Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
AvalonSkye wrote: »I am not a big fan of player housing. I feel it takes people out of the cities. They will just go to their little house to bank and craft. I'd rather see people out and about doing stuff then stuck indoors, so to speak.
I would rather see some areas created for role-players. A nice inn here and there with furniture that is usable. Outdoor cafes or lounge areas around water features. Maybe places to sword-play or have guild events. Stuff like that, yah.
AvalonSkye wrote: »I am not a big fan of player housing. I feel it takes people out of the cities. They will just go to their little house to bank and craft. I'd rather see people out and about doing stuff then stuck indoors, so to speak.
AvalonSkye wrote: »I am not a big fan of player housing. I feel it takes people out of the cities. They will just go to their little house to bank and craft. I'd rather see people out and about doing stuff then stuck indoors, so to speak.
I would rather see some areas created for role-players. A nice inn here and there with furniture that is usable. Outdoor cafes or lounge areas around water features. Maybe places to sword-play or have guild events. Stuff like that, yah.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
I would love to know if they are even thinking about this? I can only imagine it would be a few years away though, considering that we are still waiting on the justice system that was talked about at launch...
It also would not surprise me if it was in the crown store, such as the old oblivion dlc (wizards tower etc). I believe everquest sold plots of land/houses though their store in a similar way.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
I prefer to live in other peoples' houses and constantly steal their stuff. You know, like those years after college.
And if a couple thinks they can just walk in and start staring at each other while standing on the bed, well I'll just dance between them until they either go away or let me steal some of that action. You know, like those years after college.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
has ZOS said anything about wanting to do/add this? this always comes up in pretty much any MMO, and i can't see a better money sink for the playerbase than buying limitless amounts of items to decorate your houses. it would be awesome for roleplayers that don't want to be disturbed by non RPers ( especially since there's no seperation by servers ) and:
A) it doesn't break game feel and immersion,
B.) it doesn't affect gameplay, no one will complain about pay-to-win,
C.) adds more content in a BIG way that can constantly be expanded upon.
D. ) people constantly buy the same items over and over to make sure their stuff is how they want
E.) ????
F. ) profit
honestly, I love ESO, and creating housing in other games always ends up being my favorite thing about that game. its obviously alot of effort so i wouldn't expect to see it right away even if announced, but does anyone know if it's even on the board of consideration?
ruze84b14_ESO wrote: »A full instanced housing mechanic would entail so many new systems:
- Carpentry Skill Line (for crafting furniture)
- Furniture Motifs (racial, grade, and era)
- Carpentry Stations (though honestly, each component could be crafted on current stations with little hassle, like hinges on the blacksmith station, tables on the woodworking station, drapes on the clotheir station, etc)
- Achievement Unlocks (paintings or statues which unlock only after completing certain achievements)
- Trophy Unlocks (possibly linked to achievement, more likely linked to collection system)
- Housing interiors created (to reflect houses in different zones, including poor interiors, wealthy interiors, city houses, country houses, small houses and large)
- Special housing furniture, or entire furniture sets, sold off the crown store (I.E. A Dwemer bedroom set)
- Special houses sold off the crown store with more unique designs (I.E. A mansion outside of Windhelm; A wizards tower near a volcano in Dashaan; A manor in Coldharbor)
- Guild houses that are shared by an entire guild
- NPC's to help liven the house, including maids to sweep, butlers to stand seriously, guards to look menacing, thieves to act dodgy, warriors to drink loudly, etc, etc.
Not to mention many of the items which could be created or installed in these instanced houses:
- Interactable furniture (beds let you lay down, chairs let you sit, fireplaces can be turned on or off, shades/drapes opened or closed, cookstoves boil or sit cold, etc ... it doesn't have to do a lot, but anything can help the world feel more alive)
- Trophies to display certain kills or achievements
- Paintings to display certain kills or achievements
- Simple Crafting Stations
- Unique Crafting Stations (similar to unique world stations, but players would build the bonues from a list of acceptable boosts and name the items when they build the station ... would be a huge endeavor, maybe group oriented, taking weeks or months and lots of money ... almost as powerful as world stations, as in within a percent or so)
- Minor wayshrines that let you teleport into your house
- Minor stones that let you switch your
- Minor fences who will buy a very limited amount of stolen items from you.
- Minor merchants who will allow you to buy a small, random assortment of items.
- Stable hands to let you upgrade your mounted skills.
- Changing rooms to let you look at outfits.
And of course, this is adding instanced housing in the current world. Adding full new instanced zones actually wouldn't be too terribly more complex, as they could easily be access via wayshrine, etc. And would allow exterior personalization, not just interior.
I'm not sold, personally, on anything more than guild merchants in player houses. Nor did I care for SWG's system which allowed for merchants spread all over the place. Really made buying more impossible, in my opinion.
vkayne_ESO wrote: »
i like your quote im gonna add it to mineruze84b14_ESO wrote: »
To respond to this, I will say that fewer people bunny hopping through town, spamming local chat with motif sales and touting how awesome their guild is, or blasting away at nothing with spells that do nothing in the banking house ... the better.
I've grown old enough to get kinda tired of the 'multiplayer' part of MMO's. The game and mechanics don't annoy me and ruin the game for me, it's the other players.
With all that said, I like how Destiny does it. Only two or three people in a world instance. Maybe 20 or so limited in town. Enough to let me know I'm still online. Maybe wave at a friend or guildmate in passing. But the less interactions with the masses, the less likely we run into 'those people' who go out of their way to ruin it for everyone.
That's really neither here-nor-there on housing, though.