Yeah, that's exactly what happened to us. It was just... weird.However, the second one when we were trying to kill Mezeluth, the circles kept going off the moment she pulled us in, and we died in the middle of the pull animation, not even given a chance to dodge out of aoes. I don't run CoH very often, but ran it enough to know that boss fight was a little different than the ones I did before.
Sadly we don't have any Dragonknight DPSes, let alone two of them. But we'll try having the tank stay in the middle to see if that helps.We also had some new "special tactics" for Mezeluth. Just kill her! With 2 DK dps with standard of might, we killed the boss in ~10 seconds, so it didn't have to time pull us in.
If you are unable to kill the boss before she pulls you in, here is a tip for you: Have one person (the tank) stay in the middle when you are pulled in, while the 3 others roll out. That way the 3 ppl rolling out will have more room.
Thanks for pointing this out Sebban. This is a bug and is currently being addressed. While you are being levitated by Mezeluth's Fulminating Void, you should not take damage from any of her Fire Runes that may be beneath you.Also, if the fire circles spawn around the boss on the platform, make sure you position yourself so there are no fires between you and the boss. Don't want to die from fire while hanging in the air.
In regards to your concerns Baratron, Nerien'eth's Necrotic Swarm ability targets you and all of your group mates each time he begins the channel. His channel lasts 12 seconds and every 2 seconds, he sends out a swarm of skulls. So over the entire course of the ability, you should anticipate 6 waves of projectiles.Then we went to face Nerien'eth, and at this point I was certain that the dungeon difficulty had ramped up way beyond usual. We're all used to the mechanic whereby the boss lifts his staff into the air to cast Necrotic Swarm. This is an attack where you are hit by little green skulls which do a lot of damage if you're not blocking. Normally he casts this attack to hit random members of the party, with no individual getting hit more than 3 times in a row. Today, he was casting it six times in a row and hitting all four of us at once.
Thanks for pointing this out Sebban. This is a bug and is currently being addressed. While you are being levitated by Mezeluth's Fulminating Void, you should not take damage from any of her Fire Runes that may be beneath you.Also, if the fire circles spawn around the boss on the platform, make sure you position yourself so there are no fires between you and the boss. Don't want to die from fire while hanging in the air.
I thought this was the reason everyone range fights this guy so no fire circles get spawned in the middle. If anyone melee's this boss = bad for the group.Thanks for pointing this out Sebban. This is a bug and is currently being addressed. While you are being levitated by Mezeluth's Fulminating Void, you should not take damage from any of her Fire Runes that may be beneath you.Also, if the fire circles spawn around the boss on the platform, make sure you position yourself so there are no fires between you and the boss. Don't want to die from fire while hanging in the air.
Yes, indeed. That's why the elite DPS types do the fight with only 2 players, so that they can be arranged in such a way as to never cross circles. Hmm.I thought this was the reason everyone range fights this guy so no fire circles get spawned in the middle. If anyone melee's this boss = bad for the group.Thanks for pointing this out Sebban. This is a bug and is currently being addressed. While you are being levitated by Mezeluth's Fulminating Void, you should not take damage from any of her Fire Runes that may be beneath you.Also, if the fire circles spawn around the boss on the platform, make sure you position yourself so there are no fires between you and the boss. Don't want to die from fire while hanging in the air.
It turns out that I was conflating two different attacks (probably because I was so stressed out). There's the attack that sends multiple waves of small skulls to all party members, which it is possible to heal through; and then the attack which sends a single big skull to each of three party members, which you absolutely have to block. Or dodge, since if you're far enough away, you can roll-dodge it.In regards to your concerns Baratron, Nerien'eth's Necrotic Swarm ability targets you and all of your group mates each time he begins the channel. His channel lasts 12 seconds and every 2 seconds, he sends out a swarm of skulls. So over the entire course of the ability, you should anticipate 6 waves of projectiles.Then we went to face Nerien'eth, and at this point I was certain that the dungeon difficulty had ramped up way beyond usual. We're all used to the mechanic whereby the boss lifts his staff into the air to cast Necrotic Swarm. This is an attack where you are hit by little green skulls which do a lot of damage if you're not blocking. Normally he casts this attack to hit random members of the party, with no individual getting hit more than 3 times in a row. Today, he was casting it six times in a row and hitting all four of us at once.
Yes, indeed. That's why the elite DPS types do the fight with only 2 players, so that they can be arranged in such a way as to never cross circles. Hmm.I thought this was the reason everyone range fights this guy so no fire circles get spawned in the middle. If anyone melee's this boss = bad for the group.Thanks for pointing this out Sebban. This is a bug and is currently being addressed. While you are being levitated by Mezeluth's Fulminating Void, you should not take damage from any of her Fire Runes that may be beneath you.Also, if the fire circles spawn around the boss on the platform, make sure you position yourself so there are no fires between you and the boss. Don't want to die from fire while hanging in the air.It turns out that I was conflating two different attacks (probably because I was so stressed out). There's the attack that sends multiple waves of small skulls to all party members, which it is possible to heal through; and then the attack which sends a single big skull to each of three party members, which you absolutely have to block. Or dodge, since if you're far enough away, you can roll-dodge it.In regards to your concerns Baratron, Nerien'eth's Necrotic Swarm ability targets you and all of your group mates each time he begins the channel. His channel lasts 12 seconds and every 2 seconds, he sends out a swarm of skulls. So over the entire course of the ability, you should anticipate 6 waves of projectiles.Then we went to face Nerien'eth, and at this point I was certain that the dungeon difficulty had ramped up way beyond usual. We're all used to the mechanic whereby the boss lifts his staff into the air to cast Necrotic Swarm. This is an attack where you are hit by little green skulls which do a lot of damage if you're not blocking. Normally he casts this attack to hit random members of the party, with no individual getting hit more than 3 times in a row. Today, he was casting it six times in a row and hitting all four of us at once.
