is a bit lower than desirable... Any thoughts?
    A Bosmer Nightblade Werewolf
  • Celas_Dranacea
    Celas_Dranacea
    ✭✭✭✭✭
    Go damn autocorrect - hopefully y'all know what I mean
    A Bosmer Nightblade Werewolf
  • Glurin
    Glurin
    ✭✭✭✭✭
    ✭✭✭
    I have a question about this - when you say 10k is acceptable does that mean single target / aoe or average across all situations. When I'm facing multiple targets I find my aoe style spa is like 12-14k range but when I'm single target my dips is a bit lower than desirable... Any thoughts?

    My thoughts on the subject are as long as the boss is down and wipes are kept to a minimum, I don't really care. Big e-peen on damage meters tells me nothing about your skill. Someone that can manage 20k can get the group killed just as easily as having not enough DPS.

    Case in point, I was in a dungeon run in another MMO and the group was having difficulty finding a tank. I volunteered to fill the role as I happened to have an early stage tank build and some mediocre tank gear that I could switch to, but since we were doing the easiest of the high end dungeons it shouldn't have been much of a problem. These particular dungeons are pretty much cake walks for anyone not just getting started on them.

    I was wrong.

    One of the DPS, who was in the group when the discussion took place so he knew what the tank status was, absolutely refused to make any changes on his end. Instead he chose to keep bragging about how much damage he could do and whining that the tank couldn't hold aggro. Now while my build and gear was early stage, it still had significant taunting ability. Just not enough to keep up with a maxed out DPS build going full bore.

    So anyway, instead of a smooth, if not insanely fast dungeon run, we had half a dozen wipes and a rage quit. And if you have someone rage quit on you mid run in that title, it is virtually impossible to find a replacement.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    I have a question about this - when you say 10k is acceptable does that mean single target / aoe or average across all situations. When I'm facing multiple targets I find my aoe style spa is like 12-14k range but when I'm single target my dips is a bit lower than desirable... Any thoughts?

    Single target dps for more than a minute is the most important thing imo. Most end game bosses have only a few adds or no adds at all, if your single target dps is low the boss wont go down quickly. Because the dps will be messures over a relative long periode sustain plays a important roll, without sustain your dps will drop after a while.

    AOE dps says very little because the duration is usually very short and the number of targets varies. Its pretty easy to get +20k dps in an AOE situation for 30 seconds for example. Such a short time wont test your sustain and skills, the rotation is usually: buff, ground aoe, ultimate, follows by spamming elemental ring/steel tornado until everthing dies.

    Its possible for each class to get over 10k single target dps so if you would share your build Im sure people have good suggestions to improve your dps.

    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Alcast
    Alcast
    Class Representative
    On serpent fight without pvp buffs dps approx:

    10-13k acceptable
    14-15k good
    15k+ OP

    With pvp buffs add 2-3k more dps
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • DerpyShadowz
    DerpyShadowz
    ✭✭✭✭
    Glurin wrote: »
    I have a question about this - when you say 10k is acceptable does that mean single target / aoe or average across all situations. When I'm facing multiple targets I find my aoe style spa is like 12-14k range but when I'm single target my dips is a bit lower than desirable... Any thoughts?



    One of the DPS, who was in the group when the discussion took place so he knew what the tank status was, absolutely refused to make any changes on his end. Instead he chose to keep bragging about how much damage he could do and whining that the tank couldn't hold aggro. Now while my build and gear was early stage, it still had significant taunting ability. Just not enough to keep up with a maxed out DPS build going full bore.


    Uhm, His dps shouldnt matter at all if you can hold your taunt or not? A Taunt is a taunt, DPS numbers wont override that so im sort of confused by what you mean.

