Player instanced housing

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Llilium
Llilium
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has ZOS said anything about wanting to do/add this? this always comes up in pretty much any MMO, and i can't see a better money sink for the playerbase than buying limitless amounts of items to decorate your houses. it would be awesome for roleplayers that don't want to be disturbed by non RPers ( especially since there's no seperation by servers ) and:
A) it doesn't break game feel and immersion,
B.) it doesn't affect gameplay, no one will complain about pay-to-win,
C.) adds more content in a BIG way that can constantly be expanded upon.
D. ) people constantly buy the same items over and over to make sure their stuff is how they want
E.) ????
F. ) profit

honestly, I love ESO, and creating housing in other games always ends up being my favorite thing about that game. its obviously alot of effort so i wouldn't expect to see it right away even if announced, but does anyone know if it's even on the board of consideration?
  • lihentian
    lihentian
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    we already have this.. thought it isn't as fancy.. the harborage aftr the main storyline is basically a play housing.. though it doesn't do anything or store anything..
  • Ser Lobo
    Ser Lobo
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    I would love some type of housing. I don't care as much anymore about UO's or SWG's freeform system. Too cluttered. And the housing of LotR or DAOC is a little odd sometimes.

    Personally, an instanced location similar to what Grand Theft Auto does (that's right, a game I'd never even consider an RPG has one of the most crucial elements of roleplay ... and ESO does not!), with instanced apartments and houses, would be just fine.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Sallington
    Sallington
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    I'd bet my life player housing will come from the cash store if it's ever released.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Llilium
    Llilium
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    Rift has the best example of instanced player housing out of any MMO right now, and they make a kiiiiiiiiiiiiiiilling off of it. lol when i came back to rift, i spent easily about 300 bucks in stuff and then continued to spend more on differant housing instances.

    having guild halls and etc would be amazing too, even if it was just assigining certain players' instance as the guild's specific hall. (actually, that would be the BEST way to do it! )
  • Llilium
    Llilium
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    lihentian wrote: »
    we already have this.. thought it isn't as fancy.. the harborage aftr the main storyline is basically a play housing.. though it doesn't do anything or store anything..

    that... literally has nothing to do with player housing. you can't even invite others in.
  • AvalonSkye
    AvalonSkye
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    I am not a big fan of player housing. I feel it takes people out of the cities. They will just go to their little house to bank and craft. I'd rather see people out and about doing stuff then stuck indoors, so to speak.

    I would rather see some areas created for role-players. A nice inn here and there with furniture that is usable. Outdoor cafes or lounge areas around water features. Maybe places to sword-play or have guild events. Stuff like that, yah.
  • AH93
    AH93
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    Player housing should have been in at launch.
  • bedlom
    bedlom
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    AvalonSkye wrote: »
    I am not a big fan of player housing. I feel it takes people out of the cities. They will just go to their little house to bank and craft. I'd rather see people out and about doing stuff then stuck indoors, so to speak.

    I would rather see some areas created for role-players. A nice inn here and there with furniture that is usable. Outdoor cafes or lounge areas around water features. Maybe places to sword-play or have guild events. Stuff like that, yah.

    This is always a concern people bring up in regards to housing, and it NEVER makes a difference.

    There will always still be players all over the cities and anywhere else you can mention, new players come and go everyday, and player housing will only serve to keep more players than not.

    It's when they put teleporters everywhere that take you to everywhere, is what truly destroys what makes an mmorpg great, NOT housing. Don't believe me? Ask the EQ community, what's the issue? Game seems dead because no one has a reason to travel and explore.

    The sooner they bring proper player housing to ESO, the better the game will be, period.
  • Heromofo
    Heromofo
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    I remember that paul sage did a Q & A with Guardian. One of the questions was mine that got picked ( this was before launch) and it was simply. "Can we expect player housing if not is it something you guys are looking into?". Now this was answered by paul sage saying that it wouldn't be in the game at launch but anything is possible kinda deal. Considering that in the same questions was " will we get to see flying mounts?". The answers were close alike so i expect that at the time they never expected to add it. But now i think they will because of the crown store like swtor they are cashing in now. Player housing and selling items for it on the crown store will net alot of cash for them.
  • Llilium
    Llilium
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    AvalonSkye wrote: »
    I am not a big fan of player housing. I feel it takes people out of the cities. They will just go to their little house to bank and craft. I'd rather see people out and about doing stuff then stuck indoors, so to speak.

    but... we're on a mega server. literally every player in north america is on ONE server, instanced full and opening new instanced zones per amount of players that require an open instanced zone...


    you will never see empty cities except maybe out in the VR areas, which are already like that because people don't 'hang out' in those cities.
  • Acrolas
    Acrolas
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    I prefer to live in other peoples' houses and constantly steal their stuff. You know, like those years after college.

