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One class should be able to learn the other class skill lines.

  • idk
    idk
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    First, this is an absurd idea. Basically eliminates any class identity and makes the game a vanilla blob that would be worse than anything WoW has created. If they were to implement such a thing you'd be the first to complain that there isn't enough skill points.

    Second, healing on a non Templar works just fine. First sub 60 minute time in Vet DSA used a Sorc healer. Strongest healing class may be the dragon knight. What do you say to that?

    Third, spell college that, well, someday will grace the game with its presence. Expext something to deal with healing there.

    I laugh when people want everything and all things without having to work for it.
  • RazzPitazz
    RazzPitazz
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    In ES games they make it so that your initial class indicates how capable you are, but it doesn't stop you from being silly. I once leveled a magica based Orc in Morrowind - he was hopelessly thick but managed to progress because while slow at learning magic he could revert to bashing if required :)

    I can see something like that happening here, but instead of your starting point and how quickly you learn why not put in a limit? You can level your own class skills up to 50, how about just 40 for another class?

    It might not be a practical suggestion in terms of balancing (spellcrafting...), but I do wonder about people who say we'd all end up the same. Is there any proof of this (I'm not saying there isn't, I'd really like to know why people seem so sure)?

    And would it be any different from what we've already seen with vampires, DK in skirts, and now people spamming wreaking blow? Do they think they have already reached the pinnacle in their class and just don't want to have to rebuild?

    It's not about people being the same or silly. It's about balance, and that would be a nightmare.
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  • Xendyn
    Xendyn
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    It's not about people being the same or silly. It's about balance, and that would be a nightmare.

    Right?
    Hmm let's see....I'll take GDB, Ambush, Fear, BOL, Radiant destruction, Take Flight...oh oh and Flappity flaps.
    Add that to my Sorc...woot! Funtimes!
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
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  • AvalonSkye
    AvalonSkye
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    Why not just work on the Restoration Staff line. I mean..if you want to heal as a NB?

    Just a thought...
  • Didgerion
    Didgerion
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    AvalonSkye wrote: »
    Why not just work on the Restoration Staff line. I mean..if you want to heal as a NB?

    Just a thought...
    That's the point I want to heal as a Templar + Restoration Staff, and I'm rolling one right now.
    AlnilamE wrote: »
    No.

    Nightblades are perfectly good healers. Learn how to do it.
    I know that NBs are very good healers, It's just not the style of healing I'd like to do.
    Victus wrote: »
    Yeah no thanks, stopped reading after the first bolded sentence. Classes exist for a reason, to give some other distinction besides race. If this were a traditional Elder Scrolls single player game, then so be it.
    There are no classes in the ES lore. The classes is an MMO stereotype.
    Scales + BE + Dark Cloak LOL the possibilities are endless!!
    There would be thousand of possibilities but anyway you would like to stick with a build that synergies.




  • dodgehopper_ESO
    dodgehopper_ESO
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    I love it. Secret World is a classless game, and it works just fine because the balance is around what you can actually fit on your bar. This is something easily done in ESO, and already is done to an extent. I'm not sure I agree with the notion that a Khajiit should have racial passives to resist frost, however I see no reason why Champion points couldn't fill that in. The problem there is that they got rid of soft caps, so I'm not really sure how they can get around that.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
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  • Didgerion
    Didgerion
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    Xendyn wrote: »
    It's not about people being the same or silly. It's about balance, and that would be a nightmare.

    Right?
    Hmm let's see....I'll take GDB, Ambush, Fear, BOL, Radiant destruction, Take Flight...oh oh and Flappity flaps.
    Add that to my Sorc...woot! Funtimes!

    Currently the game is really hard to balance - because if they nerf a class ability then the players of that class goes in rage.
    The bow nerf for example was swallowed much better by the community than the sorc's abilities nerf.

    The game would be easier to balance if there weren't skills that are locked to a specific class.
    If Fear was a classless ability for example it would be very easy for ZOS to balance it. Just add a cheap ability and call it 'Cry of courage' which makes you immune to fear and give you an additional minor buff of whatever, everybody would be happy that they have a cheap counter against fear.
    However if you add that counter ability now then you destroy half of the nigh blade class (pvp wise).
  • PKMN12
    PKMN12
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    So, basically what you want is everyone to have the exact same abilties with little to no differences or choice in the matter.....okay, please get out


    The game is already having similar problems because they decided to go for a msotly open-skill system, which is already impossible to balance. what little "balance" there is, is there ONLY because of the class skill lines.
  • Didgerion
    Didgerion
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    PKMN12 wrote: »
    So, basically what you want is everyone to have the exact same abilties with little to no differences or choice in the matter.....okay, please get out


    The game is already having similar problems because they decided to go for a msotly open-skill system, which is already impossible to balance. what little "balance" there is, is there ONLY because of the class skill lines.

