I_killed_Vivec wrote: »In ES games they make it so that your initial class indicates how capable you are, but it doesn't stop you from being silly. I once leveled a magica based Orc in Morrowind - he was hopelessly thick but managed to progress because while slow at learning magic he could revert to bashing if required
I can see something like that happening here, but instead of your starting point and how quickly you learn why not put in a limit? You can level your own class skills up to 50, how about just 40 for another class?
It might not be a practical suggestion in terms of balancing (spellcrafting...), but I do wonder about people who say we'd all end up the same. Is there any proof of this (I'm not saying there isn't, I'd really like to know why people seem so sure)?
And would it be any different from what we've already seen with vampires, DK in skirts, and now people spamming wreaking blow? Do they think they have already reached the pinnacle in their class and just don't want to have to rebuild?
rajaniemiorama_ESO wrote: »It's not about people being the same or silly. It's about balance, and that would be a nightmare.
That's the point I want to heal as a Templar + Restoration Staff, and I'm rolling one right now.AvalonSkye wrote: »Why not just work on the Restoration Staff line. I mean..if you want to heal as a NB?
Just a thought...
I know that NBs are very good healers, It's just not the style of healing I'd like to do.No.
Nightblades are perfectly good healers. Learn how to do it.
There are no classes in the ES lore. The classes is an MMO stereotype.Yeah no thanks, stopped reading after the first bolded sentence. Classes exist for a reason, to give some other distinction besides race. If this were a traditional Elder Scrolls single player game, then so be it.
There would be thousand of possibilities but anyway you would like to stick with a build that synergies.Rook_Master wrote: »Scales + BE + Dark Cloak LOL the possibilities are endless!!
rajaniemiorama_ESO wrote: »It's not about people being the same or silly. It's about balance, and that would be a nightmare.
Right?
Hmm let's see....I'll take GDB, Ambush, Fear, BOL, Radiant destruction, Take Flight...oh oh and Flappity flaps.
Add that to my Sorc...woot! Funtimes!
So, basically what you want is everyone to have the exact same abilties with little to no differences or choice in the matter.....okay, please get out
The game is already having similar problems because they decided to go for a msotly open-skill system, which is already impossible to balance. what little "balance" there is, is there ONLY because of the class skill lines.
avid_mdb16_ESO wrote: »So, basically what you want is everyone to have the exact same abilties with little to no differences or choice in the matter.....okay, please get out
The game is already having similar problems because they decided to go for a msotly open-skill system, which is already impossible to balance. what little "balance" there is, is there ONLY because of the class skill lines.
No no no,
I want everybody to have access to any ability - Just like people does. Take two persons for example: one is genius in music and another one is genius in mathematics but who likes music very badly. It would take the mathematician ten times as much effort to master music....but in the grand finale they will both play music on the same level.
And we are talking spells here that one has to learn. Nobody knows to Bold Escape at the beginning, but some how the Sorcerers get to learn it and Templars not. Why wouldn't templars be able to learn that spell? What is the lore that prevents a templar to learn to bold escape?
avid_mdb16_ESO wrote: »So, basically what you want is everyone to have the exact same abilties with little to no differences or choice in the matter.....okay, please get out
The game is already having similar problems because they decided to go for a msotly open-skill system, which is already impossible to balance. what little "balance" there is, is there ONLY because of the class skill lines.
No no no,
I want everybody to have access to any ability - Just like people does. Take two persons for example: one is genius in music and another one is genius in mathematics but who likes music very badly. It would take the mathematician ten times as much effort to master music....but in the grand finale they will both play music on the same level.
And we are talking spells here that one has to learn. Nobody knows to Bold Escape at the beginning, but some how the Sorcerers get to learn it and Templars not. Why wouldn't templars be able to learn that spell? What is the lore that prevents a templar to learn to bold escape?
again, that is not how MMOs work at all. allowing everyone to use all skills would make SURE everyone would use the same 5-10 skills as everybody else for that role.
allowing everyone to have all skills is TERRIBLE, TERRIBLE game Design for an MMO
fromtesonlineb16_ESO wrote: »Just say NO to homogenisation!
If we take this idea to the logical conclusion let's delete all classes and all races .. 'cos, you know, everyone should be able to learn everyone else's skills, right?