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** ESO's problem with EXP gain (in picture form) **

onlinegamer1
onlinegamer1
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They say a picture is worth a 1000 words.

ESO-Prob-with-Exp_zps4y08dmgl.png
  • RedTalon
    RedTalon
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    Well if you take the typically path to level guess that is true, Vet 14 and haven't finished cadwell's gold yet or done anything in the final current zone other then gather resources.
  • Fleshreaper
    Fleshreaper
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    Your math is a little off, now. That used to be true but with the changes, it's a little better. I have a VR4 that is in Cadwell's silver zone 2. I have only ran quests and solo delves, no public delves, no group delves, and no PvP.
  • Dre4dwolfb14_ESO
    I have the solution
    Get rid of 5 Veteran Levels.

    there you go , the entire leveling process is streamlined and less annoying.
  • MissBizz
    MissBizz
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    This is hard to actually decide... and debate.

    Personally, had I not skipped a BUNCH of quests and such in the last three zones.. good chance I could have been VR2 by the time I made it to a vet zone. Speaking of that, I did enter vets zones pretty much perfectly at VR1.. and now I have a VR8 which is 15% away from VR9.. in a VR6 zone.

    Some people underlevel.. some people overlevel.

    I guess if you are just comparing the fact that how many levels you are "supposed to" gain per zone (you know, matching to the mobs) it is a bit odd. Originally VR10 was max though, so how they dispersed silver/gold made sense.. then lower Crag came and they changed max to VR12 (essentially expecting you to gain 2 levels there) and with upper Crag came 2 more expected levels.. (VR14).
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • jluceyub17_ESO
    jluceyub17_ESO
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    I've leveled two alts through Caldwell's in the past 4 months, after completing 100% of the content in those zones they both wound up around VR11.5. Some days I killed everything between quests, some days I avoided killing stuff to save time. Got one to vr14 by doing Craglorn quests (terrible XP) and grinding (boring but efficient). I've been working the second to vr14 by running DSA once a day and running skyshards and delves in Cyrodil. I prefer the second method. DSA gives you a little over 250K xp per completion, which means you can hit vr14 by clearing all Caldwell's content and running DSA 10 times.
  • Lifsteinn
    Lifsteinn
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    My suggestion about it:

    1-47
    Reduce the XP needed to level in order to be able to keep in level with the current content only by doing:
    - Main quests (those 5 objectives from Cadwell's)
    - Fighter's Guild and Mages Guild
    - Choose: Some side quests OR Dolmens, World Bosses and Dungeons
    In this situation if you do all the content per zone you will out-level the next content, you do it if you want to, you no longer HAVE TO complete everything.

    Couldharbor
    From 47 to 50 only by completing the main quest. Side quests, world bosses, dolmens and dungeons would be optional.

    Veteran Rank
    Reduce the XP needed to level, Cadwell's Almanac will be optional, you will level from VR1 to VR14 only by doing Craglorn. That means, the XP needed to level from VR1 to VR14 would be the XP available from content in Craglorn (both upper and lower).

    Notes:
    - Even with a lot of optional content, people will still want to do them because of Skill Points (skyshards), lorebooks, achievements and story.
    - You won't NEED to do everything with all characters you have, you created a EP char then you complete EP story, you can always create an AD char and complete AD story. But you can still complete everything if you want to.

    Strong suggestions
    - Reduce the XP gained from killing NPCs
    - Increase the XP gained from objectives (only for the first time completed) and quests
    This will reduce the "grind" disadvantage.

    Edited by Lifsteinn on April 10, 2015 7:29PM
  • zeuseason
    zeuseason
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    I agree, in that, the feeling of progression is completely lost on VR levels because of so much time and effort for so little reward.
  • AlnilamE
    AlnilamE
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    They should have just called the Vet levels levels 51-150. That would solve the misunderstanding that 1 VR level is the same as 1 normal level in terms of the time it takes to gain. It is in fact the equivalent of 10 normal levels.
    The Moot Councillor
  • dietlime
    dietlime
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    They say a picture is worth a 1000 words.

