Gandrhulf_Harbard wrote: »deepseamk20b14_ESO wrote: »One can easily relate a global AH to real life economy. Biggest example is "mom and pop shops" being driven out of business by "one stop shop" companies like wal mart. What is left after the mom and pop shops are gone are monopolies and horrid employment options. There is no more competition in prices. Global AH would ruin this game.
Except you have it backwards.
An AH would enable every player to be a Mom & Pop Shop.
The Guild Traders are variations on a theme of Walmart.
What this shows is that many of the people opposed to an AH actually have no understanding of the basics of economics at all.
All The Best
Uhm... Diablo 3. Having a global AH was such a disaster that they had to remove it. How many other times have you heard of Blizzard removing a major feature from their games after release?
Every other game out there with an auction house as well as the real world economy proves your post wrong.
Gandrhulf_Harbard wrote: »Not to mention that people ONLY want a Global AH when the choice is Global AH or current system.
Most people either want a much improved, easier to access, Guild Trader system or a Faction based AH system.
Gandrhulf_Harbard wrote: »Not to mention that people ONLY want a Global AH when the choice is Global AH or current system.
Most people either want a much improved, easier to access, Guild Trader system or a Faction based AH system.
This.
Defenders of the present system keep trying to argue as if the only other option being proposed is a global auction house, but they structure their topic titles and polls to apply bias in that direction, doubtless because they know that option has always been rejected by ZOS.
However, once you read the detailed comments from critics of the present system you see that they don't want any auction house to be global and most don't even want an auction house at all they simply want to modify the present guild kiosk system so people who aren't in guilds can list items albeit at an increased listing cost, and so people can search for and buy items without having to travel around for the few kiosks they are able to access due to level and alliance restrictions.
The idea of a global auction house is a red herring, and the sooner we can forget it and talk about ways of improving the present system (as wanted by the majority of the present system's defenders in a recent poll quite apart from those who don't like the present system) the sooner we can open up the trading system to everyone and the sooner guilds can make more money.
Gandrhulf_Harbard wrote: »NewBlacksmurf wrote: »The Global AH is Walmart.
So wrong as to beggar belief.
A global AH allows EVERY SINGLE player to buy and sell on their own terms, with no restrictions, no controls, nothing.
It is the very definition of a Free Market.
The Guild Traders are the Walmart-esque monopolies; to trade through them you have to do so ON THEIR TERMS, the very antithesis of a Free Market.NewBlacksmurf wrote: »Sorry but your arguments make a great reason why we don't need a global AH.
You only think that because (as your comments show) you do not understand the argument I made, even at its most basic level.
All The Best
Gandrhulf_Harbard wrote: »Oh and think about this.
When E-Bay launched how many of us snapped up those bargain Porsches that were suddenly costing just $10 a pop because the market crashed?
What, none of you?
Why?
Oh, because it didn't happen.
'Nuff said!
All The Best
AH works on other games because only 1000-2000 people on a server. ALL OF EU is on 1 server and all of USA/Australia/other is on the other server. That is hell of a lot more than 1000-2000.
Too many for functioning AH (which is basically a large guild trader).
Hasn't this already been settled? ZOS said in Friday's ESO Live that they are not giving people and auction house, thank the gods.
Do people start these AH threads now just to have somebody to talk to?
pugyourself wrote: »The above quote shows zero understanding of economics. The appropriate analogy would be every player competing for shelf space at WalMart (requiring the lowest prices to be seen) and WalMart consistently driving down the prices to serve the consumers who are demanding this.
A global auction house would have an initial small benefit to a few people who could manage to sell some raw mats for slightly over NPC vendor rates.
However, due to the unprofitability of selling here, you will see large groups or wealthy individuals hording resources until they can set profitable prices for their items. Capital will concentrate among a small number of groups and wealthy individuals who will control that auction house economy. You will see a massive percentage of the population flat broke with crappy gear (unless they've crafted or won it themselves).
Before you criticize others' grasp of economics, you should know something about it yourself.
Hasn't this already been settled? ZOS said in Friday's ESO Live that they are not giving people and auction house, thank the gods.
Do people start these AH threads now just to have somebody to talk to?
Since when has a declaration from the 'powers that be' ensure silence from the dissenters? To take from a couple of real life examples (which I don't typically like to do when comparing them to a virtual world), do you think the movement toward equal rights for the LGBT population as well as the movement to legalize marijuana would be at the state they are in the US without constant support from a significant part of the population?
And no, I'm not comparing either of those landmark movements in the US to a global AH in ESO. Just simply trying to encourage you and others to stop telling those who disagree with ESO's stance to essentially shut up and move on.
When you have an overwhelming majority of the player base who want to see at least SOME change and improvement, ranging from fixing and embellishing the current system to shifting to a global auction/commission system, it's certainly a good idea to pay attention if you're in a position to do something about it. When it comes to the 'bottom line', ESO is no different than any other MMO out there today (as opposed to back in the days of Verant's EQ, where developers could get away with 'this is the way it is, not changing, deal with it' due to a lack of competition).
I completely understand why ESO wants to stick to this core idea of guild merchants, but they really need to understand it isn't perfect and desperately needs some change. If you don't agree, that's fine...be my guest and dissent! I promise I won't suggest you be silent.
Edited for grammar.
Gandrhulf_Harbard wrote: »PS: No come-back on my E-Bay / Porsche comment?
Is that because you know I am right and you haven't got a come-back?