    Edited by DerpyShadowz on April 30, 2015 7:38AM
    Lurking in the shadows.
  • tino.antoninieb17_ESO
    We dont have dps dummies . We cant replicate same environment. Thing is there is no single target test with over 1 minute duration which doesnt involve so many variables which are changing math and final output. That is why it is impossible to say which class is doing what. Ofc we can extract some data from our fights but still strats are somewhat different, buffing is not same, circumstances often differ by lot ( someone died u had to ress , couple adds against no adds at all , stunned, boss has high fire ressist, group as such is having higher or lower dps .... ). In long duration fight i would bet on DK mag , NB stam, Dk stam , Sorc , Templar . Ofc boss resistance , dps uptime, high/low movement fight all that is changing dps values and puts some builds in advantageous position .
    I am familiar with some results made on crock dummy ( wayrest sewers normal first boss - tanked by other person) and its like this : DK mag - 22,5 k, DK stam . 21,1 k, Sorc 21 k, Nb stam 20,5 k , but all this is made on target which has low health so duration is like below 25 secs and proper duration of test for each class would be sum of duration of ultimate and duration of ultimate generation .
    Edited by tino.antoninieb17_ESO on April 30, 2015 8:09AM
  • Alcast
    Alcast
    Class Representative
    We dont have dps dummies . We cant replicate same environment. Thing is there is no single target test with over 1 minute duration which doesnt involve so many variables which are changing math and final output. That is why it is impossible to say which class is doing what. Ofc we can extract some data from our fights but still strats are somewhat different, buffing is not same, circumstances often differ by lot ( someone died u had to ress , couple adds against no adds at all , stunned, boss has high fire ressist, group as such is having higher or lower dps .... ). In long duration fight i would bet on DK mag , NB stam, Dk stam , Sorc , Templar . Ofc boss resistance , dps uptime, high/low movement fight all that is changing dps values and puts some builds in advantageous position .
    I am familiar with some results made on crock dummy ( wayrest sewers normal first boss - tanked by other person) and its like this : DK mag - 22,5 k, DK stam . 21,1 k, Sorc 21 k, Nb stam 20,5 k , but all this is made on target which has low health so duration is like below 25 secs and proper duration of test for each class would be sum of duration of ultimate and duration of ultimate generation .

    I always measure my dps on the serpent fight, I know there are some mantis that spawn, but its the longes fight ingame so its the easiest do measure dps if ppl dont die.

    Always measure DPS in the same group in the same run, because sometimes if you dont have same grps you might get more cprayer or more warhorns etc which make a huge difference.
    After some time you know what is good and what not, but then again, at least you are able to get some numbers after several tries.

    Croco is very bad for dps measure, too short fight
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • TheSunAlsoRises
    TheSunAlsoRises
    ✭✭✭
    this is all good insight. my main goal is to benchmark and figure out what i need to do to get better when i dps.
    Jules wrote: »

    Acceptable: 10k
    Good: 11-13k
    Very good: 14-16k
    Insane: +16k

    Yeah that seems about right.

    No man is an Iland, intire of it selfe
  • Glurin
    Glurin
    ✭✭✭✭✭
    ✭✭✭
    Glurin wrote: »
    I have a question about this - when you say 10k is acceptable does that mean single target / aoe or average across all situations. When I'm facing multiple targets I find my aoe style spa is like 12-14k range but when I'm single target my dips is a bit lower than desirable... Any thoughts?



    One of the DPS, who was in the group when the discussion took place so he knew what the tank status was, absolutely refused to make any changes on his end. Instead he chose to keep bragging about how much damage he could do and whining that the tank couldn't hold aggro. Now while my build and gear was early stage, it still had significant taunting ability. Just not enough to keep up with a maxed out DPS build going full bore.


    Uhm, His dps shouldnt matter at all if you can hold your taunt or not? A Taunt is a taunt, DPS numbers wont override that so im sort of confused by what you mean.

    Like I said it was a different title, so the mechanics work a bit differently. Point is, skill is about more than having big numbers. It used to be common knowledge back in the days of vanilla WoW, for example, that if you're doing so much DPS that you're pulling aggro off the tank, then you need to back down a little bit so that the tank can keep up and you don't wipe the group. No firing off the big giant nuke before the tank even started moving toward the boss. No ignoring your own aggro reduction abilities. No spamming attacks after pulling aggro or after an aggro reset mechanic.

    These days nobody pays any attention to aggro management. If you pull aggro off the tank, it's the tank's fault the group wiped, regardless of the circumstances.

    Another one is not standing in the fire. So many people these days run into a fight with their glass cannon builds and don't move out of the persistent AoE, relying on the healer to just heal through it because taking two steps to the left might reduce their DPS by .03%. Well, if the healer is busy keeping you alive, then he's not busy keeping the tank alive or doing damage himself. And if you're dead, you're doing zero DPS anyway. (You can also check out the PvP forums after a siege damage increase for some excellent examples of standing in the fire.)

    There's a lot more, such as properly using AoE, application of DoTs, use of CC, group buffs, debuffs, interrupts, synergies, etc. But I think you can get the idea now. A general mentality has developed where people simply depend on overpowering the target with DPS and being top dog on the meter while doing it. So if something comes up that falls outside this simplistic, overly competitive viewpoint, they can't adapt and blame others for the failure.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Celas_Dranacea
    Celas_Dranacea
    ✭✭✭✭✭
    Thank you for the commentary guys. Being a good dps is a central goal of mine so if I find the time I will post my build for further feedback.
    A Bosmer Nightblade Werewolf
  • Celas_Dranacea
    Celas_Dranacea
    ✭✭✭✭✭
    I have a hunch that my builds pretty much work well, but I gotta work on improving my sustain, working out the technique for specific situations in order to maximize Dps while being conservative enough to stay alive.
    A Bosmer Nightblade Werewolf
Sign In or Register to comment.