    And if a couple thinks they can just walk in and start staring at each other while standing on the bed, well I'll just dance between them until they either go away or let me steal some of that action. You know, like those years after college.
    signing off
  • Ser Lobo
    Ser Lobo
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    AvalonSkye wrote: »
    I am not a big fan of player housing. I feel it takes people out of the cities. They will just go to their little house to bank and craft. I'd rather see people out and about doing stuff then stuck indoors, so to speak.

    I would rather see some areas created for role-players. A nice inn here and there with furniture that is usable. Outdoor cafes or lounge areas around water features. Maybe places to sword-play or have guild events. Stuff like that, yah.

    To respond to this, I will say that fewer people bunny hopping through town, spamming local chat with motif sales and touting how awesome their guild is, or blasting away at nothing with spells that do nothing in the banking house ... the better.

    I've grown old enough to get kinda tired of the 'multiplayer' part of MMO's. The game and mechanics don't annoy me and ruin the game for me, it's the other players.

    With all that said, I like how Destiny does it. Only two or three people in a world instance. Maybe 20 or so limited in town. Enough to let me know I'm still online. Maybe wave at a friend or guildmate in passing. But the less interactions with the masses, the less likely we run into 'those people' who go out of their way to ruin it for everyone.

    That's really neither here-nor-there on housing, though.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Zarbryn
    Zarbryn
    I would love to know if they are even thinking about this? I can only imagine it would be a few years away though, considering that we are still waiting on the justice system that was talked about at launch...

    It also would not surprise me if it was in the crown store, such as the old oblivion dlc (wizards tower etc). I believe everquest sold plots of land/houses though their store in a similar way.
  • vanillexhope
    vanillexhope
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    I'd love housing, but I'm in no hurry. Personally, I like huge updates like this spread out. It's so refreshing to play a game for a few years and then have something like this come up.
  • Ser Lobo
    Ser Lobo
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    Zarbryn wrote: »
    I would love to know if they are even thinking about this? I can only imagine it would be a few years away though, considering that we are still waiting on the justice system that was talked about at launch...

    It also would not surprise me if it was in the crown store, such as the old oblivion dlc (wizards tower etc). I believe everquest sold plots of land/houses though their store in a similar way.

    They've mentioned that IF they do this, they want to do it 'right'. I'm not usually an impatient type, but for housing, I guess I am. And in this case, there are usually one or two, if not more, houses per major town that could be converted to instanced apartments.

    Having played with the construction sets on the previous games considerably, and seeing the seems and layout issues they have in ESO, I can guess that the developers have a similar program that they use to edit their game world. I'm left wondering just how complex an 'instanced to use' system would be. The bigger issue in my mind would be how taxing it would be on the server.

    All that said, the 'instanced apartments' idea is the simplest, easiest to enact. Something akin to LotR or DAoC would be more complex by a long run. Something like UO or SWG would be nearly impossible.

    I'd rather see a few houses per zone made available immediately, and crown store micro-purchases added (as well as more than a few dungeon drops and achievement linked items) over time. But as I admitted, I'm kinda impatient about player housing.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • pugyourself
    pugyourself
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    Acrolas wrote: »
    I prefer to live in other peoples' houses and constantly steal their stuff. You know, like those years after college.

    And if a couple thinks they can just walk in and start staring at each other while standing on the bed, well I'll just dance between them until they either go away or let me steal some of that action. You know, like those years after college.

    Are you using the prison WiFi for this post? :#
  • phairdon
    phairdon
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    Player housing was available through mods in Oblivion, through hearthfire dlc in Skyrim, plus various mods. So guess its not lore breaking.

    Player housing is a great way to introduce new content associated with building the houses. Various quests/achievements related to getting land, materials etc.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • vkayne_ESO
    vkayne_ESO
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    AH93 wrote: »
    Player housing should have been in at launch.

    I didn't own my first home till I was level 24 in real life :p
  • Elijah_Crow
    Elijah_Crow
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    My vision for this would be instanced neighborhoods similar to LOTRO. This means you could have your houses next to the houses of guild members or strangers.

    I also think you should be able to craft there (including being able to install special crafting stations) and set a vendor to sell your wares (like a guild store) but for an individual. You should also be able to turn your house into a shop by hanging a sign to identify what kind of crafter you are, etc.

    When searching instances to enter, you should be able to browse the number of / and type of craft vendors available in each instance for those that want to instance hop to shop.

    I think selling furniture crafting motif's for different styles should be sold in the crown shop and some furniture should be crafted. Special furniture also sold in the crown shop.

    I also think there should be one neighborhood layout per zone for the original 15 faction zones, so you could live in the Alkair Desert, or Stormhaven, etc.

    At least have neighborhood crafting and banking centers so you could get to know your neighbors, etc.

