We were 3 men chasing the guys behind the scroll. In reach of the blues transporting the scroll we could not use any skill:
- no big fights were going on at keeps
- we were in the middle of nowhere
- we fought 3v2
As soon as the scroll was farther away all went smooth again. Something here is fishy...
After the walls were repaired the enemies were trapped inside. Skills probably eventually went off and damage caught up, causing people to die. When they died that meant less people alive to spam skills/ultis which would cut down on the lag
In an MMO, no person or group can lag the server without using third party software or multiple PC's to coordinate an attack.
This is all ZOS' coding/hardware issues, quit taking it out on your fellow players.
In an MMO, no person or group can lag the server without using third party software or multiple PC's to coordinate an attack.
This is all ZOS' coding/hardware issues, quit taking it out on your fellow players.
Sure it´s a coding issue, which doesn´t exclude that some players fount out how to use a coding issue for their advantage. Again I do not accuse anybody, I just wanted to find out if there is an already (at least to some few) known exploit causing this.
I´m not a regular pvp´er, so I seek the forums if I become suspicious. Did the same with the purge / elemental wall bug when this was a thing.
In an MMO, no person or group can lag the server without using third party software or multiple PC's to coordinate an attack.
This is all ZOS' coding/hardware issues, quit taking it out on your fellow players.
Sure it´s a coding issue, which doesn´t exclude that some players fount out how to use a coding issue for their advantage. Again I do not accuse anybody, I just wanted to find out if there is an already (at least to some few) known exploit causing this.
I´m not a regular pvp´er, so I seek the forums if I become suspicious. Did the same with the purge / elemental wall bug when this was a thing.
*facepalm*
I'm hoping you at least perused my above little blurb on lag. Suffice to say, YES players have found things they can do that will lag the server. When they lag the server though, they also lag themselves. The ONLY time that I can see this being beneficial to themselves? If they are standing on a flag and lag the server a few moments to ensure they get control of the flag by being marked as standing on it while everyone is too lagged to actually damage anyone. If you find yourself "lagging" more than the people you are fighting, turn down all of your graphics and ***... you may well find a slight improvement. Anything they do server side is shared between you, you have a responsibility for what YOU can control though, which is how much your machine chugs and hangs on graphics it tries to process.
In an MMO, no person or group can lag the server without using third party software or multiple PC's to coordinate an attack.
This is all ZOS' coding/hardware issues, quit taking it out on your fellow players.
In an MMO, no person or group can lag the server without using third party software or multiple PC's to coordinate an attack.
This is all ZOS' coding/hardware issues, quit taking it out on your fellow players.
Sure it´s a coding issue, which doesn´t exclude that some players fount out how to use a coding issue for their advantage. Again I do not accuse anybody, I just wanted to find out if there is an already (at least to some few) known exploit causing this.
I´m not a regular pvp´er, so I seek the forums if I become suspicious. Did the same with the purge / elemental wall bug when this was a thing.
*facepalm*
I'm hoping you at least perused my above little blurb on lag. Suffice to say, YES players have found things they can do that will lag the server. When they lag the server though, they also lag themselves. The ONLY time that I can see this being beneficial to themselves? If they are standing on a flag and lag the server a few moments to ensure they get control of the flag by being marked as standing on it while everyone is too lagged to actually damage anyone. If you find yourself "lagging" more than the people you are fighting, turn down all of your graphics and ***... you may well find a slight improvement. Anything they do server side is shared between you, you have a responsibility for what YOU can control though, which is how much your machine chugs and hangs on graphics it tries to process.
Not being in AD in a nutshell.Just a few minutes ago (EU - Chillrend) I experienced the following: yellows breached inner roeback and the game started to show a 999+ ping. No skills were going off. Blues first repaired their outer wall, then their inner wall. As soon as the inner wall was repaired skills started to work again and blues cleaned house.
I am not the tinfoiled hat guy, but is there a chance that some player know a way to cause this lag intentional ? I mean, as soon as blues could be safe that roebeck is secured the lag stopped. Kinda weird...
Seems it only happens when we run into certain handfuls of AD. This has never happened when fighting EP.
Everything will be fine and dandy; of course we'll have some regular crappy server lag during battle and then...everything stops for a couple seconds. My character is frozen in place. My skills won't activate. 3-4 seconds later, turns out I'm dead, and I see this.
Every. Single. Time. No joke! Literally every time!
So I try to stick to fighting EP if I have a choice. Sure, I might get steamrolled by a zerg or knocked off my horse by gankers and that's never much fun, but at least if I die, I'll be able to see it happen and know that they didn't need to break the game to do it.
So in conclusion, yes, I think it's very fair to say we can blame one specific faction for lagsploiting. Sure, they don't cause all of the lag, the servers need a massive upgrade obviously, but the kind of lag that makes the game unplayable? Yeah, that's all AD.
OK, lets stop for a minute and do a little discussing of various causes for "Lag" or latency and the viability of players to use it etc. I'm tired of hearing lots of tin foil hat garbage from folks who have no clue about basic networking or computers in general... and when they experience "Lag" they are assuming it must be the malicious actions of an opponent who seemingly benefited from it. Playing an EP on Thornblade, I got to hear this all the time. "Those damn blues are all lagging us out" or Yellows.. or whatever. And then read the exact same thing on the forums from the blues and yellows that people were saying were lagging us out on purpose. So... let's do a little defining...-
can any of you lag scholars point me to the evidence of 3rd party lagplacations? like actual details, not some 40 post thread you love.
ArcVelarian wrote: »OK, lets stop for a minute and do a little discussing of various causes for "Lag" or latency and the viability of players to use it etc. I'm tired of hearing lots of tin foil hat garbage from folks who have no clue about basic networking or computers in general... and when they experience "Lag" they are assuming it must be the malicious actions of an opponent who seemingly benefited from it. Playing an EP on Thornblade, I got to hear this all the time. "Those damn blues are all lagging us out" or Yellows.. or whatever. And then read the exact same thing on the forums from the blues and yellows that people were saying were lagging us out on purpose. So... let's do a little defining...-
What people are referring to, in this case, is latency NOT fps. When you have a not so great machine and there is 100 players on-screen pounding on each other with flashy sparkly attacks, yeah your fps is gonna nose dive, not your ping. When you have 20 players running around fighting another 20 players, and you have a fps of 60 but a latency of 5000 whenever you're within 30 in-game meters of the first grp? Yeah, that's fishy; especially when the first group could literally be standing there doing nothing and still send the local ping sky-rocketing.
The_Death_Princess wrote: »In an MMO, no person or group can lag the server without using third party software or multiple PC's to coordinate an attack.
This is all ZOS' coding/hardware issues, quit taking it out on your fellow players.
Your not really observant, Observant. It is 3rd party stuff that starts this, then the games code cant counter it. You should know this its your fellow factioners that started this, and since they shut down thorn, they are alting on other servers now. But maybe you are more observant than your letting on.....
houimetub17_ESO wrote: »