Elijah_Crow wrote: »Motif's allow you craft something in a certain style. They can be acquired in game through gold or just by finding them. Having them faster is a matter of convenience and they allow you to then craft something which is only a cosmetic change from what you can craft anyway.
I can't think of an item that's better to sell in the crown store to fund the game development.
Elijah_Crow wrote: »Motif's allow you craft something in a certain style. They can be acquired in game through gold or just by finding them. Having them faster is a matter of convenience and they allow you to then craft something which is only a cosmetic change from what you can craft anyway.
I can't think of an item that's better to sell in the crown store to fund the game development.
Elijah_Crow wrote: »Motif's allow you craft something in a certain style. They can be acquired in game through gold or just by finding them. Having them faster is a matter of convenience and they allow you to then craft something which is only a cosmetic change from what you can craft anyway.
I can't think of an item that's better to sell in the crown store to fund the game development.
Emma_Eunjung wrote: »In theory, I'm against P2W, but in practice, I'm willing to make exceptions:
1) Some items (like motifs) aren't gained through actions that could honestly be called "playing", but through repetitive, robot-like actions like checking through the same room of containers... over and over and over for hours and hours and hours. That's how I got all my purple motifs, but I'm not mad that they put them in the Crown Store, because I know I would have bought them in a heartbeat if I could!
2) Some items (like Trial gear) have stupidly been made BoP and are locked behind group-only content that solo players are not allowed to access no matter how hard they work at it. Putting these items in the Crown Store would at least give all players ONE path to acquire these items. The current system is not fair or sensible at all because it requires the individual player to have the "acceptance" of other players in order to earn an item. I'd rather pay cash than kiss some guild snob's butt!
Emma_Eunjung wrote: »In theory, I'm against P2W, but in practice, I'm willing to make exceptions:
1) Some items (like motifs) aren't gained through actions that could honestly be called "playing", but through repetitive, robot-like actions like checking through the same room of containers... over and over and over for hours and hours and hours. That's how I got all my purple motifs, but I'm not mad that they put them in the Crown Store, because I know I would have bought them in a heartbeat if I could!
Elijah_Crow wrote: »Motif's allow you craft something in a certain style. They can be acquired in game through gold or just by finding them. Having them faster is a matter of convenience and they allow you to then craft something which is only a cosmetic change from what you can craft anyway.
I can't think of an item that's better to sell in the crown store to fund the game development.
did you even read what he wrote
xMovingTarget wrote: »Emma_Eunjung wrote: »In theory, I'm against P2W, but in practice, I'm willing to make exceptions:
1) Some items (like motifs) aren't gained through actions that could honestly be called "playing", but through repetitive, robot-like actions like checking through the same room of containers... over and over and over for hours and hours and hours. That's how I got all my purple motifs, but I'm not mad that they put them in the Crown Store, because I know I would have bought them in a heartbeat if I could!
2) Some items (like Trial gear) have stupidly been made BoP and are locked behind group-only content that solo players are not allowed to access no matter how hard they work at it. Putting these items in the Crown Store would at least give all players ONE path to acquire these items. The current system is not fair or sensible at all because it requires the individual player to have the "acceptance" of other players in order to earn an item. I'd rather pay cash than kiss some guild snob's butt!
Point 2 is p2w at its best. If you dont do raid content, you dont get raid gear. Very easy. I dont pvp. I also dont expect to have all pvp skills. If I want or need em, I go and play pvp.
That's the point of a video game. If you dont like to work towards something, you might be better of watching a movie or a let's play. There you can skip around like you desire.
I dont respect wallet warriors in games. As soon as eso goes down this path, it's dead.
There is no P2W here in ESO. No matter what they put in the crown store, there is nothing this game has to offer that you can actually 'WIN' at. The only endgame is PvP which could be doable IF there was no lag in Cryodil, but there is and the whole PvP thing is largely unused and ignored due to poor coding. so what are you going to win?
Emma_Eunjung wrote: »In theory, I'm against P2W, but in practice, I'm willing to make exceptions:
1) Some items (like motifs) aren't gained through actions that could honestly be called "playing", but through repetitive, robot-like actions like checking through the same room of containers... over and over and over for hours and hours and hours. That's how I got all my purple motifs, but I'm not mad that they put them in the Crown Store, because I know I would have bought them in a heartbeat if I could!!
