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Why is jumping into a keep or over a keep's wall a thing?

RivenEsq
RivenEsq
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Seriously. I don't care if it is with Ferocious Leap, Chain pulls, a horse, Ball of Lightning, or anything else.

Why on earth are people able to jump into a keep? What part of circumventing the game mechanics that walls need to be taken down in order to get inside of a keep that an enemy holds isn't clear?

What's worse is that there are players who actively think this is okay simply because the playing field is "even" since we can do it too.

So, what do you say, forum warriors? Is jumping on or getting pulled onto an opposing keep's walls without breaking down the wall first an exploit?

I say yes. The fact that this is clearly an unintended abuse of game mechanics or skills and that ZOS allows it to continue as though it is just fine is ridiculous.

Just because you haven't the faintest clue how to fix this issue doesn't mean that players should be allowed to abuse it.
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  • Etaniel
    Etaniel
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    I don't think it's an exploit. I think a spell that pulls you somewhere should pull you when you're in range, no matter where you are. What is an exploit though is people helping other factions getting into the keeps to take them .
    If you purposefully stand on the edge so that enemies can get in to take the keep without sieging, then yes it's an exploit. Otherwise i really don't see the problem.
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  • Cody
    Cody
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    reasons
  • christopher.wieser.cwb16_ESO
    Etaniel wrote: »
    I don't think it's an exploit. I think a spell that pulls you somewhere should pull you when you're in range, no matter where you are. What is an exploit though is people helping other factions getting into the keeps to take them .
    If you purposefully stand on the edge so that enemies can get in to take the keep without sieging, then yes it's an exploit. Otherwise i really don't see the problem.

    This and just this, being able to leap/chain/port (not through doors, this is some kind of exploit; but over abysses) into a keep adds some flavour to the sieging scenario imo!
  • vortexman11
    vortexman11
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    I have wings, I will fly.

    But seriously, there are only certain spots now where players can leap from, just don't stand there...its pretty much a death sentence for whoever leaps anyways. The only leap I'd consider unintended was ferocious leap because the skill was bugged to have no cap on its vertical reach so you could jump ANYWHERE with it as long as people were at the edge and you stood below them, this has since been fixed to where only Take Flight lets you leap into keeps, and unless they want to completely redesign every keep, I doubt this will ever change.

    The only thing that will stop me from leaping is if @ZOS_BrianWheeler came here right now and said it was an exploit, I've been wanting this cleared up for a while now.
    Edited by vortexman11 on April 16, 2015 12:30PM
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  • Jaxsun
    Jaxsun
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    Cuz ZOS
  • ToRelax
    ToRelax
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    Blobsky wrote: »
    Hey everyone. We just want to point out that the use of Teleport Strike to enter the enemy keep shown in this video (that is, using it on an enemy as they enter a keep, so that the caster ends up on the inside of the keep with the enemy) is a bug. We are in the process of investigating a solution.

    Ah, it is not like leap then? I assumed that being a 'teleport' it would be useable. Is it fair to use it until patch? Or just avoid doing it from now?
    Since this is not intended functionality, continued use of this would be considered an exploit, so please refrain from doing so. Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit. Thanks for checking!

    Does that clear it up then?
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  • Samadhi
    Samadhi
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    Want to see the grappling hooks Brian mentioned put into game so everyone can scale walls.
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  • vortexman11
    vortexman11
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    ToRelax wrote: »
    Blobsky wrote: »
    Hey everyone. We just want to point out that the use of Teleport Strike to enter the enemy keep shown in this video (that is, using it on an enemy as they enter a keep, so that the caster ends up on the inside of the keep with the enemy) is a bug. We are in the process of investigating a solution.

    Ah, it is not like leap then? I assumed that being a 'teleport' it would be useable. Is it fair to use it until patch? Or just avoid doing it from now?
    Since this is not intended functionality, continued use of this would be considered an exploit, so please refrain from doing so. Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit. Thanks for checking!

    Does that clear it up then?

    Nope, I need specifics, leaping into the inner keep, the outer keep, number of walls required to be down. Do I need to break down the outer wall wall before being allowed to leap onto the outer wall? Am I allowed to leap into the inner keep after entering the outer keep? So many questions.
    Edited by vortexman11 on April 16, 2015 1:07PM
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  • Rook_Master
    Rook_Master
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    Getting into a keep before the walls are down is an exploit. Full Stop.
  • Rylana
    Rylana
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    Getting into a keep before the walls are down is an exploit. Full Stop.

    I do not agree. If a player is careless enough to give a DK(NB) clear line of sight to leap(Ambush) to them, that is on the player not the DK(NB).

    The onus is on the defender in this circumstance to take care of his positioning, the DK(NB) is innocent as he just was given an option to use his ultimate. (or the nightblade his class skill

    Essentially to anyone complaining about people gaining access to restricted locations via skill useage, learn to play and stop standing where one can use you as a target.
    Edited by Rylana on April 16, 2015 2:16PM
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  • Oughash
    Oughash
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    Rylana wrote: »
    Getting into a keep before the walls are down is an exploit. Full Stop.

    I do not agree. If a player is careless enough to give a DK(NB) clear line of sight to leap(Ambush) to them, that is on the player not the DK(NB).

    The onus is on the defender in this circumstance to take care of his positioning, the DK(NB) is innocent as he just was given an option to use his ultimate. (or the nightblade his class skill

    Essentially to anyone complaining about people gaining access to restricted locations via skill useage, learn to play and stop standing where one can use you as a target.

    Agreed here.

