Maintenance for the week of June 23:
• PC/Mac: No maintenance – June 23
• PC/Mac: NA and EU megaservers for maintenance – June 25, 12:00AM EDT (4:00 UTC) - 6:00PM EDT (22:00 UTC)
We are currently investigating issues some players are having on the European console megaservers. We will update as new information becomes available.
A truly community driven trade, crafting and endgame system that all rely on eachother.
I was looking at a few MMO's I used to play and the best ones where the ones that had people relying on eachother without one getting the upper hand on the other.
Crafters and end game players need to be on equal footing.
All armour and weapons are destroyed when they hit 0% and all the best armour and weapons are made by crafters, apart from the odd drop that will be legendary but still suffers from being destroyed when it hits 0%.
Apart from basic materials all crafting materials can only be obtained from mobs. The harder the mob the better the crafting materials they drop. Progression through end game dungeons would be the same bosses drop mats that you would have to find a crafter to craft you your new armour to progress further through end game.
Guilds would be in the best possession to progress by working together. The lone wolves can still lone wolf it because they can still loot and kill mobs to.
What do you think?