    ESO-Prob-with-Exp_zps4y08dmgl.png

    I just did all of Auridon VR1 (every quest) killing every mob in my path (and many that weren't) completing every spotted dolmen and world boss, and left with %80...
  • jluceyub17_ESO
    jluceyub17_ESO
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    dietlime wrote: »
    They say a picture is worth a 1000 words.

    ESO-Prob-with-Exp_zps4y08dmgl.png

    I just did all of Auridon VR1 (every quest) killing every mob in my path (and many that weren't) completing every spotted dolmen and world boss, and left with %80...

    You must've missed some quests/dungeons then. It's not possible to do 100% of the content in that zone without gaining a Vet Rank.
  • Rune_Relic
    Rune_Relic
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    AlnilamE wrote: »
    They should have just called the Vet levels levels 51-150. That would solve the misunderstanding that 1 VR level is the same as 1 normal level in terms of the time it takes to gain. It is in fact the equivalent of 10 normal levels.

    Alas you would then have massively more powerful armour/weapons to match the levels.
    They would have been 3.8x more powerful than level50 rather than 1.56x
    Scary.
    Anything that can be exploited will be exploited
  • onlinegamer1
    onlinegamer1
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    dietlime wrote: »
    They say a picture is worth a 1000 words.

    ESO-Prob-with-Exp_zps4y08dmgl.png

    I just did all of Auridon VR1 (every quest) killing every mob in my path (and many that weren't) completing every spotted dolmen and world boss, and left with %80...

    You must've missed some quests/dungeons then. It's not possible to do 100% of the content in that zone without gaining a Vet Rank.

    False. Doing 100% of the content of VR zones does NOT grant 1 full Vet Rank.

    Proof:

    v10Sorc-CadwellsGold-completion_zpsyaaoeanr.png

    Just under 80%, as PROVEN BEYOND ALL DOUBT BY A SCREENSHOT.
  • jluceyub17_ESO
    jluceyub17_ESO
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    dietlime wrote: »
    They say a picture is worth a 1000 words.

    ESO-Prob-with-Exp_zps4y08dmgl.png

    I just did all of Auridon VR1 (every quest) killing every mob in my path (and many that weren't) completing every spotted dolmen and world boss, and left with %80...

    You must've missed some quests/dungeons then. It's not possible to do 100% of the content in that zone without gaining a Vet Rank.

    False. Doing 100% of the content of VR zones does NOT grant 1 full Vet Rank.

    Proof:

    v10Sorc-CadwellsGold-completion_zpsyaaoeanr.png

    Just under 80%, as PROVEN BEYOND ALL DOUBT BY A SCREENSHOT.

    My post specifically referred to Auridon. Not all zones have an equal amount of XP. The first full zone in each faction seems to be the largest and have the most XP.

    Edit: Also one of the objectives on the map is still black plus there's no XP bar shown, your statement in ALL CAPS is CLEARLY FALSE
    Edited by jluceyub17_ESO on April 10, 2015 9:43PM
  • Kelleton
    Kelleton
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    leveling always slows down at end game...I know you would like to have everything handed to you in an MMO but play the content or don't...its your choice.

    I wish these new breed of MMO players would go back and play EQ from level 1-50 as it was in vanilla...then they will see how much of a breeze these games are.
  • onlinegamer1
    onlinegamer1
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    dietlime wrote: »
    They say a picture is worth a 1000 words.

    ESO-Prob-with-Exp_zps4y08dmgl.png

    I just did all of Auridon VR1 (every quest) killing every mob in my path (and many that weren't) completing every spotted dolmen and world boss, and left with %80...

    You must've missed some quests/dungeons then. It's not possible to do 100% of the content in that zone without gaining a Vet Rank.

    False. Doing 100% of the content of VR zones does NOT grant 1 full Vet Rank.