All The Best
Aside from my main guild, I belong to three other trade guilds. I buy and sell at fair prices and can almost always find the stuff I need. The stuff I want is a different matter, sometimes that takes a little shopping around.
Gandrhulf_Harbard wrote: »pugyourself wrote: »The above quote shows zero understanding of economics. The appropriate analogy would be every player competing for shelf space at WalMart (requiring the lowest prices to be seen) and WalMart consistently driving down the prices to serve the consumers who are demanding this.
A global auction house would have an initial small benefit to a few people who could manage to sell some raw mats for slightly over NPC vendor rates.
However, due to the unprofitability of selling here, you will see large groups or wealthy individuals hording resources until they can set profitable prices for their items. Capital will concentrate among a small number of groups and wealthy individuals who will control that auction house economy. You will see a massive percentage of the population flat broke with crappy gear (unless they've crafted or won it themselves).
Before you criticize others' grasp of economics, you should know something about it yourself.
Speaking of (wilful) misunderstanding just look at this ^ utter nonsense.
If there were an AH (Global, Faction or Zone) there would be NO PRESSURE applied to anyone because of it. The AH would be a mechanism, nothing more; it wouldn't have goals, or profit margins, or desires to corner a market. It would be JUST A TOOL which players could use to buy and sell goods.
The ONLY pressure that would apply to the prices of goods is the willingness of the buyers to pay for those goods - in real world parlance "the market would set the price".
However, there is pressure to price to some plan in the Trade Guilds. Now, not all Trade Guilds have pricing policies etc, but some do, so the market there is is being manipulation, but not with downward pressure are you suggest would happen with an AH, but with upward pressure.
And lets be honest that is what all this is about: some of the Trade Guilds don't want a more open market subject to genuine market forces because they lack the nouse to be able to make a profit in such a market and can only do so with their closed-shop cartels.
I have played numerous games with variations on an AH and never have I seen "a massive percentage flat broke with crappy gear", so unless you can support that ridiculous claim with documentary evidence of some kind I'll treat it as the quite obvious lie that it is.
I have never been flat-broke in any game and I am a notorious "impulse spender" in MMOs, and just what is wrong with people crafting their own gear - surely that is THE EXACT PURPOSE of a crafting system
PS: No come-back on my E-Bay / Porsche comment?
Is that because you know I am right and you haven't got a come-back?
All The Best
Gandrhulf_Harbard wrote: »Aside from my main guild, I belong to three other trade guilds. I buy and sell at fair prices and can almost always find the stuff I need. The stuff I want is a different matter, sometimes that takes a little shopping around.
You say the system works; but then the examples you give of your experience of it shows that it doesn't.
If it did work you'd have no need to be in multiple guilds.
You certainly wouldn't need to be in three guilds just for trading purposes.
That a single player needs to be in multiple guilds just for trade shows that the system doesn't work.
And we know why.
No centralised search ability.
Kiosks scattered across the entire game world, often in places ONLY accessible to players already at end-game.
PS: Of all the MMO systems I have played this is the very worst subsystem of any kind (even worse than LOTROs armour essences), I can't say if its fun or not, because as a solo player I am not allowed to take part.
All The Best
C0pp3rhead wrote: »The economy at ESO is a myth. Sure some players might use the trading guilds, but the majority? They don't even participate in that system as its so limiting.
Not only must you be a member of a guild to use said kiosk, no! Many guilds also charge a fee or demand consistent online times, something not everyone can / wants to fulfill.
So, a global auction house would foster free market competition...
But those guilds that want to recruit and maintain a competitive and healthy membership are awful?
Your logic here confuses me. I am not a member of a trade guild that requires a weekly fee. I do belong to a trade guild that requires me to be an active player and post a minimum number of items on the guild store. There's nothing wrong with guilds that do not have such requirements.
However:
to say that these "elitist" guilds are the bane of ESO's economy is pure silliness. If guilds weren't competitive, Craglorn would be full of guild traders with a few hundred useless items to offer and nothing else. I like going to guild traders with massive selections. You're sure to find what you need. Just because you don't log in once a week and can't scrounge together a few thousand gold to give back to your guild sounds like a personal problem to me.
Comparing the real world with a game world is completely futile. In the real world, people don't undercut heavily on porches to shift them quickly because they're eating up all of their bag space, or because they're impatient. Businesses price what they can afford to while retaining a profit. If they don't they go out of business. There are no such checks and balances in a game, where loot drops like candy, costs you nothing to obtain and poses no consequences if you give it away at rock bottom prices.
In the real world you don't find porsches in drawers and cupboards, dead skeevers don't drop porsches out of their asses and you certainly don't get awarded porsches every time you do someone a favour.
This is a megaserver, much like GW2, everything BUT the porsche would be drastically under-priced, it'd floor the value of gold and make than shiny porsche all but unattainable ever for anyone coming into the game now, because unlike everything else, the price of the porsche would just sky rocket - if it's rare enough, people will ask ridiculous amounts of money but your chances at earning decent money would've dried up with the prices of everything that isn't a porsche.
The current system in ESO works because the fragmentation keeps the crazies from dropping the value of gold too much, while simultaneously keeping rare items rare, and yet affordable if you save.
Please stop pretending you're an economic wizard who can fix ESO with a few posts. Check out the only other game to have the megaserver auction house you're fighting for and tell me that the above isn't what happened over there. (Spoiler: It is, I've played that game long enough to know that.)
All the best!