We are currently investigating issues some players are having on the megaservers. We will update as new information becomes available.
We are currently investigating issues some players are having with the ESO Store and Account System. We will update as new information becomes available.

ESO's population?

Sharakor
Sharakor
✭✭✭
How many players play this game nowadays? Is it over 20-30k? Cyrodiil is not as packed with people as I remembered it was 7 months ago (before I quit)~ Does anyone have any accurate guesses?
  • Arkadius
    Arkadius
    ✭✭✭✭✭
    Noone knows, except Zenimax. All we can do is speculate. Or believe some more or less trustworthy websites...
  • Worstluck
    Worstluck
    ✭✭✭✭✭
    Seems populated as ever to me. Granted the game has gone b2p and it is a welcome back weekend. Some campaigns are little light on numbers, but some are still lag-filled monsters during prime time. I think some pvpers are bored with the lack of content and have stayed away.

    Like Xiana said, only ZOS knows hard numbers.
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • Sharakor
    Sharakor
    ✭✭✭
    Worstluck wrote: »
    Seems populated as ever to me. Granted the game has gone b2p and it is a welcome back weekend. Some campaigns are little light on numbers, but some are still lag-filled monsters during prime time. I think some pvpers are bored with the lack of content and have stayed away.

    Like Xiana said, only ZOS knows hard numbers.
    The weird thing is that back then I used to see hordes of at least 300 players on my team (not including other faction members who were attacking other keeps). Now at best I see 50-60 but the servers show up as locked?
  • Denaia
    Denaia
    ✭✭✭✭
    Sharakor wrote: »
    Worstluck wrote: »
    Seems populated as ever to me. Granted the game has gone b2p and it is a welcome back weekend. Some campaigns are little light on numbers, but some are still lag-filled monsters during prime time. I think some pvpers are bored with the lack of content and have stayed away.

    Like Xiana said, only ZOS knows hard numbers.
    The weird thing is that back then I used to see hordes of at least 300 players on my team (not including other faction members who were attacking other keeps). Now at best I see 50-60 but the servers show up as locked?

    They reduced the cyrodiil player caps a few months ago.
  • Arkadius
    Arkadius
    ✭✭✭✭✭
    Denaia wrote: »
    Sharakor wrote: »
    Worstluck wrote: »
    Seems populated as ever to me. Granted the game has gone b2p and it is a welcome back weekend. Some campaigns are little light on numbers, but some are still lag-filled monsters during prime time. I think some pvpers are bored with the lack of content and have stayed away.

    Like Xiana said, only ZOS knows hard numbers.
    The weird thing is that back then I used to see hordes of at least 300 players on my team (not including other faction members who were attacking other keeps). Now at best I see 50-60 but the servers show up as locked?

    They reduced the cyrodiil player caps a few months ago.

    They've been reduced twice since release, actually
  • SHADOW2KK
    SHADOW2KK
    ✭✭✭✭✭
    ✭✭
    Not sure about the exact numbers, but definitely seems more busier in the zones and on PvP on EU, a lot of peeps have came back and new ones on the go too.

    Good to see:}

    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • Sinthrax
    Sinthrax
    ✭✭✭✭
    Population control in PvP is Zo$ answer to lag.
  • Ser Lobo
    Ser Lobo
    ✭✭✭✭✭
    Sinthrax wrote: »
    Population control in PvP is Zo$ answer to lag.

    Makes sense to me. Too many players on screen, with too many flashy special effects, and you have lag. That was a duh.

    Which of course is why, when I heard about 'hundreds of players on screen' before the game launched, I facepalmed. Nobody can do that. If for no better reason than because the infrastructure for high-speed internet in most parts of the world, including my section of the United States, is aweful.

    That's not even counting less than amazing PC's and poor programming. That's just the part ZOS can't control.

    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Let's see. There is me and my girlfriend. So two.
  • StaticWax
    StaticWax
    ✭✭✭✭
    1.2 mil
    I wish nothing but joy for everyone.
  • glak
    glak
    ✭✭✭
    Sinthrax wrote: »
    Population control in PvP is Zo$ answer to lag.

    Makes sense to me. Too many players on screen, with too many flashy special effects, and you have lag. That was a duh.

    Which of course is why, when I heard about 'hundreds of players on screen' before the game launched, I facepalmed. Nobody can do that. If for no better reason than because the infrastructure for high-speed internet in most parts of the world, including my section of the United States, is aweful.

    That's not even counting less than amazing PC's and poor programming. That's just the part ZOS can't control.
    The servers can handle only so many AoEs at once that deliver something back to the initiator. Otherwise 200 players on screen is not a problem at all.
  • Genomic
    Genomic
    ✭✭✭✭✭
    With no information from ZOS, I use Steam charts to gauge (Gabe?) the general trends.

    http://steamcharts.com/app/306130#1m

    Supposedly 150,000 ESO units sold on Steam.