    I think Cyrodiil would be much improved by introduction of mechanics which enable keep access w/o siege, e.g. ladders, siege towers, &c. New skills in the Alliance War tree would be excellent, too.
  • Ifthir_ESO
    Ifthir_ESO
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    jesus I wish some of you kids would get some integrity

    bunch of spoiled entitled ends justify the means kids these days
  • Sphinx2318
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    @ZoS please allow DK's to Dragon Leap up into keeps once again. I was the only thing that made our class fun. And if a guy is bad @ss enough to survive inside a keep full of enemies then more power to him.
  • Oughash
    Oughash
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    Sphinx2318 wrote: »
    @ZoS please allow DK's to Dragon Leap up into keeps once again. I was the only thing that made our class fun. And if a guy is bad @ss enough to survive inside a keep full of enemies then more power to him.

    I actually want them to delete chains and make DK leap the class gap closer. Nerf its dmg and knockback appropriately (e.g. single target). I mean, DKs already have wings to reflect. Why not use the wings to fly? Plus it would be bad*ss.
    Edited by Oughash on April 16, 2015 4:34PM
  • Panda244
    Panda244
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    Ishammael wrote: »
    Sphinx2318 wrote: »
    @ZoS please allow DK's to Dragon Leap up into keeps once again. I was the only thing that made our class fun. And if a guy is bad @ss enough to survive inside a keep full of enemies then more power to him.

    I actually want them to delete chains and make DK leap the class gap closer. Nerf its dmg and knockback appropriately (e.g. single target). I mean, DKs already have wings to reflect. Why not use the wings to fly? Plus it would be bad*ss.

    YES YES YES YES AND MORE YES!
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  • ToRelax
    ToRelax
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    I don't understand you people - I would really like if you'd be able to get into a keep on such a way (as long as it's not via a willing player on the opposing faction letting you in) but it's not intended and considered an exploit. Don't do it, period.
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  • FireCowCommando
    FireCowCommando
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    Simple answer: they tried preventing it from being a thing, they didnt succeed.
  • Panda244
    Panda244
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    ToRelax wrote: »
    I don't understand you people - I would really like if you'd be able to get into a keep on such a way (as long as it's not via a willing player on the opposing faction letting you in) but it's not intended and considered an exploit. Don't do it, period.

    Because A,

    It looks badass


    Because B,

    You can help your group/faction immensely by stopping anti-siege
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  • Sphinx2318
    Sphinx2318
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    the bottom line is that DK's need to be able to leap up into keeps again. we all lived with it for a year with nobody having a heart attack. we can all live with it again.

    @Panda244 i 100% agree that allowing DK's to leap up onto walls would prove a good thing for the anti-siege game, as now more than ever....siege plays a massive role in pvp.
  • Aminals
    Aminals
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    RivenVII wrote: »
    Seriously. I don't care if it is with Ferocious Leap, Chain pulls, a horse, Ball of Lightning, or anything else.

    Why on earth are people able to jump into a keep? What part of circumventing the game mechanics that walls need to be taken down in order to get inside of a keep that an enemy holds isn't clear?

    What's worse is that there are players who actively think this is okay simply because the playing field is "even" since we can do it too.

    So, what do you say, forum warriors? Is jumping on or getting pulled onto an opposing keep's walls without breaking down the wall first an exploit?

    I say yes. The fact that this is clearly an unintended abuse of game mechanics or skills and that ZOS allows it to continue as though it is just fine is ridiculous.

    Just because you haven't the faintest clue how to fix this issue doesn't mean that players should be allowed to abuse it.
    I really don't know the ins and out of this as I main a templar the least abusable class. But my opinion is that an ability like dragon leap allowing early access to a keep is fine, balanced (you need a target) and working as intended. There should be more abilities like a nightblade ninja wall scale. However any time a player phases through a wall etc they are exploiting. Similar to the hard to reach terrain issue, if it's going to be part of the game then they should write it in and balance it, everything else is in essence cheating.
    Apollos
  • IxSTALKERxI
    IxSTALKERxI
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    No one should be able to get into an objective by climbing the y axis (going straight up) whether it be dragon leap or chains. No one should be able to ambush through a door to get inside.

    However, leaping or teleporting to a target that is at the same height to you on the y axis should be allowed like it currently is. It's a really cool touch to be able to leap from the outer of the keep to the inner. You do so at your own risk as you have no allies up there to help you and it adds more flavour to keep defences.
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  • Gizit
    Gizit
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    OP i am surprised you are not a DC player. This seems like their type of complaint. (cries)
    I think dragon leaping onto a keep is bad ass, plus it adds a different dynamic to the game.

    i think they should implement a rule called

    "stop trying to change the game because it seems unfair your class cant do it." .

    think how niffty it would be if night blades could cast their shadow clone onto the walls - then teleport to it.

    this would mean the people just running back and forth because all the counter siege spots are taken,can fight something. actually defend a siege line while defending their keeps.

    *edit- i started to say something disrespectful but i dont want to be that guy.
    Edited by Gizit on April 17, 2015 12:46AM
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  • Pancake-Tragedy
    Pancake-Tragedy
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    Gizit wrote: »
    I think dragon leaping onto a keep is bad ass, plus it adds a different dynamic to the game.

    I agree with this. It makes for unique ways to deal with keep sieges/defense and forces players on the walls, especially snipers, to pay attention to their surroundings. Besides, if the DK dies in his attempt then he is out of the fight until he runs back.

    Making players think about their decisions/positioning is a good thing.

    Gizit wrote: »
    think how niffty it would be if night blades could cast their shadow clone onto the walls - then teleport to it.

    NBs can actually do this right now. I cast shadow image on a wall, drop down to wreck face, then run back in range of my shade and teleport back into the keep. It's great fun.

    Pancake Tragedy - Sorcerer
  • Gizit
    Gizit
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    o.0 i didnt even think of that thanks pancake
    I meant for the attacking NB's not just the defending ones.
    I do the things! for the team, score points! win the day by *** the stuff! HELL yeah!
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