Just tested it and endless sprint still works.Daemons_Bane wrote: »Interesting :-D my horse and guar stops moving fast after stamina runs out
Then why does sprint drain stamina? It does not make sense. If it requires stamina to sprint, when it runs out, it should be unable to sprint.The stamina is your mounts health, not for how long you can sprint. when your mount does not have any more stamina you will fall of when you are attacked
Then why does sprint drain stamina? It does not make sense. If it requires stamina to sprint, when it runs out, it should be unable to sprint.
demonaffinity wrote: »
Then you stand still for 1-2 seconds after getting up, then you fall down again, you get up and then you fall down again (Happened twice to me now with the 3rd falldown)
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
demonaffinity wrote: »Greetings..
You ride along all dandy and stuff. Then an alligator (Which cannot swim in this game btw) wacks you with its tail and you fall off. Then you stand still for 1-2 seconds after getting up, then you fall down again, you get up and then you fall down again (Happened twice to me now with the 3rd falldown)
Serious Zenimax, was it REALLY that difficult to make a proper falloff mechanic, where you fall off the horse and land on your ass, then you get up and is ready to fight? Did no one test this before handing it over saying "WELL THIS WORKS NOW"?
And not only that (haters gonna hate), but why the f can we still sprint endlessly on our horses even after stamina runs out? This has been going on since release, and you STILL haven't fixed it.
Some things are just inexcusable in my opinion..
And before anyone replies, I don't care if this does not happen to you. I know people who has the same problem and it's also happening to me 100% of the time, so it's a real issue.
When your riding skill is fully upgraded you can sprint for a loooong time before running out and being in danger of getting knocked off your horse. And ZOS has said that the endless sprint is intended, so I highly doubt it will be "fixed".I think that the horse runs out of stamina to fast. I'd rather they didn't fix the stamina issue if it exists.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
demonaffinity wrote: »Then why does sprint drain stamina? It does not make sense. If it requires stamina to sprint, when it runs out, it should be unable to sprint.The stamina is your mounts health, not for how long you can sprint. when your mount does not have any more stamina you will fall of when you are attacked
If you actually read my OP you would know that Im not complaining about being knocked off the horse. DO people even think before replying anymore? Good lord.Ever fallen off a horse? I have, dozens of times. You're generally not back on your feet and ready for action in a millisecond.
In-game, you can avoid it entirely. Invest in stamina for your mount. Sprint sparingly in dangerous areas -- don't drain your mount's stamina. If you are taking damage, dismount on purpose, ideally by hitting some kind of defensive ability (e.g., an absorb shield). Don't wait until you take enough damage for a forcible dismount.
Um, really? Because you say this:demonaffinity wrote: »If you actually read my OP you would know that Im not complaining about being knocked off the horse. DO people even think before replying anymore? Good lord.Ever fallen off a horse? I have, dozens of times. You're generally not back on your feet and ready for action in a millisecond.
In-game, you can avoid it entirely. Invest in stamina for your mount. Sprint sparingly in dangerous areas -- don't drain your mount's stamina. If you are taking damage, dismount on purpose, ideally by hitting some kind of defensive ability (e.g., an absorb shield). Don't wait until you take enough damage for a forcible dismount.
I'm not sure how that can be taken as anything other than complaining about the mechanism of being knocked off your horse... It's intended that you get knocked off your horse in one hit if you're out of horse stamina, and it's intended that being knocked off your horse leaves you unable to do anything and super vulnerable for a while. Yet from what you posted there in the OP, you're clearly complaining about that.demonaffinity wrote: »You ride along all dandy and stuff. Then an alligator (Which cannot swim in this game btw) wacks you with its tail and you fall off. Then you stand still for 1-2 seconds after getting up, then you fall down again, you get up and then you fall down again (Happened twice to me now with the 3rd falldown)
Serious Zenimax, was it REALLY that difficult to make a proper falloff mechanic, where you fall off the horse and land on your ass, then you get up and is ready to fight? Did no one test this before handing it over saying "WELL THIS WORKS NOW"?