Well, on Thursday when the dungeon glitched, the multiple waves of small skulls attack was hitting as hard as the single big skull attack. One small skull was enough to one-shot a player with 18k HP.
But yes, what should players do when an instance glitches?
I thought this was the reason everyone range fights this guy so no fire circles get spawned in the middle. If anyone melee's this boss = bad for the group.
Yes, indeed. That's why the elite DPS types do the fight with only 2 players, so that they can be arranged in such a way as to never cross circles. Hmm.
Nerien'eth's Necrotic Blast ability, which is the single big skull you are referring to, targets one random player and he fires a single projectile at that player. Nerien'eth should not fire three big skull projectiles at the same time. If this is what you are seeing then that is a bug we will investigate.There's the attack that sends multiple waves of small skulls to all party members, which it is possible to heal through; and then the attack which sends a single big skull to each of three party members, which you absolutely have to block. Or dodge, since if you're far enough away, you can roll-dodge it.
So one possible explanation for what you were seeing is that during Nerien'eth's Necrotic Swarm ability, there are actually three different sources of damage. The small skull projectiles are one source. There are two additional sources which originate from the telegraph circles that appear near you. Standing in the telegraph circle does damage to you over time. After a few seconds, there is an area of effect explosion and that also does damage. Currently all of these damage sources appear on your death recap as "Necrotic Swarm".Well, on Thursday when the dungeon glitched, the multiple waves of small skulls attack was hitting as hard as the single big skull attack. One small skull was enough to one-shot a player with 18k HP.
This issue is being looked into. Currently Mezeluth can target summoned pets with her fire runes. This is being updated so that her fire runes only spawn underneath players. Mezeluth will have to enjoy the smell of roasted clannfear somewhere else!The problem is that since 1.6 (I think) the boss will sometimes drop fire circles in the middle even if there is no one there. So even if everyone goes ranged, there will still sometimes randomly be fire circles in the middle. Might be another bug.
This issue is being looked into. Currently Mezeluth can target summoned pets with her fire runes. This is being updated so that her fire runes only spawn underneath players. Mezeluth will have to enjoy the smell of roasted clannfear somewhere else!The problem is that since 1.6 (I think) the boss will sometimes drop fire circles in the middle even if there is no one there. So even if everyone goes ranged, there will still sometimes randomly be fire circles in the middle. Might be another bug.
Nerien'eth's Necrotic Blast ability, which is the single big skull you are referring to, targets one random player and he fires a single projectile at that player. Nerien'eth should not fire three big skull projectiles at the same time. If this is what you are seeing then that is a bug we will investigate.There's the attack that sends multiple waves of small skulls to all party members, which it is possible to heal through; and then the attack which sends a single big skull to each of three party members, which you absolutely have to block. Or dodge, since if you're far enough away, you can roll-dodge it.So one possible explanation for what you were seeing is that during Nerien'eth's Necrotic Swarm ability, there are actually three different sources of damage. The small skull projectiles are one source. There are two additional sources which originate from the telegraph circles that appear near you. Standing in the telegraph circle does damage to you over time. After a few seconds, there is an area of effect explosion and that also does damage. Currently all of these damage sources appear on your death recap as "Necrotic Swarm".Well, on Thursday when the dungeon glitched, the multiple waves of small skulls attack was hitting as hard as the single big skull attack. One small skull was enough to one-shot a player with 18k HP.
The big issue is each of these damage sources varies in output, so it can be confusing to see "Necrotic Swarm" in three different spots on your death recap with different damage amounts. In order to clear up the confusion, the display names for the damage over time and the area of effect explosion will be updated.This issue is being looked into. Currently Mezeluth can target summoned pets with her fire runes. This is being updated so that her fire runes only spawn underneath players. Mezeluth will have to enjoy the smell of roasted clannfear somewhere else!The problem is that since 1.6 (I think) the boss will sometimes drop fire circles in the middle even if there is no one there. So even if everyone goes ranged, there will still sometimes randomly be fire circles in the middle. Might be another bug.
She does seem to be doing this since 1.6 or so. I actually thought it might've been intended? I just circle around so there's no fire between me and her for the pull though.I thought this was the reason everyone range fights this guy so no fire circles get spawned in the middle. If anyone melee's this boss = bad for the group.Yes, indeed. That's why the elite DPS types do the fight with only 2 players, so that they can be arranged in such a way as to never cross circles. Hmm.
The problem is that since 1.6 (I think) the boss will sometimes drop fire circles in the middle even if there is no one there. So even if everyone goes ranged, there will still sometimes randomly be fire circles in the middle. Might be another bug.
Hello Jaerlach. We have you covered on that issue as well. The fix will make sure Mezeluth only targets players and nothing else with her fire runes. Feel free to dust off those dk banners!Her fireballs are famous for targetting ground target aoe effects. For example, if there is a lightning flood or dk banner on her she will often place a fire rune at her feet.
This is the issue, not pets. anything with a ground effect is a huge no no on mezeluth right now, even meteor.