thomas.k.grayb14_ESO wrote: »Weighing in on the group xp. There is a 10% bonus is in a group of two and only two. Adding a third person drops the xp to unreasonably low levels and it further diminishes per person added. This is easily tested and confirmed in game in less than 5 minutes.
My myth addition: Templars are the only class that can heal.
thomas.k.grayb14_ESO wrote: »
My myth addition: Templars are the only class that can heal.
Parrotbrain wrote: »Myth or not: Do bloodfiends only spawn during the new moon and werewolves during the full moon? My personal experience contradicts this. Was it ever like this? Some people claim that spawns syncs were broken after the first patch the week after early access, but I can't confirm it myself as I was still a lowbie at this stage (took me about a month and a half to get to v1 from early access)
starkerealm wrote: »Parrotbrain wrote: »Myth or not: Do bloodfiends only spawn during the new moon and werewolves during the full moon? My personal experience contradicts this. Was it ever like this? Some people claim that spawns syncs were broken after the first patch the week after early access, but I can't confirm it myself as I was still a lowbie at this stage (took me about a month and a half to get to v1 from early access)
It's not "only." They can spawn at other times too. I think this was a response to the early camping parties that were trying to artificially control the bite market, but it could just be a bug.
nimander99 wrote: »My myth addition...
New content every 4 to 6 weeks (Bug fixes and quality of life do not count imo, although appreciated)
derpsticks wrote: »Where the "super bonk" is still in the game. Its apparently left in as an easter egg but I haven't heard of anyone finding it. They mentioned this on eso live when they talked to the sound guy.
derpsticks wrote: »It is supposed to be in the wailing prison if I remember correctly.
Myth. It's random nighttime.Parrotbrain wrote: »Myth or not: Do bloodfiends only spawn during the new moon
RDMyers65b14_ESO wrote: »Here's one:
Leave all four pins until the last one is open will increase the chance of a general spawning at the dark anchors.
The Devs have time and time disputed this but there are still people who swear by it.
RDMyers65b14_ESO wrote: »Here's one:
Leave all four pins until the last one is open will increase the chance of a general spawning at the dark anchors.
The Devs have time and time disputed this but there are still people who swear by it.
I had already mentioned that one in the opening post, and I think it's too much RNG to really figure out. You would need a HUGE sample.
Group XP Bonus
It was talked about by ZOS in beta, but really hasn't been discussed since. It appears that it is a 10% XP bonus while 2 (possibly more?) are grouped together and within a certain range. (People seemed to have tested this at some point and it seems to be true, but details can be cloudy)
thomas.k.grayb14_ESO wrote: »Weighing in on the group xp. There is a 10% bonus is in a group of two and only two. Adding a third person drops the xp to unreasonably low levels and it further diminishes per person added. This is easily tested and confirmed in game in less than 5 minutes.
My myth addition: Templars are the only class that can heal.
Here's one! Early on ZOS mentioned playing "smart", i.e. dodge-rolling, blocking at appropriate times would earn more xp!
derpsticks wrote: »Where the "super bonk" is still in the game. Its apparently left in as an easter egg but I haven't heard of anyone finding it. They mentioned this on eso live when they talked to the sound guy.
heres one im still fighting to prove wrong..
magicka Templar cant dps
so many laughs in groups when I say im a dps... till I post it
heres one im still fighting to prove wrong..
magicka Templar cant dps
so many laughs in groups when I say im a dps... till I post it
starkerealm wrote: »Parrotbrain wrote: »Myth or not: Do bloodfiends only spawn during the new moon and werewolves during the full moon? My personal experience contradicts this. Was it ever like this? Some people claim that spawns syncs were broken after the first patch the week after early access, but I can't confirm it myself as I was still a lowbie at this stage (took me about a month and a half to get to v1 from early access)
It's not "only." They can spawn at other times too. I think this was a response to the early camping parties that were trying to artificially control the bite market, but it could just be a bug.
Early camping parties? I haven't found a bloodfiend or werewolf in 2 weeks. Seems like people are back to killing spawns to get a freaking hour's worth of gold for a bite, once a week.