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
" Then you stand still for 1-2 seconds after getting up, then you fall down again, you get up and then you fall down again"Um, really? Because you say this:demonaffinity wrote: »If you actually read my OP you would know that Im not complaining about being knocked off the horse. DO people even think before replying anymore? Good lord.Ever fallen off a horse? I have, dozens of times. You're generally not back on your feet and ready for action in a millisecond.
In-game, you can avoid it entirely. Invest in stamina for your mount. Sprint sparingly in dangerous areas -- don't drain your mount's stamina. If you are taking damage, dismount on purpose, ideally by hitting some kind of defensive ability (e.g., an absorb shield). Don't wait until you take enough damage for a forcible dismount.I'm not sure how that can be taken as anything other than complaining about the mechanism of being knocked off your horse... It's intended that you get knocked off your horse in one hit if you're out of horse stamina, and it's intended that being knocked off your horse leaves you unable to do anything and super vulnerable for a while. Yet from what you posted there in the OP, you're clearly complaining about that.demonaffinity wrote: »You ride along all dandy and stuff. Then an alligator (Which cannot swim in this game btw) wacks you with its tail and you fall off. Then you stand still for 1-2 seconds after getting up, then you fall down again, you get up and then you fall down again (Happened twice to me now with the 3rd falldown)
Serious Zenimax, was it REALLY that difficult to make a proper falloff mechanic, where you fall off the horse and land on your ass, then you get up and is ready to fight? Did no one test this before handing it over saying "WELL THIS WORKS NOW"?
And not only that (haters gonna hate), but why the f can we still sprint endlessly on our horses even after stamina runs out? This has been going on since release, and you STILL haven't fixed it.
you fall off. Then you stand still for 1-2 seconds after getting up, then you fall down again, you get up and then you fall down again (Happened twice to me now with the 3rd falldown)
demonaffinity wrote: »Then why does sprint drain stamina? It does not make sense. If it requires stamina to sprint, when it runs out, it should be unable to sprint.The stamina is your mounts health, not for how long you can sprint. when your mount does not have any more stamina you will fall of when you are attacked
demonaffinity wrote: »Then why does sprint drain stamina? It does not make sense. If it requires stamina to sprint, when it runs out, it should be unable to sprint.The stamina is your mounts health, not for how long you can sprint. when your mount does not have any more stamina you will fall of when you are attacked
Think of it like a human.
Your sprinting and out of breath and something wacks you... Your out of breath, its lights out for you.
Now if your walking, your energy/stamina level is full, something wacks you... You lose your breath at most. Depending on how hard it hits you, it could lead to loss of breath and lights out.
Another way of thinking,
When your sprinting and using all your energy, the slightest touch will put you off balance and fall down.
If your jogging, using 50% of your energy, your not likely to fall down as easily as you would be if your sprinting, due to 'still having something left in the tank'.
Noooo, you're supposed to fall off and be unable to do anything for long enough that you could be killed (or at least badly hurt) by whatever knocked you off your mount. The mechanic isn't cr*p as you claim, it's intended to make sprinting while out of stamina a legitimate risk that can get you killed. That's the risk associated with the reward of being able to endlessly sprint. That's why if you're smart you don't keep sprinting long enough for your stamina to run out, unless you're sure you're not going to get attacked.demonaffinity wrote: »" Then you stand still for 1-2 seconds after getting up, then you fall down again, you get up and then you fall down again"Um, really? Because you say this:demonaffinity wrote: »If you actually read my OP you would know that Im not complaining about being knocked off the horse. DO people even think before replying anymore? Good lord.Ever fallen off a horse? I have, dozens of times. You're generally not back on your feet and ready for action in a millisecond.
