I noticed this after the Justice System was introduced. You were once able to open a container (flower, resource nod, or whatever) and if you inventory was full you could switch over to your inventory, destroy something and then go back to the open container. Now, after you close your inventory, you have to re-open the container.
Not really so much a gripe, really just wondering if this was intended or a by product of the Justice System. If this was indeed coded to work this way, why? What was the problem with the old way that it worked?
Anyone have any ideas? Thanks.
Edited by Fleshreaper on April 21, 2015 3:50PM