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Crafting skills passives not ballanced

mra4nii
mra4nii
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If we check passives for Alchemy and Provisioning, there are neat passives, which give "global" bonuses:
Alchemy is OP at this: Medicinal Use, Snakeblood.
Provisioning have too, but maybe not so boosting like those from Alchemy: Connoisseur, Gourmand.

The other 4 should have something similar. Maybe increased durability for Blacksmithing/Clothing/Woodworking and increased charge for Enchanting.

What do you think about?

Thanks
  • Rook_Master
    Rook_Master
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    Not really an issue.

    Respec your CP to get the +20% inspiration passive, then grind out Alchemy or Provisioning to get the bonuses.
  • Artemiisia
    Artemiisia
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    Alchemy is since patch one of the most unused skill line now for endgame, there are really only one viable option to make for special endgame stuff, can only actually think right now of two places where I use crafted potions.

    Every other place normal dropped version are just fine.

    So not OP :)
  • mra4nii
    mra4nii
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    Is not about having the passives, but about make them reward-able for people who invest time in them.
  • AlnilamE
    AlnilamE
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    But for BS/Clothing/WW you're not really leveling the crafts to get those passives. You are doing it because you either want to develop the skill or because you want the hirelings.

    And those skill lines have the extraction passives instead.
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  • SHADOW2KK
    SHADOW2KK
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    mra4nii wrote: »
    Is not about having the passives, but about make them reward-able for people who invest time in them.

    Rewards are being a master crafter in that field and doing your own pots, and better still, selling them to others for good gold.

    Worth doing.
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  • Celless
    Celless
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    Ability to repair with spare materials might be nice.
  • Sharee
    Sharee
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    Since this game does not limit how many crafting skills you can have, and allows you to have them all, there is no balance issue because there is nothing to balance. Just get it all.
  • MissBizz
    MissBizz
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    I don't even bother with snakeblood... just make potions with no bad effects ;)

    I don't think their imbalanced at all. The equipment crafts give you equipment.. which give you armor.
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  • jluceyub17_ESO
    jluceyub17_ESO
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    Sharee wrote: »
    Since this game does not limit how many crafting skills you can have, and allows you to have them all, there is no balance issue because there is nothing to balance. Just get it all.

    ^ This. Not a balance issue if all you need to do is put in effort to get it.
  • Faulgor
    Faulgor
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    Enchanting is really the black sheep here. Blacksmithing/Clothing/Woodworking at least have passives to boost extraction chance for valuable materials. Enchanting has the smallest amount of passives out of all professions, and even those are crap.
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  • mra4nii
    mra4nii
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    ok, maybe balance is not the best word to describe what i mean.
    is not about selling or making stuff - they all are good for this(no need to comment which one is better :)).
    is not about learn or not some craft skill - you can learn them all.
    is not about usefulness of those passive - this is really up to you, how do you play.
    is about what you get extra by mastering some craft skill line - passives which makes you stronger in a way or another and which influences activities not related to that craft skill line where from they are.


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