rajaniemiorama_ESO wrote: »It could also be how many particles you have set to be displayed through your settings. Resto staff particles seem to be the first to go if this is set lower.
Fleshreaper wrote: »There is also an issue with switching between bow and healing staff when you have the fighters guild expert hunter, I believe it's called, active. The glow effect of the bow stays, so it looks like you are carrying a glowing cross.
@jluceyub17_ESO Not sure, but maybe @Seanathen is experiencing the same as me. I wasn't sure if it was a funny animation or not, but maybe I'll bring up my combat log tonight and check it out.
It's like... when I'm doing a heavy attack.. I'm not. I'm not sure if I'm not actually doing the heavy attack at all, or if the animation just isn't going. You honestly have no idea if you are doing a heavy attack..
The end of your staff doesn't light up, and that string of light that shows from your staff to the mob doesn't show either, although you do still hold your staff off to the side and wave it..
@c00lmon , I have had this happen, as well. It's as it the Line of Sight is dodgy or the client is trying to fire off multiple light attacks instead of single heavy.For me when I do heavy attacks it stutters when the mobs health is low and seems to take longer to kill.
Please fix the animation for the restoration staff! It is so buggy. Everything else is so good with this game and I love the changes since update 6, but somehow the resto staff which I use 90% of the time is jacked! The targeting is off, the animation for the heavy attack doesn't work half the time. It's all aesthetic and it seems to be functioning properly, but it's hard to tell wether I am actually hitting anyone most of the time. I've used the other staffs and they all see fine since the changes made in update 6. I hope this can be fixed! It was perfect before the update!
Merlin13KAGL wrote: »@MissBizz , in my personal experience, it's not so much that the targetting is different between the two. I originally focused my expected target around the added visual effect that is exclusive to the restro staff.
I think if that part of the visual could be temporarily turned off (the sparkles and afterglow) and the channel only remained, I think you would find them identical. The effect is simply less pronounced on the lightning staff, so I subconsciously was adjusting for it less.
Neither of these may be the case for either of you, but it's the suggestion I can offer to see if it's the staff or it's the glow that's throwing you off.
Please fix the animation for the restoration staff! It is so buggy. Everything else is so good with this game and I love the changes since update 6, but somehow the resto staff which I use 90% of the time is jacked! The targeting is off, the animation for the heavy attack doesn't work half the time. It's all aesthetic and it seems to be functioning properly, but it's hard to tell wether I am actually hitting anyone most of the time. I've used the other staffs and they all see fine since the changes made in update 6. I hope this can be fixed! It was perfect before the update!
Hands down, Destro too. What, am I playing polo or focusing projectiles of raw arcane energy here?I think too that 1.5 resto staff heavy attack animation was better.
For me when I do heavy attacks it stutters when the mobs health is low and seems to take longer to kill.