Teamwork.
Or a really op build....
Could you clarify how you approach the content? Do you stay behind the tank and let him grab everything? If you tank, do you hold your block? What buff/ debuffs skills do you use? Is the healer maintaining heals? Are you avoiding red and watching for enemy mechanics?
Teamwork.
Or a really op build....
Could you clarify how you approach the content? Do you stay behind the tank and let him grab everything? If you tank, do you hold your block? What buff/ debuffs skills do you use? Is the healer maintaining heals? Are you avoiding red and watching for enemy mechanics?
well what is a "op build" ? Op have always been max level, with the highest gear, with the higest stats. ei max on everything.
I was the dps. the tank jumped in as they do, and we followed up. the trash was tricky at times but mostly not a problem.
what was the problem is the "swarming bosses" ( spindle second boss, the insanity room ) and just large groups in general.
sens anyting that has a staff is close too one shot you and you cant block or dodge light/heavy attacks from magica. thats what I focus on first. and a group of 5-7 tog us around a good 20sec to down.
and yes eyes on the ground for red is always there. and its is not what kills me / us. its just what swarm of "normal " attacks from things like the second boss where they summon 25 small spiders and things like that. that is just not posseble to heal or avoid.
if its a dps race, then where is the dps suppose to come from. the gear is still the same we have been running around with sens lvl 48-49-50 and killing things outside in the world still tog some time. and the dungeon just op'ed the mobs with a 500%.. so where is that Dps suppose to come from..
and if its a matter of " avoiding " the damage, then you simply cant, and normal attacks skill hits you alot more then what a outside lvl 50 would do.
They're fine. A bit challenging as a damage dealer if you're low level and unoptimized, though. What's your role? Which dungeon did you try? Some are easier than others. Did you have problems with a specific boss or all encounters?
They're fine. A bit challenging as a damage dealer if you're low level and unoptimized, though. What's your role? Which dungeon did you try? Some are easier than others. Did you have problems with a specific boss or all encounters?
well low level cant be the thing, sens 50 is the max. and higher vet rank only unlocks gear. unoptimized, Umm well then its the same problem as you incounter offen that, the dungeon requires gear of same or higher level, ( balancing things right )
im playing as a stamina templar, and it was spindle as the daily gold. the normal trash I didnt have any real problems with, its mostly bosses where they just barf up adds in large numbers. and your being zerged to death.
[quote="Shunravi;1745941"
In those kinds of fights, your tank and healer should try to cc as much as possible. Reduce the total number of active hits as it were. As you made it past the gargoyle, which is a dps race, I can assume your dps is fine. For single target at least...
What kind of gear do you use? Are you using sets? Crafted gear? Regular drops? You seem to be handling everything else just fine.
drop gear. sens haveing to craft gear, would mean I'd have to hunt or buy the things that increses the quality of an item. to get something of equal or higher. and they are not cheap or easy to find alot of.
Cc's in this game that players have acces to is abit of a Meeh' it dont hold very long and if we had to hold 15 of the 25 spiders, then a Frostnova style skill is needed, and not just something that stop it and makes it count to 2.
[quote="Rosveen;1745990"
Vet ranks also give stats and skillpoints.
but that last 13 ranks is not whats keeping me from being able to do a v1 dungeon.
if vet ranks also unlocked skills of a more powerfull version then i would understand.
and the dungeon will still just scale up with us. so it cant be that last 13 ranks
In those kinds of fights, your tank and healer should try to cc as much as possible. Reduce the total number of active hits as it were. As you made it past the gargoyle, which is a dps race, I can assume your dps is fine. For single target at least...
What kind of gear do you use? Are you using sets? Crafted gear? Regular drops? You seem to be handling everything else just fine.
drop gear. sens haveing to craft gear, would mean I'd have to hunt or buy the things that increses the quality of an item. to get something of equal or higher. and they are not cheap or easy to find alot of.
Cc's in this game that players have acces to is abit of a Meeh' it dont hold very long and if we had to hold 15 of the 25 spiders, then a Frostnova style skill is needed, and not just something that stop it and makes it count to 2.
Well, since everything in the game is spamable, longer duration aoe cc are less of a thing. A DK can use talons, a sorc can use encase, a templar can use spear shards nightblades can use manifestation of terror. Every class also has ultimates that can aid survival greatly. And the sorc negate is probably closest to a longer duration cc. You can also use cc from other skill lines like a frost staff, the fear from turn undead, calthrops, etc.