    Proof:

    v10Sorc-CadwellsGold-completion_zpsyaaoeanr.png

    Just under 80%, as PROVEN BEYOND ALL DOUBT BY A SCREENSHOT.

    My post specifically referred to Auridon. Not all zones have an equal amount of XP. The first full zone in each faction seems to be the largest and have the most XP.

    Edit: Also one of the objectives on the map is still black plus there's no XP bar shown, your statement in ALL CAPS is CLEARLY FALSE

    Again, false.

    - XP is clearly shown (794k)
    - If you actually knew what you were talking about, you'd know that was the last quest in Cadwell's Gold (I took the screen 1 second before turning it in)

    So, again, my scientific evidence which I have been compiling for months is IRREFUTABLE. You CANNOT gain a full VR level per VR zone (not including the 1st since you can go do the starter island to get a jump) by ONLY doing the zone's content (normally). You have to grind (or PvP, or run dailies, etc.)
    Edited by onlinegamer1 on April 10, 2015 10:29PM
  • ThePestilent
    ThePestilent
    Soul Shriven
    Go grind and get VR1-14 in a week or so.
  • onlinegamer1
    onlinegamer1
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    From another thread:

    http://www.uesp.net/wiki/Online:Leveling

    From 1-50 (50 levels): total of 2.3 million XP
    From VR1-14 (14 levels): total of 14 million XP

    Thats: 46,000 per level (average) vs 1,000,000 per level (average)

    So over 21.7 TIMES SLOWER to level as a Vet than as a pre-vet.

    WHY ZOS?
    Edited by onlinegamer1 on April 13, 2015 5:47PM
  • Kelleton
    Kelleton
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    From another thread:

    http://www.uesp.net/wiki/Online:Leveling

    From 1-50 (50 levels): total of 2.3 million XP
    From VR1-14 (14 levels): total of 14 million XP

    Thats: 46,000 per level (average) vs 1,000,000 per level (average)

    So over 21.7 TIMES SLOWER to level as a Vet than as a pre-vet.

    WHY ZOS?

    because 1 vr1 mob is worth about 100x the experience of a level 3 mob?
  • onlinegamer1
    onlinegamer1
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    Kelleton wrote: »
    From another thread:

    http://www.uesp.net/wiki/Online:Leveling

    From 1-50 (50 levels): total of 2.3 million XP
    From VR1-14 (14 levels): total of 14 million XP

    Thats: 46,000 per level (average) vs 1,000,000 per level (average)

    So over 21.7 TIMES SLOWER to level as a Vet than as a pre-vet.

    WHY ZOS?

    because 1 vr1 mob is worth about 100x the experience of a level 3 mob?

    You're bad at math. Please go Google "average" and get back to me.
  • AlnilamE
    AlnilamE
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    That's beside the point. The point is that a quest that's marked Level 10 is not going to give you the same XP as a quest that's V1. So the XP requirement to level goes up, but so does the XP reward for killing mobs/doing quests.
    The Moot Councillor
  • Suru
    Suru
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    MissBizz wrote: »
    This is hard to actually decide... and debate.

    Personally, had I not skipped a BUNCH of quests and such in the last three zones.. good chance I could have been VR2 by the time I made it to a vet zone. Speaking of that, I did enter vets zones pretty much perfectly at VR1.. and now I have a VR8 which is 15% away from VR9.. in a VR6 zone.

    Some people underlevel.. some people overlevel.

    I guess if you are just comparing the fact that how many levels you are "supposed to" gain per zone (you know, matching to the mobs) it is a bit odd. Originally VR10 was max though, so how they dispersed silver/gold made sense.. then lower Crag came and they changed max to VR12 (essentially expecting you to gain 2 levels there) and with upper Crag came 2 more expected levels.. (VR14).

