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Skill Trigger Upon Button Press Option

Talemire
Talemire
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First, I just wanted to say good job with all the updates and changes since launch. It's a big improvement and it gives me confidence in your ability to continue making the game better and better. As for the topic, just as the title says. That seems to be one lingering issue for me that's quite noticeable during combat. Despite all the changes for the better in the game's combat, I still feel that minor delay that could be remedied by providing a check-box option for us to allow for our skills/abilities to go off immediately upon key press rather than key release. Remember guys, options are better. I know there have been other posts about this already and that it's a hot topic, but I figure the more voices out there the better. Count me in on the vote to implement this. Thanks, and keep up the great work over there!
  • nimander99
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    Agreed
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  • UrQuan
    UrQuan
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    I suspect the reason why this isn't an option is because then behind the scenes logic would have to be built to differentiate between how basic light & heavy attacks are registered and how abilities are registered. This may or may not be difficult, but I could see the potential for it to add to lag.

    Edit: unless it was done client-side: if it was done client-side there should be no effect on lag.
    Edited by UrQuan on April 22, 2015 9:01PM
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  • idk
    idk
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    I would expect a macro that imitates the button release would not be against ToS and is easy to program. Have thought about this myself but haven't tried it. Problem is any that target an area of ground (lightning flood, healing springs) would have issues with this. Part of the reason I haven't tried it. Laziness is the other part.
  • Talemire
    Talemire
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    I went into the details earlier with my guildies of why this mechanic makes combat feel delayed, and they knew exactly what I was talking about. I'm not going to write the thesis I did in guild chat (lol), but to make a long story short, it makes our gamer brains pay more attention to rotation success than to the fun to be had in fast-paced combat. We either use the same ability twice or it fails to go off all together as we attempt to weave basic attacks in with our abilities. The difference may be a fraction of a second, but our gamer brains perceive it as much longer, enough to be noticeable. By nature, according to our quick gamer brain reflexes, we hardly ever have to pay significant attention to abilities since muscle memory takes over very quick (via learning curve and personal key mapping comfortability and familiarity), and we know exactly what to do and how to execute it - This is why people praise WoW for their smooth combat. There's no secret ingredient, and they did nothing revolutionary; they just made combat response a priority and allowed it on key mash.

    In short - Key release creates this, and key press eliminates this.
  • idk
    idk
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    Yes and it's exactly like having a high ping. However, it's doubtful this would be changed anytime soon since everyone is on the same playing field (AvA). It's why I suggest trying the macro idea to eliminate it.
  • Talemire
    Talemire
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    They could also allow abilities to be slightly queued, but that would only serve as a bandaid. Perhaps making the basic attack GCD separate from ability GCDs. That may remedy it some (still a bandaid, but not as obvious).
  • Nestor
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    I have learned to deal with it. Because what gets pressed down, has to come up.

    It would be better if it happened on button press, but I have found that staging a skill is easier sometimes by taking advantage to the button press, but it can effect the timing of things.
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  • Emma_Overload
    Emma_Overload
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    There are two ways to deal with this:

    1) Use a programmable "gaming" mouse that does this automatically by default, like my Logitech G602 or

    2) Use Autohotkey to bind one key to another... it fires upon key down automatically.
    ;  A simple keybind example
    
    F1::
    SendInput {1}
    return
    
    #CAREBEARMASTERRACE
  • Talemire
    Talemire
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    There are two ways to deal with this:

    1) Use a programmable "gaming" mouse that does this automatically by default, like my Logitech G602 or

    2) Use Autohotkey to bind one key to another... it fires upon key down automatically.
    ;  A simple keybind example
    
    F1::
    SendInput {1}
    return
    


    Hey Emma, can you elaborate a bit on option 2? Can that be done for all abilities on the bar? Is this something that's done in game or outside of game? Thanks!
  • Mayrael
    Mayrael
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    AHK is an external app with its own programing language and y it can be done for all abilities and even more. In ESO I use it to get keybinds like ctrl+key, but it has a loooooot of more options.
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  • Emma_Overload
    Emma_Overload
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    Talemire wrote: »
    There are two ways to deal with this:

    1) Use a programmable "gaming" mouse that does this automatically by default, like my Logitech G602 or

    2) Use Autohotkey to bind one key to another... it fires upon key down automatically.
    ;  A simple keybind example
    
    F1::
    SendInput {1}
    return
    


    Hey Emma, can you elaborate a bit on option 2? Can that be done for all abilities on the bar? Is this something that's done in game or outside of game? Thanks!

    This is just a little script you can write in Notepad for the AutoHotkey app (Google for it). What the script does is fire the "1" button every time you press the "F1" button. What makes this useful is the fact that it fires on key down instead of key up. If you want to do all the ability keys, just add more subroutines to the script, substituting "F2" for "F1" and "2" for "1", etc.
    #CAREBEARMASTERRACE
  • Talemire
    Talemire
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    Talemire wrote: »
    There are two ways to deal with this:

    1) Use a programmable "gaming" mouse that does this automatically by default, like my Logitech G602 or

    2) Use Autohotkey to bind one key to another... it fires upon key down automatically.
    ;  A simple keybind example
    
    F1::
    SendInput {1}
    return
    


    Hey Emma, can you elaborate a bit on option 2? Can that be done for all abilities on the bar? Is this something that's done in game or outside of game? Thanks!

    This is just a little script you can write in Notepad for the AutoHotkey app (Google for it). What the script does is fire the "1" button every time you press the "F1" button. What makes this useful is the fact that it fires on key down instead of key up. If you want to do all the ability keys, just add more subroutines to the script, substituting "F2" for "F1" and "2" for "1", etc.


    So if I used the Q, E, R, F, 2, and Mouse 4 buttons for my abilities, what would that look like in the script? Also, where do you place it after it's all in a notepad document? Sorry for all the questions. I'm a noob when it comes to macroing.
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