In-game, you can avoid it entirely. Invest in stamina for your mount. Sprint sparingly in dangerous areas -- don't drain your mount's stamina. If you are taking damage, dismount on purpose, ideally by hitting some kind of defensive ability (e.g., an absorb shield). Don't wait until you take enough damage for a forcible dismount.I'm not sure how that can be taken as anything other than complaining about the mechanism of being knocked off your horse... It's intended that you get knocked off your horse in one hit if you're out of horse stamina, and it's intended that being knocked off your horse leaves you unable to do anything and super vulnerable for a while. Yet from what you posted there in the OP, you're clearly complaining about that.demonaffinity wrote: »You ride along all dandy and stuff. Then an alligator (Which cannot swim in this game btw) wacks you with its tail and you fall off. Then you stand still for 1-2 seconds after getting up, then you fall down again, you get up and then you fall down again (Happened twice to me now with the 3rd falldown)
Serious Zenimax, was it REALLY that difficult to make a proper falloff mechanic, where you fall off the horse and land on your ass, then you get up and is ready to fight? Did no one test this before handing it over saying "WELL THIS WORKS NOW"?
The falloff mechanic is cr*p. You are supposed to fall off, and get up. Not fall off, get up, fall down again, get up, fall down again.
I'm speaking about poor mechanics.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Noooo, you're supposed to fall off and be unable to do anything for long enough that you could be killed (or at least badly hurt) by whatever knocked you off your mount. The mechanic isn't cr*p as you claim, it's intended to make sprinting while out of stamina a legitimate risk that can get you killed. That's the risk associated with the reward of being able to endlessly sprint. That's why if you're smart you don't keep sprinting long enough for your stamina to run out, unless you're sure you're not going to get attacked.
The animation may be glitched, but the effect is what it's supposed to be, and he keeps talking about the mechanic not about the animation. You're vulnerable and unable to do anything for a significant enough period of time that it could get you killed. That's what is supposed to happen.golfer.dub17_ESO wrote: »Noooo, you're supposed to fall off and be unable to do anything for long enough that you could be killed (or at least badly hurt) by whatever knocked you off your mount. The mechanic isn't cr*p as you claim, it's intended to make sprinting while out of stamina a legitimate risk that can get you killed. That's the risk associated with the reward of being able to endlessly sprint. That's why if you're smart you don't keep sprinting long enough for your stamina to run out, unless you're sure you're not going to get attacked.
Twice now you've missed his point.
You will get knocked off.
You will stand up. Then fall as if you were knocked off again. Then stand up.
Then possibly even repeat the process further.
It's glitched.
What should happen:
You get knocked off, then after a short period of time you stand up. Not get glitched into a constantly falling down dilemma.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Giles.floydub17_ESO wrote: »demonaffinity wrote: »Then why does sprint drain stamina? It does not make sense. If it requires stamina to sprint, when it runs out, it should be unable to sprint.The stamina is your mounts health, not for how long you can sprint. when your mount does not have any more stamina you will fall of when you are attacked
Stamina is your horses ability to take damage. When it runs out the next damage knocks you off. Stamina does not determine how long you can sprint. The cost of sprinting (stamina drain) is you can't take damage without being dismounted and stunned. It's always been like that and works as intended.
It is a good design IMO.
Robotmafia wrote: »Giles.floydub17_ESO wrote: »demonaffinity wrote: »Then why does sprint drain stamina? It does not make sense. If it requires stamina to sprint, when it runs out, it should be unable to sprint.The stamina is your mounts health, not for how long you can sprint. when your mount does not have any more stamina you will fall of when you are attacked
Stamina is your horses ability to take damage. When it runs out the next damage knocks you off. Stamina does not determine how long you can sprint. The cost of sprinting (stamina drain) is you can't take damage without being dismounted and stunned. It's always been like that and works as intended.
It is a good design IMO.
when explained like this it makes sense and I agree is a good design... just wish they would've explained that ingame like a year ago xD