And your sets is where that extra dps comes from. Whether crafted or dropped. While exploring, look for resources, as they will give plenty of crafting supplies.
Veteran dungeons are harder than normal ones. They require a little bit more in your build.
only if you have that weapon equiped ^^ and im following this build guide, just look away from the Uber gear ^^
http://tamrielfoundry.com/topic/jabsmania-templar-stamina-dd-build-for-update-1-6/
so if I need to craft the gear to get better dps and ect ect. how would they expect us to find the different quality increment mats. I have been breaking down and gathering what I came across, and nerver found anything more then " blue upgrade mats". and seeing gear thats of the same quality or higher, dont have anything that suggests that will help. ( items only have armor + a base stat + enchantment and reduction ) the jump from green to blue or purple is not massive. its not like I get 100 or 200 extra to health or stamina. pr item
for now what color your gear is , is not the determning factor, its just extra bling.
It might, it might not. But try them out at least it may supprise you.I am in no way shape or form talking about item color. There is no reason you would need to go beyond blue rarity anyways. And, yes, you get purples and golds from deconing raw mats, you just seem to have a poor droprate, or you have not invested in the proper crafting passives.
Sets have more than "armor + a base stat + enchantment and reduction" take a look at what's craftable:http://elderscrollsonline.wiki.fextralife.com/Set+Bonus+Crafting+Locations. I would suggest ashen grip and hundings rage for you.
okey. I will give it a try makeing a set of each. and see if it makes any massive change ^^
Almost everything in this game is EASY mode once you know what your doing.
There are tons and tons of threads about this game being too easy and once you know what the bosses do in trials, vDSA and vet dugns, they too are easy (if you adjust your build etc to handle it).
If you want to make vet dugn easier, just out level them and scale them down to V1
Things to note tho as a dps.
(1) RANGE dps better then melee dps, only the tank should be close.
If you don't have a range dps build to swap too, some fights your just making is worst trying to dps close (as the healer will have to heal you too much)
Using 2h / dual wield build is not going to cut it on some fights, have a bow, or staff build also.
(2) Have a AOE bar and a single target bar. You need to be able to swap easy between theses two builds.
(3) Always have one heal up to HEAL yourself when the healer is in trouble or down.
(4) Have enought HP to handle a mistake and not get one shotted, if your getting one shotted, change your HP (with food or skill point changes)
You'll do more DPS in melee than with a bow (and more efficiently), but the point is that being able to keep at range while the tank is up close makes you able to actually survive, because you're much more likely to be able to avoid big red circles of death and monster heavy attacks. If you guys are wiping it's probably because everyone is up close and taking tons of damage. I'm not saying never melee, mind you, just know when to stay at range. So if I were you I'd keep the Two-hander on one bar for your melee DPS, and switch to a bow on the other bar for ranged DPS.Almost everything in this game is EASY mode once you know what your doing.
There are tons and tons of threads about this game being too easy and once you know what the bosses do in trials, vDSA and vet dugns, they too are easy (if you adjust your build etc to handle it).
If you want to make vet dugn easier, just out level them and scale them down to V1
Things to note tho as a dps.
(1) RANGE dps better then melee dps, only the tank should be close.
If you don't have a range dps build to swap too, some fights your just making is worst trying to dps close (as the healer will have to heal you too much)
Using 2h / dual wield build is not going to cut it on some fights, have a bow, or staff build also.
(2) Have a AOE bar and a single target bar. You need to be able to swap easy between theses two builds.
(3) Always have one heal up to HEAL yourself when the healer is in trouble or down.
(4) Have enought HP to handle a mistake and not get one shotted, if your getting one shotted, change your HP (with food or skill point changes)
sens im a stamina build, I cant use a staff ^^ but I have always had problems with ranged damage, dont know why. the abound of the stamina it consumes vs the dps on the bow, just seemed off. I like to keep the 2h, that dmg seems good.