    Edited by Elijah_Crow on April 16, 2015 10:19PM
  • Endurance
    Endurance
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    im sure they would definately have this in the future.. they would make alot of money from the crown store selling furniture
    I'm outta here
  • Ser Lobo
    Ser Lobo
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    A full instanced housing mechanic would entail so many new systems:

    - Carpentry Skill Line (for crafting furniture)
    - Furniture Motifs (racial, grade, and era)
    - Carpentry Stations (though honestly, each component could be crafted on current stations with little hassle, like hinges on the blacksmith station, tables on the woodworking station, drapes on the clotheir station, etc)
    - Achievement Unlocks (paintings or statues which unlock only after completing certain achievements)
    - Trophy Unlocks (possibly linked to achievement, more likely linked to collection system)
    - Housing interiors created (to reflect houses in different zones, including poor interiors, wealthy interiors, city houses, country houses, small houses and large)
    - Special housing furniture, or entire furniture sets, sold off the crown store (I.E. A Dwemer bedroom set)
    - Special houses sold off the crown store with more unique designs (I.E. A mansion outside of Windhelm; A wizards tower near a volcano in Dashaan; A manor in Coldharbor)
    - Guild houses that are shared by an entire guild
    - NPC's to help liven the house, including maids to sweep, butlers to stand seriously, guards to look menacing, thieves to act dodgy, warriors to drink loudly, etc, etc.

    Not to mention many of the items which could be created or installed in these instanced houses:
    - Interactable furniture (beds let you lay down, chairs let you sit, fireplaces can be turned on or off, shades/drapes opened or closed, cookstoves boil or sit cold, etc ... it doesn't have to do a lot, but anything can help the world feel more alive)
    - Trophies to display certain kills or achievements
    - Paintings to display certain kills or achievements
    - Simple Crafting Stations
    - Unique Crafting Stations (similar to unique world stations, but players would build the bonues from a list of acceptable boosts and name the items when they build the station ... would be a huge endeavor, maybe group oriented, taking weeks or months and lots of money ... almost as powerful as world stations, as in within a percent or so)
    - Minor wayshrines that let you teleport into your house
    - Minor stones that let you switch your
    - Minor fences who will buy a very limited amount of stolen items from you.
    - Minor merchants who will allow you to buy a small, random assortment of items.
    - Stable hands to let you upgrade your mounted skills.
    - Changing rooms to let you look at outfits.

    And of course, this is adding instanced housing in the current world. Adding full new instanced zones actually wouldn't be too terribly more complex, as they could easily be access via wayshrine, etc. And would allow exterior personalization, not just interior.

    I'm not sold, personally, on anything more than guild merchants in player houses. Nor did I care for SWG's system which allowed for merchants spread all over the place. Really made buying more impossible, in my opinion.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • MrGhosty
    MrGhosty
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    What I would like to see is something similar to the pockets of oblivion you come across through questing. Each player house could be in its own pocket which would allow for a full housing plot.

    Much like how it was handled in wildstar, you get a house and a plot. you plot has X amount of additional customizable slots so you can't have everything in your house.

    Example: You complete the pocket of oblivion quest and upon completion you're able to determine what sort of "zone" it will reflect (i.e. the rift, auridon etc) the zone you pick will determine the house type and you're able to choose a basic house. If you want a larger mansion type house, you can opt to use up two plots and then choose from appropriate styles.

    Once you have a house and plot you can then go about deciding what other things to place in your instance. For the sake of the example you have a plot that is made up of six sub plots. You've already used two for your house so you have four remaining. Each sub plot you choose will fulfill a purpose as well as blend in thematically. Examples of choices could be a crafting pavillion (think the crafting area in Bleakrock starter island), Stable, dueling pit/target dummies, etc. The items for the houses and sub plots should all require crafting materials and be craftable as long as you know the correct racial motif and have a master crafter level. Specialty furnishings could be quest rewards, rewards from writ completions, with a fair variety on the crown store.

    Much like guilds, you can only own one housing instance and upon completing the requisite quest you can opt to make it a guild instance or personal instance. Personal instances would only allow up to (lets say) 4 players max while a guild instance would allow 30.

    I could go on and on really but this gives the general idea of how I would like to see housing done. This is a feature I would happily pay normal DLC price for provided there are plenty of good options for decorating that don't require additional crown store purchases, only if you want the really flashy stuff like a solid gold or dragon bone throne.
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • dafox187
    dafox187
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    Llilium wrote: »
    has ZOS said anything about wanting to do/add this? this always comes up in pretty much any MMO, and i can't see a better money sink for the playerbase than buying limitless amounts of items to decorate your houses. it would be awesome for roleplayers that don't want to be disturbed by non RPers ( especially since there's no seperation by servers ) and:
    A) it doesn't break game feel and immersion,
    B.) it doesn't affect gameplay, no one will complain about pay-to-win,
    C.) adds more content in a BIG way that can constantly be expanded upon.
    D. ) people constantly buy the same items over and over to make sure their stuff is how they want
    E.) ????
    F. ) profit

    honestly, I love ESO, and creating housing in other games always ends up being my favorite thing about that game. its obviously alot of effort so i wouldn't expect to see it right away even if announced, but does anyone know if it's even on the board of consideration?