Mettaricana wrote: »i find this not pay to win the only thing motifs are are gold sinks other than repairs we dont actually need gold can get off our butts and farm or work towards any gear we commonly buy so this p2w horse is just plain beaten.
Was just reading the thread about whether having motifs in the Crown Store is 'pay to win'. It struck me how the term itself is a red herring and allows your argument to be shut down because it is such a subjective and poorly defined term.
I agree with the OP.
Further, I absolutely hate to hear something is "just cosmetic". This is an RPG: A role playing game. Character customization, especially visually, is not just a fringe addition to the genre, it's at the core. There's a reason why visual modifications are among the most popular mods for TES games.
And it's also a huge reward incentive. Farming materials to craft bunny ears with no discernable benefit for your girlfriend? Been there. Running the same dungeon over and over again to get a boss helmet because it would fit your character just so well? Doing it still. Removing these scenarios from the game absolutely and directly diminishes the experience.
NewBlacksmurf wrote: »I agree with the OP.
Further, I absolutely hate to hear something is "just cosmetic". This is an RPG: A role playing game. Character customization, especially visually, is not just a fringe addition to the genre, it's at the core. There's a reason why visual modifications are among the most popular mods for TES games.
And it's also a huge reward incentive. Farming materials to craft bunny ears with no discernable benefit for your girlfriend? Been there. Running the same dungeon over and over again to get a boss helmet because it would fit your character just so well? Doing it still. Removing these scenarios from the game absolutely and directly diminishes the experience.
But why do you have a problem with anyone else earning it?
Whether it's earned via crowns or not...what's the issue with the reason why you feel others should not "qualify" unless they earned it the way you have?
Was just reading the thread about whether having motifs in the Crown Store is 'pay to win'. It struck me how the term itself is a red herring and allows your argument to be shut down because it is such a subjective and poorly defined term.
What we should really be asking is. Will this item, if offered in the crown shop, be overall good or bad for the game and a majority of its players? What is the extent of the effect it will have on the players and game?
lordrichter wrote: »Emma_Eunjung wrote: »In theory, I'm against P2W, but in practice, I'm willing to make exceptions:
1) Some items (like motifs) aren't gained through actions that could honestly be called "playing", but through repetitive, robot-like actions like checking through the same room of containers... over and over and over for hours and hours and hours. That's how I got all my purple motifs, but I'm not mad that they put them in the Crown Store, because I know I would have bought them in a heartbeat if I could!!
I think that the common motifs are fine for the store, but the rare ones should be in the game only.
I don't think it is normal to be grinding motifs "through repetitive, robot-like actions like checking through the same room of containers... over and over and over for hours and hours and hours." To me this is aberrant behavior. Irregular behavior that deviates from what is considered normal. Sure, you can choose to do it that way, but it is not what was intended.
My issue with your statement is that the cash shop becomes a fix for bad game design. Just the fact that you can grind the containers in the same room over and over for hours and hours points to a flaw in the game. The cash shop rather conveniently fixes this without actually changing the game.
Going beyond what you said, my issue with the rare motifs, and why I think my run with ESO is coming to a close, is that the rare motifs in the store are better than the ones people get in the game. All the ones in the store can be used immediately, bypassing that annoying crafting skill Rank requirement that just gets in the way.
If they do not fix this on Monday in the next patch, then I think we can look forward to incremental changes in the store to introduce better items, or more convenient items, than what can be obtained outside of the store. Only self discipline prevents them from doing this, and that can be in short supply when they are desperate for money and people keep whispering in their ear how nice it is for them to do it.
NewBlacksmurf wrote: »I agree with the OP.
Further, I absolutely hate to hear something is "just cosmetic". This is an RPG: A role playing game. Character customization, especially visually, is not just a fringe addition to the genre, it's at the core. There's a reason why visual modifications are among the most popular mods for TES games.
And it's also a huge reward incentive. Farming materials to craft bunny ears with no discernable benefit for your girlfriend? Been there. Running the same dungeon over and over again to get a boss helmet because it would fit your character just so well? Doing it still. Removing these scenarios from the game absolutely and directly diminishes the experience.
But why do you have a problem with anyone else earning it?
Whether it's earned via crowns or not...what's the issue with the reason why you feel others should not "qualify" unless they earned it the way you have?
Was just reading the thread about whether having motifs in the Crown Store is 'pay to win'. It struck me how the term itself is a red herring and allows your argument to be shut down because it is such a subjective and poorly defined term.