Bite often, bite for free!
thomas.k.grayb14_ESO wrote: »Weighing in on the group xp. There is a 10% bonus is in a group of two and only two. Adding a third person drops the xp to unreasonably low levels and it further diminishes per person added. This is easily tested and confirmed in game in less than 5 minutes.
My myth addition: Templars are the only class that can heal.
Does adding the third person lower the extra group xp, or lower your base xp? (As is, you would earn more alone). If it's the prior, technically the group bonus still exists.. just isn't any good
Ooh good one, but I bet we will have a few people coming in to say their a nightblade/sorc healer Heck, I even saw a dragonknight healing through Vet Spindle (streaming) the other night! Although can someone BEAT a Templars heals? That would be interesting
Here's one! Early on ZOS mentioned playing "smart", i.e. dodge-rolling, blocking at appropriate times would earn more xp!
heres one im still fighting to prove wrong..
magicka Templar cant dps
so many laughs in groups when I say im a dps... till I post it
jopeymonster wrote: »No - it's already been debunked. It is still a valid strategy, but for other reasons. If soloing a dolmen, or if in a group and tackling a high level dolmen, you can slow the spawns by leaving the pinions up. If all 4 pinions are lit, there won't be a spawn until one of them is closed. You can camp just 1 pinion and keep closing it while limiting spawns as you see fit. Then when the main spawns stop dropping, close all pinions and proceed to pwn (or be pwned) by boss.
So what the 'busted list so far?
- 10% Bonus exp when grouped with just 2 player (this 10% is lost when 3 or more are grouped)
TRUE- General spawning at the dark anchors, high is fully cleared with 4 pins up before triggering them
UNKNOWN, as the posts about this being false by the devs was before the dolmen changes of patch 1.6- Vampire and Werewolf 'bite' spawns are based on the moon cycle
FALSE, they are timed but not linked with the moon cycles, just the server uptime- Exp and Loot in groups is based on
-Doing a min of 8% of the bosses health in damage or
-Doing a min of 25% healing of the bosses health in heals
-Doing X finesse moves as the tank (dodge etc)
UNKNOWN, there was a few posts of the devs about this but no clear testing.
heres one im still fighting to prove wrong..
magicka Templar cant dps
so many laughs in groups when I say im a dps... till I post it
Me and you should go put on a demonstration then. I have run with some people that can't believe how fast the mobs drop before my Templar. She is all magic too. I can kill mobs faster with her than with any of the other 3 classes.
jopeymonster wrote: »No - it's already been debunked. It is still a valid strategy, but for other reasons. If soloing a dolmen, or if in a group and tackling a high level dolmen, you can slow the spawns by leaving the pinions up. If all 4 pinions are lit, there won't be a spawn until one of them is closed. You can camp just 1 pinion and keep closing it while limiting spawns as you see fit. Then when the main spawns stop dropping, close all pinions and proceed to pwn (or be pwned) by boss.
I don't know about that.I tend to leave the pinions up for no other reason than I would rather fight mobs than close pinions and the spawns come as fast or as slow as they do. There is also like, what, 4 waves of mobs at a dolmen (lately I have been doing most of them solo or with one or two others so that could be one reason why there are less mobs) and once mob waves are done, they are done. Early on the game would keep throwing enemies at you until the Pinions were closed, but that is not the case anymore.
@jopeymonster Thank you so much for your insight! Do you possibly have a link to the research done to debunk the pinion myth? I always thought it was a myth, so it's not that I don't believe you, but kind of my point of this thread is to find solid evidence rather there hearsay.
It sounds like you have found the easter egg in the wailing prison and I'm excited you did not say how to find it! I think this will be the first one I will tackle!
What are the requirements to obtain the Mara XP bonus? For example, just wearing the rings or wearing the rings and being grouped or being grouped and within proximity to each other or both online and in proximity to each other etc. Does it stack with the 2-group bonus or cancel it out.
OR maybe I just wanted to watch you go on a wild goose chase on your Twitch channel?