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What is impact on guild when it's members move to console?

Giraffon
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So this has been bothering me and I apologize if it's already been discussed elsewhere. What happens to guild members that switch to console? Will they be isolated in terms of chat, bank, PvP, etc?

I could make this a very complicated and detailed question about all of the scenarios, but let's just get an overview answer first...
Giraffon - Beta Lizard - For the Pact!
  • Xendyn
    Xendyn
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    They won't even be on the same servers. Servers are separate for each console type and PC
    Lag is ruinin' my 'mershun!
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  • PKMN12
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    Well, you are unlikely to get an offical answer, but yeah, mostly likely that character leaves the guild, and whether the guild is moved or not, they will have no access to ANY items or money or anything in the guild bank because that is on the PC server.
  • AngryNord
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    I dunno about that, my copied character on PTS can withdraw and deposit in guild banks just fine...
  • Bouvin
    Bouvin
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    AngryNord wrote: »
    I dunno about that, my copied character on PTS can withdraw and deposit in guild banks just fine...

    You're assuming the PTS copy and Console Copy will work the same way.

    Probably not going to be the case. It sounds like Console Copy is just for characters, as not everyone is getting copied (cause you gotta pay).

    When they do the PTS copy I think they basically do the whole server... which is why it's only ever NA or EU at one time...
  • PKMN12
    PKMN12
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    AngryNord wrote: »
    I dunno about that, my copied character on PTS can withdraw and deposit in guild banks just fine...

    because the PTS is a copy of the PC server, this is not going to be the case for the console's
  • xMovingTarget
    xMovingTarget
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    AngryNord wrote: »
    I dunno about that, my copied character on PTS can withdraw and deposit in guild banks just fine...

    Because the whole "server" gets copied to PTS. It doesn't affect the guildbank on the live server.

    OP, they are totally isolated, since they are gone. If they play on console, they cant interact with pc players all.
    Just like NA and EU players cant interact with each other.
    Edited by xMovingTarget on April 22, 2015 6:24PM
  • originalbars
    Its a copy not a transfer. While it is a copy Console servers are a complete seperate dimension, unable to interact with PC elements.

    So if the player decides to try out the console version and not like it he or she could easily return without losing progress.

    Or perhaps there are some people out there with loads of free time playing both (or all three.. ;) ) platforms at the same time.

    But yeah.. most likely youre losing some members.
    Edited by originalbars on April 22, 2015 6:26PM
  • Tandor
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    It depends whether the player switches wholly to console, and never plays his/her PC server characters again. Any characters copied to the console server will not take their guild status with them and will develop separately from the original characters which will remain on the PC server and which can be developed independently if required. I imagine some players will want to play both versions, while others may wish to switch wholly to the console version. I suspect most existing players will actually stay wholly on the PC (or Mac) version.

    That at least is my understanding, but I have no personal interest in either guilds or the console version, it's just based on what I've read along the way. I'd have thought most GMs would want to talk to their members about their intentions with a view to any who were abandoning the PC version permanently being invited to resign from the guild in order to free up slots etc and avoid being kicked through prolonged absence.

    The only other option would presumably be to create a branch of the guild on the console server, assuming there was sufficient interest.
    Edited by Tandor on April 22, 2015 6:30PM
  • dawnhawk
    dawnhawk
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    Tandor wrote: »
    It depends whether the player switches wholly to console, and never plays his/her PC server characters again. Any characters copied to the console server will not take their guild status with them and will develop separately from the original characters which will remain on the PC server and which can be developed independently if required. I imagine some players will want to play both versions, while others may wish to switch wholly to the console version. I suspect most existing players will actually stay wholly on the PC (or Mac) version.

    This.

    Your character (minus any server specific associations such as guilds, friends lists, etc.) will "COPY" to the PS4 server leaving your original toon intact and in place on the PC server you were previously on.

