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Thoughts on stamina?

TheElementalPlatypus
Ever since 1.6 I have seen a drastic amount of people go stamina. One class has seen a BIG change - night blade.
More and more people are starting to find the 3k regen 3k weapon damage, wearing nirn having 30k spell resist, and having incredible sustain.

I'm sure a few pointed this out before 1.6 and after but I thought it was time to say it again. Currently playing a sorc, it's great now but will it be on par in a few months?

Magic builds are losing a favored battle in the champion system. In a few months when a majority of players start to get some of the larger passive and have 300 or so champ points, magic is going to feel terrible. There are SO many counters to magic damage, reduce elemental, add spell resist, reduce magic damage, imagine someone with 100 into each of those.

As a magic build we get large shields/self heals/class skills/different playstyle.
As a stamina build in the current state let alone later you have infinite roll dodge/massive burst/massive tankiness

There is very little reason to go magic unless you are a sorc, as we can pull good burst but tankiness as well with our shields
Templar you might want to heal, ok one reason there
Night blade and DK? Any reason?
As a nightblade conceal barely hits for 5000 with a sustainable build, not building for PURE damage. Or.... You can go stamina, be tanky, survivable, AND have insane burst? Still not seeing the point of magic
Dk magic builds.... must I even need to say why no to go magic?

So this is a question to others, what happens when people have 300 CP? No more magic builds because damage will suck? Not saying it's the end, but the path it's on it seems 90% of pvp will be stamina, which sounds like 1.5.... Just reversed whereas most were magic.

  • ThatRedguardGuy
    The main problem with magic builds at the moment is that everyone is wearing nirnhoned. It's currently way too strong at the moment, giving stamina builds a huge advantage. Once this gets fixed then things will be more balanced.
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