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Decrease Dark Flare cast time to 0.5 seconds or give it a chance to proc

BugCollector
BugCollector
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Pretty much what it says in the title. Templar Casters need some love, they are waaaaaay behind Stamina Templars.
May knowledge guide you to enlightenment
  • BugCollector
    BugCollector
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    Pretty much the entire Dawn's Wrath tree (caster tree as I call it) could use some work, with the exception of Radiant Destruction.
    May knowledge guide you to enlightenment
  • Panda244
    Panda244
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    Idk man, even with the cast time, it hits pretty hard and the debuff is nice. Combine it with eclipse and you can screw over a lot of people.
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  • ElSlayer
    ElSlayer
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    Radiant Destruction is the first thing that could use some work.
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  • Cyhawk
    Cyhawk
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    Well, fixing the cast time to what the tooltip actually says would be a big step to fixing the skill. It currently has its old time (1.6s) from 1.4.

    Also caster Templars aren't bad. I'm seeing 14k~ dps on boss fights with pure single target DPS and thats with Crushing Shock over Force Pulse as my primary spam ability. Also being 100% ranged is a bonus right now.
    Edited by Cyhawk on April 13, 2015 12:55PM
  • BugCollector
    BugCollector
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    Cyhawk wrote: »
    Well, fixing the cast time to what the tooltip actually says would be a big step to fixing the skill. It currently has its old time (1.6s) from 1.4.

    Wow, I didn't know that! But even a cast time of 1.1 seconds is too long. Cast time of 0.5 seconds would be perfect, or if that doesn't work out, a proc chance just like Crystal Fragments is an alternative.
    May knowledge guide you to enlightenment
  • Cyhawk
    Cyhawk
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    Cyhawk wrote: »
    Well, fixing the cast time to what the tooltip actually says would be a big step to fixing the skill. It currently has its old time (1.6s) from 1.4.

    Wow, I didn't know that! But even a cast time of 1.1 seconds is too long. Cast time of 0.5 seconds would be perfect, or if that doesn't work out, a proc chance just like Crystal Fragments is an alternative.

    a 1.1s cast time would be fine. A quick build I theorycrafted (and failed during testing because of the cast timer) put a Dark Flare templar DPS build @ 16k DPS on paper, which means after I optimized it I might of been able to squeeze another 2k out of it. With some revelations I've figured out recently I may even be able to push it up higher. Just fixing the casting time on it, Crystal Frags, Uppercut and Snipe would resolve many issues.

    Also a .5s casting time would be faster than Instant spells, they clock in at aprox 800ms.
    Edited by Cyhawk on April 13, 2015 12:59PM
  • BugCollector
    BugCollector
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    Cyhawk wrote: »
    Cyhawk wrote: »
    Well, fixing the cast time to what the tooltip actually says would be a big step to fixing the skill. It currently has its old time (1.6s) from 1.4.

    Wow, I didn't know that! But even a cast time of 1.1 seconds is too long. Cast time of 0.5 seconds would be perfect, or if that doesn't work out, a proc chance just like Crystal Fragments is an alternative.

    a 1.1s cast time would be fine. A quick build I theorycrafted (and failed during testing because of the cast timer) put a Dark Flare templar DPS build @ 16k DPS on paper, which means after I optimized it I might of been able to squeeze another 2k out of it. With some revelations I've figured out recently I may even be able to push it up higher. Just fixing the casting time on it, Crystal Frags, Uppercut and Snipe would resolve many issues.

    Also a .5s casting time would be faster than Instant spells, they clock in at aprox 800ms.

    A Magicka Templar build with a dps of 16k? I don't believe it. Also, a 0.5 second cast time, how would it be faster than instant spells? Dark Flare is also an extremely slow projectile.
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  • bellanca6561n
    bellanca6561n
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    Panda244 wrote: »
    Idk man, even with the cast time, it hits pretty hard and the debuff is nice. Combine it with eclipse and you can screw over a lot of people.

    Eclipse does such odd things when I use it. It puts my skill bar to sleep...sometimes. I'd never use it, of course, if it always did that. And it doesn't do that often. Extremely memorable, though, when it happens.

    But I've never had the problem with Toppling Charge that so many people have. Not once. Use it all the time too.

    That's one compelling reason to go to console....you know what your customers' hardware is.

  • Kas
    Kas
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    Pretty much the entire Dawn's Wrath tree (caster tree as I call it) could use some work, with the exception of Radiant Destruction.

    vbane is fine as well (albeit terribly slow projectile).

    eclipse needs bugfixing - right now it's just a skill that's broken to the extend of being unusable.
    potl/purL would be great if we had much bigger skill bars but as-is isn't really useful.

    and while we're at it: the ritual heal is still utter crap. 2sec interruptable cast time for a small-range heal doesn't get any better by increasing the heal value. it'll jsut overheal more.
    Right now that is is intended to do one of two things:
    1) overheal a lot
    2) heal people at 10% life (as interruptable cast-time small-range skill)

    neither makes sense
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  • Curragraigue
    Curragraigue
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    Cyhawk wrote: »
    Cyhawk wrote: »
    Well, fixing the cast time to what the tooltip actually says would be a big step to fixing the skill. It currently has its old time (1.6s) from 1.4.