    Now - if you log into your PC version you will see the original toon as always and continue on your merry way, still in the previous guilds etc. If you log into the PS4 you will have a new toon identical in nature, appearance, skills, and bank inventory as the original toon but now completely severed from the original path (a "twin") who is now free to continue on it's merry way as well creating a new path.

    For the original guild - nothing will have changed. If you never log in to the PC version again presumably you will filter out of the roster eventually if they have a "inactive" rule or other guidelines by which they purge the roster. Hopefully you said goodbye.

    If an entire guild wanted to move - the leaders / members of said guild would need to coordinate cleaning out the guild store and bank to personal inventory space prior to completing the transfer. And once the transfer is complete, reform and reinvite everyone and reset up the bank / store on the new server. Not a small undertaking but doable.

    You would then have two exact clones - one on the PC server, one on Console of the guild, it's members, and it's inventory.

    Edited by dawnhawk on April 22, 2015 6:53PM
  • Giraffon
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    Thanks for feedback so far everyone!

    I think what I would like to happen is that existing guilds can only be created elsewhere by the current GM. Moving forward, all guild creation should go though a cross referencing process like this:

    check 1:
    does guild name exist on any other server?
    if no, then allow guild creation
    if yes, then go to check 2:
    check 2:
    Is the creator a GM of the same guild located on a different server?
    if no, then report guild name already exists
    if yes, then allow guild creation.

    Yep. That's what they need to do.
    Edited by Giraffon on April 22, 2015 7:16PM
    Giraffon - Beta Lizard - For the Pact!
  • c.p.garrett1993_ESO
    TL;DR?: Nothing will change on the PC version.
    You've only lost a member if they don't come back. The console version will not interfere with the PC server. Nothing will be lost or gained past the individual player(s).
  • Nestor
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    Wow, I would not even want to try and manage a guild on two different platforms. Just keeping everything straight between the two would be a major chore. Starting with, what bank was that item in? Then there is "the member is active on one platform but not the other, should I purge them"?

    It would take all the fun out and leave all the drudgery.

    I think you should take your copied characters, and make a new guild in the Console Cloud and start fresh that way.
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  • Tandor
    Tandor
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    Giraffon wrote: »
    Thanks for feedback so far everyone!

    I think what I would like to happen is that existing guilds can only be created elsewhere by the current GM. Moving forward, all guild creation should go though a cross referencing process like this:

    check 1:
    does guild name exist on any other server?
    if no, then allow guild creation
    if yes, then go to check 2:
    check 2:
    Is the creator a GM of the same guild located on a different server?
    if no, then report guild name already exists
    if yes, then allow guild creation.

    Yep. That's what they need to do.

    I think you're reading too much into it. All that's really happening is that the console version won't be using the present servers. Unless there is currently a name check when e.g. a EU guild is formed to make sure the name isn't already in use on the US server I don't see why it would be necessary for any such check to be made when a guild is formed on the console server. Perhaps there is a name check currently, as I said above I have no interest in guilds so I wouldn't know, although I would be surprised.
    Edited by Tandor on April 22, 2015 7:31PM
  • Giraffon
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    Consider this thread:

    forums.elderscrollsonline.com/en/discussion/80367/guild-spotlight/p1

    A lot of effort goes into recruiting and branding of a guild.

    Consider a large trade guild with a well known name. Consider that someone on the console server could "start" a guild with the same name and then suddenly reap the rewards of the efforts of others. It's kind of a big deal, I think.
    Giraffon - Beta Lizard - For the Pact!
  • Zershar_Vemod
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    OP, consider those members "lost" in terms of TESO:TU as it stands on PC. T

    hose who go to console will need to setup a new guild due to it being completely separated from the ones we use now.
    Edited by Zershar_Vemod on April 22, 2015 8:03PM
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  • NewBlacksmurf
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    People aren't technically moving. Just copying over so they can play both or may choose one platform over another....each guild is affected differently

    Guilds don't move or copy so...
    Edited by NewBlacksmurf on April 22, 2015 8:06PM
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