Always use food in vet dungeons! If you don't really use any magicka, then blue food that boosts stamina and health is probably the smartest choice (because it boosts the 2 stats somewhat more than purple food that effects all stats does). Personally the character I've been running dungeons with is a magicka build (he's a healer, so it makes sense), but I like to have a decent amount of stamina for dodge-rolls, blocking, and interrupting, so I always use purple food on him. If I was going with a full stamina build, though, I'd use blue food instead. You can get away with not using food in non-vet dungeons (well, unless you're doing it with fewer than a full group of 4), and you can get away with using almost whatever dropped gear you feel like (although sets are much much better - especially if you've upgraded them to blue or purple), but for vet dungeons you should always use food and always use good gear (not necessarily uber end-game gear, but you do want sets that give you bonuses, and you do want it to be at least blue).and for my HP im running with 20 health and 29 stamina, on my attributes. + food buff, when I stumble on stuff to make it from ^^
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Merlin13KAGL wrote: »I assume you're talking Group Dungeons, not public's or delves?
They are definitely not the next progression after Vaults of Madness. Most of the norms you didn't have to focus roles, etc, so much.
In short, you could get away underpowered and often even sloppy in most of those.
In the Vet versions, you can't.
It's not that they're so much harder - they are actually about where they should be, to be honest. It's more that they let you get from 1-50 without requiring most of the skills the Vet versions will.
Also, you won't find too many opportunities for hybrid roles (not hybrid builds), meaning if you're tanking, your not healing, if you're healing, you're not DPSing, and if you're DPSing, you're not tanking.
Walk in with your role, and unless someone goes down, expect to stick to that role.
Teamwork, communication, and coordination is the key. Compliment each other's skillsets and synergies and you will find they are actually not nearly as ugly as they first appear.
So you're telling me I've been bowling wrong?zeitzbachrwb17_ESO wrote: »Like, when you're playing bowling, you throw the bowl down the lane to hit the pin. That is how you play Vet mode, not smash yourself with the bowling ball then run into the lane and break dance your way into the pin.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
had my first encounter with a vet dungeon V1 and Holy ***, that is messed up. things are stronger beyond what should be allowed
I still feel this game is ether half Broken or only half done .. the healing and its mechanicals works fine. tanking / holding aggro seems also fine. but resistance.. its like that stat aint even there, the damage one receive is just.. WoW :O ..
sens that it cant be A level issue, things just scale with your and only gets stronger, then what .. is it that you need to dps things down so fast that, no real damage gets a chance to hit you ? well I dont think that would be the case, other wise there is a gap of 200% missing dps increasement on gear from lvl 50 to vet 1.
so what is it that makes veteran dungeons possible ?
Put all your attributes into Health. The Dungeon Bosses do sooo much damage that's the only way to avoid a one shot. Use enchants to offset your other areas, magicka/stamina depending on the build you have. I tried out a hybrid build 40 health the rest magicka when 1.6 first came out and was getting one shotted all the time. With all attributes into Health it rarely happens now. It really doesn't matter if your block/casting or not. In CoA, I've had the last boss hit me for 1/2 health with blocking or not. Either the mechanics broken, or for somethings, blocking really doesn't matter as you will get hit with full damage anyway. I've even had more health lost while blocking than not blocking from the same boss attack.
but then non of my stamina based skills will do any damage... ?
Put all your attributes into Health. The Dungeon Bosses do sooo much damage that's the only way to avoid a one shot. Use enchants to offset your other areas, magicka/stamina depending on the build you have. I tried out a hybrid build 40 health the rest magicka when 1.6 first came out and was getting one shotted all the time. With all attributes into Health it rarely happens now. It really doesn't matter if your block/casting or not. In CoA, I've had the last boss hit me for 1/2 health with blocking or not. Either the mechanics broken, or for somethings, blocking really doesn't matter as you will get hit with full damage anyway. I've even had more health lost while blocking than not blocking from the same boss attack.
but then non of my stamina based skills will do any damage... ?
Put all your attributes into Health. The Dungeon Bosses do sooo much damage that's the only way to avoid a one shot. Use enchants to offset your other areas, magicka/stamina depending on the build you have. I tried out a hybrid build 40 health the rest magicka when 1.6 first came out and was getting one shotted all the time. With all attributes into Health it rarely happens now. It really doesn't matter if your block/casting or not. In CoA, I've had the last boss hit me for 1/2 health with blocking or not. Either the mechanics broken, or for somethings, blocking really doesn't matter as you will get hit with full damage anyway. I've even had more health lost while blocking than not blocking from the same boss attack.
but then non of my stamina based skills will do any damage... ?
You can't dps while dead.