strange... magicka and stamina should be 17K+, and health around 27K. armor and spell resistance 8Kish, and regeneration rates for resources a max of 900ish if you take certain passives.
k, so what i just said, is that, first of all, some of your stats seem oddly low for battle level, which, unless ZOS changed it, is not right.
2. battle leveled stats are not changed by worn gear UNLESS its crafted set bonuses(also racial bonuses add to the resource pools) Once you hit veteran rank one after completing level 49 OR just turning off battle level while in PvE, you will be able to manually change your stats in PvP
nothing2591 wrote: »magicka cost reduction works aswell as the arena set (5pc) so in my opinion they are the 2 best sets for blackwater blade if you wanna out sustain your opponent my lvl 23 nb is wearing 5pc seducer divines on everything and 166cp all into cost reduction can chain cloak for days even in that low lvl campaign. Using atronach mundus stone so im at 1.2k magicka regen.
Armor is a set value in Blackwater Blade, regardless of the pieces you wear.
Armor is a set value in Blackwater Blade, regardless of the pieces you wear.
I just want to clarify what you are saying. You mean that whatever armor I wear (light, medium, heavy, or no armor) I will have the same resistances? If so, that means I can just wear light armor and be as tanky as I am in heavy armor, while benefiting from light's great regen passives?
Battle leveling needs some dev attention - it's the main reason I've stayed out of BwB since 1.6
Things that work:
-5 piece set bonuses
-Food & drink buffs
-Mundus stone
-Passives which provide % bonuses
-Cost reduction jewelry enchants
-The Trait on your gear (though I doubt -reinforced/infused work since they modify the armor/enchant value on the gear which does NOT work)
-Weapon damage buff from Flawless Dawnbreaker
The main problem is:
-You can't differentiate your character
-Heavy armor is less relevant due to static armor values
It would be nice if:
- Your ratio of health/magika/stam were preserved
- The type of armor effected your resist totals
But above all, what really bothers me is:
This is the system intended for new players, yet the mechanics are opaque/not documented. It is by far harder to understand how your gear effects your character, then once you've hit vet1.
@ZOS_GinaBruno any chance that this system will be looked at, or at least documented?
Wasn't able to see exact values in your video, but it looked like you had points in the Shadow tree passive 'Fortitude'. I noticed you had at least 1 shadow ability on your resto staff bar (dark cloak or shadowy disguise), I wasn't certain if I saw one on your 1h/s bar?
So, you'd expect your health to go up 2% when switching from your 1h/s bar, to your resto bar, by virtue of:
-Passives which provide % bonuses
Looking at the stats on the Armor of Truth set, I would expect that your crit bonus on the 2 and 5 piece bonuses would apply (because 2 piece is weapon crit, and the 5 piece bonus always works), however the 3 and 4 piece set bonuses do not apply, because they are flat increases to stam/weapon damage. I wouldn't expect you'd have any increase in stam from the set bonus itself.
Make sure to look out for any 'Divines' trait on your gear - if you have the Tower Mundus, swapping out a piece of gear with that trait will actually effect your stam value.
Battle leveling needs some dev attention - it's the main reason I've stayed out of BwB since 1.6
Things that work:
-5 piece set bonuses
-2 to 4 piece set bonuses to weapon/spell crit
-Food & drink buffs
-Mundus stone
-Passives which provide % bonuses
-Cost reduction jewelry enchants
-The Trait on your gear (though I doubt -reinforced/infused work since they modify the armor/enchant value on the gear which does NOT work)
-Weapon damage buff from Flawless Dawnbreaker
@ZOS_GinaBruno any chance that this system will be looked at, or at least documented?
There is one exception to enchantments, the weapon damage enchantment on masters weapons doesn't work (I assume it's the same with the max magicka enchantments on masters staves, but I don't have a masters staff to check it.)The bonus for having a higher level weapon will be the enchantment.