    You da best MissBizz, you are an amazing example of a player who does all content at any level via some of your streams, props :)


    Suru
  • pitkanencomplexeb17_ESO
    Inb4 "I have played since early access and am level 13, what's the rush"
  • Kalman
    Kalman
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    1 level != 1 VR
    10 levels <= 1 VR
  • Athas24
    Athas24
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    Lifsteinn wrote: »
    My suggestion about it:

    1-47
    Reduce the XP needed to level in order to be able to keep in level with the current content only by doing:
    - Main quests (those 5 objectives from Cadwell's)
    - Fighter's Guild and Mages Guild
    - Choose: Some side quests OR Dolmens, World Bosses and Dungeons
    In this situation if you do all the content per zone you will out-level the next content, you do it if you want to, you no longer HAVE TO complete everything.

    Couldharbor
    From 47 to 50 only by completing the main quest. Side quests, world bosses, dolmens and dungeons would be optional.

    Veteran Rank
    Reduce the XP needed to level, Cadwell's Almanac will be optional, you will level from VR1 to VR14 only by doing Craglorn. That means, the XP needed to level from VR1 to VR14 would be the XP available from content in Craglorn (both upper and lower).

    Notes:
    - Even with a lot of optional content, people will still want to do them because of Skill Points (skyshards), lorebooks, achievements and story.
    - You won't NEED to do everything with all characters you have, you created a EP char then you complete EP story, you can always create an AD char and complete AD story. But you can still complete everything if you want to.

    Strong suggestions
    - Reduce the XP gained from killing NPCs
    - Increase the XP gained from objectives (only for the first time completed) and quests
    This will reduce the "grind" disadvantage.

    The balance could be argued that it should simply be harder to level from 1-50 thereby forcing people to do more content and making the pacing feel evened out
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • DaveMoeDee
    DaveMoeDee
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    The fact that you level more slowly in Cadwell's Silver and Cadwell's gold is a GOOD thing. Do you want to have to swap armor after each quest hub? I had a level 19 alt last night who ended up level 21 after clearing Fungal Grotto and Banished Cells consecutively.

    I dislike that after Cadwell's Gold, it is group grind time to hit VR14, and that it can be hard to get a group patient enough for me to enjoy quests, but that is already a problem in group dungeons from the start.

    I really fail to see the problem with fundamentally changing leveling at VR1. I like the design of decreasing the gap between VR1-VR14 characters. Imagine level 51 versus level 130.
    Edited by DaveMoeDee on April 13, 2015 6:19PM
  • Dar_Zeena
    Dar_Zeena
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    If I remember correctly, I came into coldharbour with level 42! And ended up being 48 in the VR1 zone and had people telling me that it's impossible to get to the VR1 zone if you're not VR1. I ended up going back and level to VR1 just so people stopped telling me that. I only did one or two quests over there and been doing mostly dungeons and pledges recently and am short from hitting VR2.

    It only took me about a week to VR1 (I have 7 other characters that I want to enjoy the story with) without grinding just doing quests quickly. A dungeon (without doing a pledge) nets me around 3% EXP that's not much. I think i'm on 80% now? after about 2 weeks of just a couple dungeons. I enjoy grouping up and tanking the s**t out of stuff and don't really mind taking however long to reach VR14.

    My personal estimate to reach VR14 is 2 years :p
    Sophisticated Brat
    "Can you believe we have to register to enter the city?"

    VR16 - Mizuki Andariaa - DK Tank
  • Estelee
    Estelee
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    Guys they are going to be phasing out vet ranks so yeah, no worries.
    Peace to you Friends.
  • rfennell_ESO
    rfennell_ESO
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    Recently leveled a templar from sitting in Rawl at 41 to vr14.

    Vr14 with about 1/4 of bangkorai remaining. No craglorn, no cyrondil, no grinding. Just quests and killing things in the way.
  • Valymer
    Valymer
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    To hell with Craglorn, Cyrodiil questing is the way to level post-Cadwell's
  • onlinegamer1
    onlinegamer1
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    Recently leveled a templar from sitting in Rawl at 41 to vr14.

    Vr14 with about 1/4 of bangkorai remaining. No craglorn, no cyrondil, no grinding. Just quests and killing things in the way.

    Patent lie.
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