    No no no,

    I want everybody to have access to any ability - Just like people do. Take two persons for example: one is genius in music and another one is genius in mathematics but who likes music very badly. It would take the mathematician ten times as much effort to master music....but in the grand finale they will both play music on the same level.

    And we are talking spells here that one has to learn. Nobody knows to Bold Escape at the beginning, but some how the Sorcerers get to learn it and Templars not. Why wouldn't templars be able to learn that spell? What is the lore that prevents a templar to learn to bold escape?
    Edited by Didgerion on April 18, 2015 4:38AM
  • PKMN12
    PKMN12
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    PKMN12 wrote: »
    So, basically what you want is everyone to have the exact same abilties with little to no differences or choice in the matter.....okay, please get out


    The game is already having similar problems because they decided to go for a msotly open-skill system, which is already impossible to balance. what little "balance" there is, is there ONLY because of the class skill lines.

    No no no,

    I want everybody to have access to any ability - Just like people does. Take two persons for example: one is genius in music and another one is genius in mathematics but who likes music very badly. It would take the mathematician ten times as much effort to master music....but in the grand finale they will both play music on the same level.

    And we are talking spells here that one has to learn. Nobody knows to Bold Escape at the beginning, but some how the Sorcerers get to learn it and Templars not. Why wouldn't templars be able to learn that spell? What is the lore that prevents a templar to learn to bold escape?

    again, that is not how MMOs work at all. allowing everyone to use all skills would make SURE everyone would use the same 5-10 skills as everybody else for that role.


    allowing everyone to have all skills is TERRIBLE, TERRIBLE game Design for an MMO
  • publicradioheadub17_ESO
    Everybody does everything already... really no point to classes.

    Play the way you want?
  • Didgerion
    Didgerion
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    PKMN12 wrote: »
    PKMN12 wrote: »
    So, basically what you want is everyone to have the exact same abilties with little to no differences or choice in the matter.....okay, please get out


    The game is already having similar problems because they decided to go for a msotly open-skill system, which is already impossible to balance. what little "balance" there is, is there ONLY because of the class skill lines.

    No no no,

    I want everybody to have access to any ability - Just like people does. Take two persons for example: one is genius in music and another one is genius in mathematics but who likes music very badly. It would take the mathematician ten times as much effort to master music....but in the grand finale they will both play music on the same level.

    And we are talking spells here that one has to learn. Nobody knows to Bold Escape at the beginning, but some how the Sorcerers get to learn it and Templars not. Why wouldn't templars be able to learn that spell? What is the lore that prevents a templar to learn to bold escape?

    again, that is not how MMOs work at all. allowing everyone to use all skills would make SURE everyone would use the same 5-10 skills as everybody else for that role.


    allowing everyone to have all skills is TERRIBLE, TERRIBLE game Design for an MMO

    The affirmation that only 5 skills would be used to fulfill one role most efficiently applies to the current game design as well. Look I'm rolling a new templar to heal and when a healer will be required in my party I will switch to my templar, when a dps-er will be required I will switch to my night blade.(5-10 skills for healing and 5-10 skills for dps-ing).
    If someone affirms that a night blade healer is as competitive as a templar one then I don't see any reason why that person would not use the night blade's skills for healing even tho the templar class abilities are available to him.

    A terrible game design might turn the gaming industry in a whole new direction.
    Being able to wear any type of armor is a terrible MMO game design as well...but surprisingly it turned to be very innovative and refreshing.
    Edited by Didgerion on April 18, 2015 5:40AM
  • Chuggernaut
    Chuggernaut
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    Just say NO to homogenisation!

    If we take this idea to the logical conclusion let's delete all classes and all races .. 'cos, you know, everyone should be able to learn everyone else's skills, right?

    I don't see the problem with this.
    My comrades have returned. I erect the spine of gratitude. You are a hero today. - Bura-Natoo
  • Revenant_Spartan
    Revenant_Spartan
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    I would like the idea, provided you can't mix and match skill lines. For example, the moment you spend a point in a Templar skill tree, you get locked out of the other class trees. Then when you respec and choose say a NB skill, you get locked out of the others again. So it's more like switching classes, not mixing them.
  • Elijah_Crow
    Elijah_Crow
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    The next thing will be the vocal minority claiming that class skills should be account wide..

    No. No. No.

    I would prefer a few new classes for more diversity.
  • SafiyerAmitora
    SafiyerAmitora
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    Reflective Scales/Fear + Bolt Escape + Breath of Life/Green Dragon Blood + Hardened Ward + Shadow Cloak + Dragon Leap/Nova/Veil/Overload/Corrosive... = OP defensive bar

    Heh... No thanks.
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