    Wow, I didn't know that! But even a cast time of 1.1 seconds is too long. Cast time of 0.5 seconds would be perfect, or if that doesn't work out, a proc chance just like Crystal Fragments is an alternative.

    a 1.1s cast time would be fine. A quick build I theorycrafted (and failed during testing because of the cast timer) put a Dark Flare templar DPS build @ 16k DPS on paper, which means after I optimized it I might of been able to squeeze another 2k out of it. With some revelations I've figured out recently I may even be able to push it up higher. Just fixing the casting time on it, Crystal Frags, Uppercut and Snipe would resolve many issues.

    Also a .5s casting time would be faster than Instant spells, they clock in at aprox 800ms.

    A Magicka Templar build with a dps of 16k? I don't believe it. Also, a 0.5 second cast time, how would it be faster than instant spells? Dark Flare is also an extremely slow projectile.

    There is an animation cast time the other poster is giving you the average animation cast time for an instant skill and noting that it is longer than the cast time you have proposed. Haven't clocked the cast time on any skills myself just clarifying the point the other poster was making :)
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  • Alcast
    Alcast
    Class Representative
    Pretty much what it says in the title. Templar Casters need some love, they are waaaaaay behind Stamina Templars.

    All classes are behind stam Templars ;)
    Magicka Templars do actually decent dps and can compete with other classes. Though Puncturing sweeps>Dark flare>Force Pulse

    Though you are right, passives of Dawns Wrath abilities are just a freaking joke compared to other classes!

    I am talking PvE.
    Edited by Alcast on April 13, 2015 1:43PM
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  • Cyhawk
    Cyhawk
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    A Magicka Templar build with a dps of 16k? I don't believe it. Also, a 0.5 second cast time, how would it be faster than instant spells? Dark Flare is also an extremely slow projectile.

    Slow projectile: Doesn't matter how slow the projectile is, all that matters is how fast you can cast it. They'll all hit eventually.


    Assuming a tooltip of 12,000 damage, 50% crit.

    * Base DPS: 10,090
    * Crit bonus: *1.25 = 12,612.5
    * Empowered Bonus: *1.20 = 15,135
    * Combat Prayer Bonus: *1.08 = 16,345.8

    This doesn't include any other bonuses from Ultimates, Major + Minor Sorcery, other class group cast bonuses, Undaunted Set bonuses, Undaunted passives that don't add to tooltip damage, etc. Lets not forget execution phase which can be as high as 40k DPS for a short period of time and is difficult to calculate via spreadsheet.

    So yes, 16k is well within the realms of possibility if Dark Flare was fixed, theres even some other things you can toss in rotation to increase your DPS even further instead of just spamming Dark Flare.

    After i figured out Dark Flare was broken, I began working on another DPS build for Templars and hit 14k DPS on average WITH Crushing shock. Using Dark Flare i'd be able to boost it up even further.

    Heres an example post-Dark Flare.
    biH23aV.png

    Now imagine what I can do if I can use a better Spam spell than Crushing Shock? Still don't believe a Templar can hit 16k if everything worked right? Hell I haven't even finished optimizing this build yet.
    Edited by Cyhawk on April 13, 2015 1:37PM
  • BugCollector
    BugCollector
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    Alcast wrote: »
    Pretty much what it says in the title. Templar Casters need some love, they are waaaaaay behind Stamina Templars.

    All classes are far behind stam Templars ;)
    Magicka Templars do actually decent dps and can compete with other classes. Though Puncturing sweeps>Dark flare>Force Pulse

    I am talking PvE.

    But my thread is about Templar CASTERS. Meaning, firing projectiles. No Puncturing Sweep or any of that ***.
    May knowledge guide you to enlightenment
  • Alcast
    Alcast
    Class Representative
    Alcast wrote: »
    Pretty much what it says in the title. Templar Casters need some love, they are waaaaaay behind Stamina Templars.

    All classes are far behind stam Templars ;)
    Magicka Templars do actually decent dps and can compete with other classes. Though Puncturing sweeps>Dark flare>Force Pulse

    I am talking PvE.

    But my thread is about Templar CASTERS. Meaning, firing projectiles. No Puncturing Sweep or any of that ***.

    Puncturing sweep is also magicka based, though melee. THough i would like to see more temps using dark flare, however, atm casttime buggy and as i said, passives suck so hard of dawns wrath...
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  • BugCollector
    BugCollector
    ✭✭✭✭
    Alcast wrote: »
    Alcast wrote: »
    Pretty much what it says in the title. Templar Casters need some love, they are waaaaaay behind Stamina Templars.

    All classes are far behind stam Templars ;)
    Magicka Templars do actually decent dps and can compete with other classes. Though Puncturing sweeps>Dark flare>Force Pulse

    I am talking PvE.

    But my thread is about Templar CASTERS. Meaning, firing projectiles. No Puncturing Sweep or any of that ***.

    Puncturing sweep is also magicka based, though melee. THough i would like to see more temps using dark flare, however, atm casttime buggy and as i said, passives suck so hard of dawns wrath...

    Yes, I would like to be able to play a ranged magicka play style that can compete with Sorcerers, but atm I can't, unless I'm facing a noob who doesn't know what Eclipse does.
    May knowledge guide you to enlightenment
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