    its already been confirmed so dont worry its coming

    don't get mad at my spelling, autocorrect doesn't cover fantasy.
    Why couldn't the Khajiit go to the party? She had to be Elsweyr.
  • dafox187
    dafox187
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    A full instanced housing mechanic would entail so many new systems:

    - Carpentry Skill Line (for crafting furniture)
    - Furniture Motifs (racial, grade, and era)
    - Carpentry Stations (though honestly, each component could be crafted on current stations with little hassle, like hinges on the blacksmith station, tables on the woodworking station, drapes on the clotheir station, etc)
    - Achievement Unlocks (paintings or statues which unlock only after completing certain achievements)
    - Trophy Unlocks (possibly linked to achievement, more likely linked to collection system)
    - Housing interiors created (to reflect houses in different zones, including poor interiors, wealthy interiors, city houses, country houses, small houses and large)
    - Special housing furniture, or entire furniture sets, sold off the crown store (I.E. A Dwemer bedroom set)
    - Special houses sold off the crown store with more unique designs (I.E. A mansion outside of Windhelm; A wizards tower near a volcano in Dashaan; A manor in Coldharbor)
    - Guild houses that are shared by an entire guild
    - NPC's to help liven the house, including maids to sweep, butlers to stand seriously, guards to look menacing, thieves to act dodgy, warriors to drink loudly, etc, etc.

    Not to mention many of the items which could be created or installed in these instanced houses:
    - Interactable furniture (beds let you lay down, chairs let you sit, fireplaces can be turned on or off, shades/drapes opened or closed, cookstoves boil or sit cold, etc ... it doesn't have to do a lot, but anything can help the world feel more alive)
    - Trophies to display certain kills or achievements
    - Paintings to display certain kills or achievements
    - Simple Crafting Stations
    - Unique Crafting Stations (similar to unique world stations, but players would build the bonues from a list of acceptable boosts and name the items when they build the station ... would be a huge endeavor, maybe group oriented, taking weeks or months and lots of money ... almost as powerful as world stations, as in within a percent or so)
    - Minor wayshrines that let you teleport into your house
    - Minor stones that let you switch your
    - Minor fences who will buy a very limited amount of stolen items from you.
    - Minor merchants who will allow you to buy a small, random assortment of items.
    - Stable hands to let you upgrade your mounted skills.
    - Changing rooms to let you look at outfits.

    And of course, this is adding instanced housing in the current world. Adding full new instanced zones actually wouldn't be too terribly more complex, as they could easily be access via wayshrine, etc. And would allow exterior personalization, not just interior.

    I'm not sold, personally, on anything more than guild merchants in player houses. Nor did I care for SWG's system which allowed for merchants spread all over the place. Really made buying more impossible, in my opinion.

    a house is what i want the most i have heard so many things and yours has noting wrong with it at all and i love it and want you to be the devolper

    don't get mad at my spelling, autocorrect doesn't cover fantasy.
    Why couldn't the Khajiit go to the party? She had to be Elsweyr.
  • dafox187
    dafox187
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    vkayne_ESO wrote: »

    I didn't own my first home till I was level 24 in real life :p

    do you mean age 24 or when u were levle 24 in game u bought a real house

    don't get mad at my spelling, autocorrect doesn't cover fantasy.
    Why couldn't the Khajiit go to the party? She had to be Elsweyr.
  • dafox187
    dafox187
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    To respond to this, I will say that fewer people bunny hopping through town, spamming local chat with motif sales and touting how awesome their guild is, or blasting away at nothing with spells that do nothing in the banking house ... the better.

    I've grown old enough to get kinda tired of the 'multiplayer' part of MMO's. The game and mechanics don't annoy me and ruin the game for me, it's the other players.

    With all that said, I like how Destiny does it. Only two or three people in a world instance. Maybe 20 or so limited in town. Enough to let me know I'm still online. Maybe wave at a friend or guildmate in passing. But the less interactions with the masses, the less likely we run into 'those people' who go out of their way to ruin it for everyone.

    That's really neither here-nor-there on housing, though.
    i like your quote im gonna add it to mine


    don't get mad at my spelling, autocorrect doesn't cover fantasy.
    Why couldn't the Khajiit go to the party? She had to be Elsweyr.
  • TheShadowScout
    TheShadowScout
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    I expect player apartments and guildhalls will come, in time. Maybe next year. There are tons of things I'd want more in ESO then a room for my characters to call their own...
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