    With the change to B2P, there was a large bump in people playing the game, to about 5,000 concurrent max players and about 3,500 on average.

    This has slowly declined over the past 5 weeks to about 2,500 average concurrent players on weekends (max ~4,000) and ~1,700 on weekdays (max ~2,500).

    Not great, if the 150,000 units figure is correct, but remember these are concurrent players. Total no' of people who play each day is still unknown.
  • Huggernaut
    Huggernaut
    ✭✭✭✭
    Playing through at launch and playing through again on a fresh alt this week, I can say that the main campaign you start in, as well as cyrodil are very much alive and active.

    However ... the way they handled cadwells silver & gold, is terrible. It's like playing ESO in the far flung future, when the game is just about to close down. Where there was once a populated and vibrant world full of explorers, there is now nothing but a desolate wasteland of solitude.

    I could be exaggerating slightly hehe, but the point is clear I hope =)

    Of course the same can be said of Craglorn as well, this of course ties in with, yet again, more bad design choices. If craglorn was soloable, it would be WAY more active, like 1000 fold. Instead, it's almost completely dead. Such a waste of a huge resource.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Huggernaut wrote: »
    Playing through at launch and playing through again on a fresh alt this week, I can say that the main campaign you start in, as well as cyrodil are very much alive and active.

    However ... the way they handled cadwells silver & gold, is terrible. It's like playing ESO in the far flung future, when the game is just about to close down. Where there was once a populated and vibrant world full of explorers, there is now nothing but a desolate wasteland of solitude.

    I could be exaggerating slightly hehe, but the point is clear I hope =)

    Of course the same can be said of Craglorn as well, this of course ties in with, yet again, more bad design choices. If craglorn was soloable, it would be WAY more active, like 1000 fold. Instead, it's almost completely dead. Such a waste of a huge resource.

    No exaggeration at all however if its solo-able it would be more dead that Cadwells
    Edited by NewBlacksmurf on April 18, 2015 3:33AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • C0pp3rhead
    C0pp3rhead
    ✭✭✭✭

    No exaggeration at all however if its solo-able it would be more dead that Cadwells

    Yup - most people would complete the content once and never come back.
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

    Tastes-New-Blood - V14 Argonian Templar
    Giblets N Bits - V2 Imperial Nightblade
    Skruyue N'Alyutu - V1 Altmer Sorcerer
    Jolbie Firecrotch - L31 Nord Dragonknight

    Vehemence - - Valhalla's Guard
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    Xiana wrote: »
    Denaia wrote: »
    Sharakor wrote: »
    Worstluck wrote: »
    Seems populated as ever to me. Granted the game has gone b2p and it is a welcome back weekend. Some campaigns are little light on numbers, but some are still lag-filled monsters during prime time. I think some pvpers are bored with the lack of content and have stayed away.

    Like Xiana said, only ZOS knows hard numbers.
    The weird thing is that back then I used to see hordes of at least 300 players on my team (not including other faction members who were attacking other keeps). Now at best I see 50-60 but the servers show up as locked?

    They reduced the cyrodiil player caps a few months ago.

    They've been reduced twice since release, actually

    What are the current caps?
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Simzani
    Simzani
    ✭✭✭
    C0pp3rhead wrote: »

    No exaggeration at all however if its solo-able it would be more dead that Cadwells

    Yup - most people would complete the content once and never come back.

    Better once than never.
  • SC0TY999
    SC0TY999
    ✭✭✭✭
    Xiana wrote: »
    Noone knows, except Zenimax. All we can do is speculate. Or believe some more or less trustworthy websites...

    The funny thing is they don't know either! I asked for specific numbers on a previous post, asking for the number caps when cyro is low/med/high/locked.

    They responded with a graph for NA and stated they cannot give exact numbers?
  • phairdon
    phairdon
    ✭✭✭✭✭
    ✭✭
    Quite a lot of players in non veteran zones. Busiest veteran zones seem to be VR10 area's for CP grinding. Read a post last week claiming close to 150,000 copies of the game sold through steam (please correct if wrong). Going by the steam sales, in game population should be a lot higher.
    Edited by phairdon on April 18, 2015 7:52AM
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Alcast
    Alcast
    Class Representative
    Denaia wrote: »
    Sharakor wrote: »
    Worstluck wrote: »
    Seems populated as ever to me. Granted the game has gone b2p and it is a welcome back weekend. Some campaigns are little light on numbers, but some are still lag-filled monsters during prime time. I think some pvpers are bored with the lack of content and have stayed away.

    Like Xiana said, only ZOS knows hard numbers.
    The weird thing is that back then I used to see hordes of at least 300 players on my team (not including other faction members who were attacking other keeps). Now at best I see 50-60 but the servers show up as locked?

    They reduced the cyrodiil player caps a few months ago.

    a few months ago and again in 1.6
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



Sign In or Register to comment.