fromtesonlineb16_ESO wrote: »There are two sides to this issue, which are both valid and entirely contradictory and no MMO developer has or can ever square the circle.
The OP is asking for a 'back-loaded' reward, meaning the entire dungeon has to be cleared in order to reap benefits. This of course is a means to avoid the "I've killed the boss I need, cya" type of self-centred player.
Trouble is of course that it means groups who aren't up to being able to clear it bash their heads against the wall of boss 1 (or boss 2, or whatever) and fall apart having obtained nothing: this is hardly an incentive for anyone to PUG.
The alternative of course means the 'trouble' of the first one is mitigated by giving partial rewards on each boss, with usually a somewhat larger payout on the final boss.
I needn't comment on the 'trouble' with this, we've seen it regularly in ESO and all other MMOs where back-loading isn't used in general, or specific instances.
Fundamentally it's down to players, what they go into instance for and their level of selfishness and self-centredness, no game developer can implement mechanics that can deal with human nature like that.
God knows MMOs for years have grappled with this, umpteen variations of 'group kick' have been tried in attempts to mitigate the worse excesses of "FU I'm alright", progression-blockers like doors that open only when a boss dies have tried to eliminate the 'run to the last boss, die, raise then WIN", etc. etc.
None have solved the problem because as I have shown (and God knows I'm not claiming any new or revolutionary insight here) it's a dilemma that can't be solved due to 'people problems'.
anitajoneb17_ESO wrote: »Look for a nice simple friendly guild, or even better several of them, where people don't behave like that.
As already mentioned, ZOS cannot possibly control all kinds of selfish uneducated human behaviour.
anitajoneb17_ESO wrote: »Look for a nice simple friendly guild, or even better several of them, where people don't behave like that.
As already mentioned, ZOS cannot possibly control all kinds of selfish uneducated human behaviour.
Merlin13KAGL wrote: »@eliisra, @Valymer
Perhaps I'm missing something here, but Gold key is always tied to Hard Mode which is always tied to the last boss only.
In theory, you could skip every other boss in the place, so long as you do the last one the 'right' way.
Silver is the only one that requires all/most bosses. Gold only concerns itself with the last one.
Of course, you normally have to clear mini's along the way, simple because you cannot stealth past or have to open passage, but the Gold mechanic does not require it otherwise.
Giles.floydub17_ESO wrote: »That's what guildies are for. I often enter a dungeon to help a guild group complete their pledge.
@Valymer, correct and corrected. (I've obviously been doing them far too long.)Merlin13KAGL wrote: »@eliisra, @Valymer
Perhaps I'm missing something here, but Gold key is always tied to Hard Mode which is always tied to the last boss only.
In theory, you could skip every other boss in the place, so long as you do the last one the 'right' way.
Silver is the only one that requires all/most bosses. Gold only concerns itself with the last one.
Of course, you normally have to clear mini's along the way, simple because you cannot stealth past or have to open passage, but the Gold mechanic does not require it otherwise.
Hmm, I don't think so. Silver and Gold are the same quest, only there is an extra optional requirement that you have to do if you want to get the gold key.
I think that Gold key = Silver key requirements + extra requirement. Even if you could skip straight to the boss and kill it, I don't think you would get the gold key without killing the other mini-bosses, because the quest wouldn't complete.
The first is the rewards for doing the dungeon itself (nothing to do with the Undaunted pledge quests). There is the skill point for doing the quest the first time through, which involves killing most of the bosses usually. Then there are the rewards you get along the way--each sub-boss gives experience and does drop loot (crappy though it may be most times).
The second is the Undaunted pledge quest rewards (the gold/silver/bronze keys). To earn the gold key, for instance, you have to kill multiple bosses along the way to the final boss--there are no intermediate rewards, it's an all-or-nothing deal.
For this second set of rewards, it really doesn't make a whole lot of sense to require the killing of the mini-bosses along the way as part of the completion. If the dungeons were set up in such a way as to prevent access to the final boss unless some bosses along the way were killed, it wouldn't matter anyway. And many of them are indeed designed like this in one way or another.
In some dungeons, the last boss is considered the hardest part and the place where group members are the most likely to give up. Allowing a substitute to complete his or her daily pledge by killing only the last boss would make it much easier to find someone to come and help you, and everyone wins in that situation.
Merlin13KAGL wrote: »@eliisra, @Valymer
Perhaps I'm missing something here, but Gold key is always tied to Hard Mode which is always tied to the last boss only.
In theory, you could skip every other boss in the place, so long as you do the last one the 'right' way.
Silver is the only one that requires all/most bosses. Gold only concerns itself with the last one.
Of course, you normally have to clear mini's along the way, simple because you cannot stealth past or have to open passage, but the Gold mechanic does not require it otherwise.
Hmm, I don't think so. Silver and Gold are the same quest, only there is an extra optional requirement that you have to do if you want to get the gold key.
I think that Gold key = Silver key requirements + extra requirement. Even if you could skip straight to the boss and kill it, I don't think you would get the gold key without killing the other mini-bosses, because the quest wouldn't complete.
felinith66 wrote: »Merlin13KAGL wrote: »@eliisra, @Valymer
Perhaps I'm missing something here, but Gold key is always tied to Hard Mode which is always tied to the last boss only.
In theory, you could skip every other boss in the place, so long as you do the last one the 'right' way.
Silver is the only one that requires all/most bosses. Gold only concerns itself with the last one.
Of course, you normally have to clear mini's along the way, simple because you cannot stealth past or have to open passage, but the Gold mechanic does not require it otherwise.
Hmm, I don't think so. Silver and Gold are the same quest, only there is an extra optional requirement that you have to do if you want to get the gold key.
I think that Gold key = Silver key requirements + extra requirement. Even if you could skip straight to the boss and kill it, I don't think you would get the gold key without killing the other mini-bosses, because the quest wouldn't complete.
You'll get a bronze key instead. Happened to me when I switched toons in the middle of a pledge dungeon run because we didn't have enough dps and my guildies really wanted the gold key. I did get the helm though So in short, the gold key is only for completing all the requirements of the pledge. Meanwhile, the helm is usually tied to the last boss. You can skip all other bosses that you could. And you don't even have to do the last boss in hard mode to get it.