fromtesonlineb16_ESO wrote: »I just spent 15 minutes on several characters while muliing stuff, they were in various 1-50 banks. In every place there were players stealthed picking chests RIGHT IN FRONT ON THE NPCs and getting away with it.
Really ZOS, do you actually think this is IMMERSIVE and worthwhile content? Do you REALLY think this is what Justice in TES is supposed to be?
Repercussion-free theft and murder, it's beyond pathetic, it really is. Is this REALLY what you intended to deliver?
Phancy_Pants wrote: »Maybe their intent was to make the Justice system reflect the system we have in the real world. Politicians and CEOs blatantly steal every day with little or no repercussions. Just a thought...
Some people are NEVER happy, are they?fromtesonlineb16_ESO wrote: »I just spent 15 minutes on several characters while muliing stuff, they were in various 1-50 banks. In every place there were players stealthed picking chests RIGHT IN FRONT ON THE NPCs and getting away with it.
Really ZOS, do you actually think this is IMMERSIVE and worthwhile content? Do you REALLY think this is what Justice in TES is supposed to be?
Repercussion-free theft and murder, it's beyond pathetic, it really is. Is this REALLY what you intended to deliver?
I'd go further and say let all doors work normally EXCEPT for the refuge. If I were a thief, I'd slit the throat of anyone that dared walk into the refuge with guards on their heels. But I suppose the unkillable guards are afraid of raiding the places...golfer.dub17_ESO wrote: »Buildings are Prisons
If you get caught stealing something inside a building, and you choose to flee, it's over. Even if you pop invisibility potions, it's still over, the guard will keep attacking you and I'm pretty sure you can't open doors while one is active. There is simply no possible way to escape. Frankly, why can't all doors in the game work like the thieves refuge ones do? Can guarantee if a guard is chasing me I'm gonna slam through that door, not stand in place and slowly open it as he stabs me. Or at the very least, why aren't invisibility potions a viable option?
The risk is more or less proportional to the reward. Easy targets will have mostly whites and the odd greens, hard targets will have better rewards. Also, given the little to no effort required, I think much higher rewards would flood the economy with gold from fencing. I'm already making tons of gold every day just by stealing from containers as I do my crafting writs.golfer.dub17_ESO wrote: »Pickpocketing is Lame
The reward isn't worth the risk. You run a heavy risk of getting caught to get a few white or green items, or you can steal weapons / loot containers with pretty much no risk at all and get greens, blues, and purples.
You've just described every other grind in the game. If you want to use your game time looting containers, go ahead! But I agree that sometimes the NPC paths could be improved in order to make stealing a little more challenging.golfer.dub17_ESO wrote: »"Time to get my daily 10k"
Stealing from containers, or stealing weapons laying around, really is just ridiculously easy. You're basically guaranteed a set amount of money each day. I can loot every container in Wayrest castle, log out, and repeat the process without so much as breaking a sweat. Some people might like that, some might not, just pointing it out.
Loot value was already nerfed, IIRC. The true value of stealing right now is the chance to get rare motifs/recipes. The economy will adjust to the new, reduced drop rates of those items to reflect the time required and the risk.golfer.dub17_ESO wrote: »Incentive for Stealing?
If we nerf the value of container loot, people will just go grind mobs instead. If we raise the difficulty, the current value isn't really worth the effort. Either way I fear it would negatively impact the economy. Instead of tying everyhting to gold, why not make it so you can loot and pickpocket unique and interesting items? Clothing is a good step in this direction.
fromtesonlineb16_ESO wrote: »I just spent 15 minutes on several characters while muliing stuff, they were in various 1-50 banks. In every place there were players stealthed picking chests RIGHT IN FRONT ON THE NPCs and getting away with it.
Really ZOS, do you actually think this is IMMERSIVE and worthwhile content? Do you REALLY think this is what Justice in TES is supposed to be?
Repercussion-free theft and murder, it's beyond pathetic, it really is. Is this REALLY what you intended to deliver?
Oh no, ZOS has delivered a most wonderful and worthy Justice system! Everyone loves it!
fromtesonlineb16_ESO wrote: »I just spent 15 minutes on several characters while muliing stuff, they were in various 1-50 banks. In every place there were players stealthed picking chests RIGHT IN FRONT ON THE NPCs and getting away with it.
Really ZOS, do you actually think this is IMMERSIVE and worthwhile content? Do you REALLY think this is what Justice in TES is supposed to be?
Repercussion-free theft and murder, it's beyond pathetic, it really is. Is this REALLY what you intended to deliver?