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Vampire Movement Skill Would Be Cool - Bat Travel Similar to Bolt Escape.

Vaerth
Vaerth
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I would love for a bat themed "jump" like the sorcerer skill Bolt Escape. Turn into a swarm of bats and quickly jump forward. Magika based seems to be the only resource for vamp skills, so I suspect it would be just that lol. Just thought something like that would be cool, kind of like the Vampire lord skill in Skyrim :)
Pact Bloodwraith
  • Flaminir
    Flaminir
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    As long as you lose 'Mist Form' at the same time then no problem.
    Edited by Flaminir on April 9, 2015 5:07PM
    GM of the Unholy Legacy
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
    DragonKnight Xalora Flaminar (Tank) / Unholy-Dragon-Toad (Tank)
    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
    Warden: Frosti-Tute (Magicka/Healer) Boops-Many-Snoots (Stamina/Tank)
  • blackevil86
    blackevil86
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    Mist maybe?
  • LameoveR
    LameoveR
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    ...and sorcs in pvp become BOL-swarm-swarm-bol-swarm-swarm-bol, bye, guys, bol-swarm-bol-swarm...
    Edited by LameoveR on April 9, 2015 5:08PM
  • Vaerth
    Vaerth
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    Haters gonna hate lovers gonna love -
    Pact Bloodwraith
  • blackevil86
    blackevil86
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    no hate nor love, just the the fact that the mechanics are already broken as they are, so something like that is excessive, not needed and would brake the game even more. Be happy with the mist or play sorc. All my chars are vamps and really never even thought of a boost like that...
  • Merlin13KAGL
    Merlin13KAGL
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    I'd rather mystform continue to draw from my Magicka pool until I untoggle it.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Vaerth
    Vaerth
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    Simple movement for RP reasons, give it a cool down if needed. Unbalanced? No, hardly an additional aside from it being fun.

    If I liked Lightning, then yes, I would be a sorc.

    I am cool with parting with Mist
    Pact Bloodwraith
  • Vaerth
    Vaerth
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    I'd rather mystform continue to draw from my Magicka pool until I untoggle it.

    For some people mist form is trash because it stops and HoT we have going on. As a NB my heals are only HoT (strife).
    Pact Bloodwraith
  • Raash
    Raash
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    The only thing vampires really need is a wooden stake to the chest and a proper burial.
  • Merlin13KAGL
    Merlin13KAGL
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    Vaerth wrote: »
    I'd rather mystform continue to draw from my Magicka pool until I untoggle it.

    For some people mist form is trash because it stops and HoT we have going on. As a NB my heals are only HoT (strife).
    @Vaerth , yeah, I was ok with no heals incoming during, but HoT's applied prior should have remained.

    They made it worse when they killed Magicka Regen during.

    Killed it almost entirely with the new buff implementation, as now you cannot 'Sprint' while in form, so anyone with maneuvers, or Boundless Storm can keep pace. EDIT: Actually, they'll gain on you, as they are allowed to sprint.

    Other than the reduced damage and immunity, it ceased to be an escape long ago.

    Edited by Merlin13KAGL on April 10, 2015 11:57AM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Vaerth
    Vaerth
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    Vaerth wrote: »
    I'd rather mystform continue to draw from my Magicka pool until I untoggle it.

    For some people mist form is trash because it stops and HoT we have going on. As a NB my heals are only HoT (strife).
    @Vaerth , yeah, I was ok with no heals incoming during, but HoT's applied prior should have remained.

    They made it worse when they killed Magicka Regen during.

    Killed it almost entirely with the new buff implementation, as now you cannot 'Sprint' while in form, so anyone with maneuvers, or Boundless Storm can keep pace. EDIT: Actually, they'll gain on you, as they are allowed to sprint.

    Other than the reduced damage and immunity, it ceased to be an escape long ago.

    Well spoken!
    Pact Bloodwraith
  • Raash
    Raash
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    Buff silverbolts again to oneshot vampires and you basicly get a teleport movement skill wich make you travel huge distances in an instant, invisible aswell!
  • Vaerth
    Vaerth
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    Raash wrote: »
    Buff silverbolts again to oneshot vampires and you basicly get a teleport movement skill wich make you travel huge distances in an instant, invisible aswell!

    No need to come here with negative energy towards vamps, if you do not like them just dont use it.
    Pact Bloodwraith
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Vaerth wrote: »
    Raash wrote: »
    Buff silverbolts again to oneshot vampires and you basicly get a teleport movement skill wich make you travel huge distances in an instant, invisible aswell!

    No need to come here with negative energy towards vamps, if you do not like them just dont use it.
    If you want a vampire with Bolt Escape create a Sorcerer like I did. If any class ability should be given to vampires it should be an invisibility spell.
    :trollin:
  • Gix
    Gix
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    Vaerth wrote: »
    Raash wrote: »
    Buff silverbolts again to oneshot vampires and you basicly get a teleport movement skill wich make you travel huge distances in an instant, invisible aswell!

    No need to come here with negative energy towards vamps, if you do not like them just dont use it.
    It's about dealing with the vamps who would use it; no one wants to do that.
  • Merlin13KAGL
    Merlin13KAGL
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    Raash wrote: »
    Buff silverbolts again to oneshot vampires and you basicly get a teleport movement skill wich make you travel huge distances in an instant, invisible aswell!
    @Raash, fair enough. Give us a Vamp-Hunter counter line with equally nasty stuff on the reverse side.

    It's not your fault your mortal. We don't hold it against you - there are lots of weak and frail creatures in this world.
    If you want a vampire with Bolt Escape create a Sorcerer like I did. If any class ability should be given to vampires it should be an invisibility spell.
    @eventide03b14a_ESO , I'd like to see fear/charm, myself.

    (A distant second would be for mystform to actually act like myst and not get jammed up on blades of grass or 2 ft wide openings between chatty NPC's.)
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Vaerth
    Vaerth
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    Vaerth wrote: »
    Raash wrote: »
    Buff silverbolts again to oneshot vampires and you basicly get a teleport movement skill wich make you travel huge distances in an instant, invisible aswell!

    No need to come here with negative energy towards vamps, if you do not like them just dont use it.
    If you want a vampire with Bolt Escape create a Sorcerer like I did. If any class ability should be given to vampires it should be an invisibility spell.

    Again, it is the desire to turn in to a cloud of bats and travel, not lightning. Read the whole thread.
    Pact Bloodwraith
  • Shunravi
    Shunravi
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    Vaerth wrote: »
    Vaerth wrote: »
    Raash wrote: »
    Buff silverbolts again to oneshot vampires and you basicly get a teleport movement skill wich make you travel huge distances in an instant, invisible aswell!

    No need to come here with negative energy towards vamps, if you do not like them just dont use it.
    If you want a vampire with Bolt Escape create a Sorcerer like I did. If any class ability should be given to vampires it should be an invisibility spell.

    Again, it is the desire to turn in to a cloud of bats and travel, not lightning. Read the whole thread.

    It's the function, not the form.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • phreatophile
    phreatophile
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    Unfortunately, suggesting anything even remotely positive for vampires on this forum is like throwing red meat to starving rabid wolves, it never ends well.

    Come on trolls! We are at the 20ish post point without a single twilight reference, you're slacking.

    Raash... Nice to see you, you're right on schedule.

    Vampires have been nerfed into the ground for a year, mostly to solve a problem that could never be solved by just nerfing vampires. Most of the loudest complainers knew that but would never say it, since fixing the broken ultimate generation as they did in 1.6 was going to cost everyone.

    Right now ESO vampires are pretty disapointing. The skill line needs a lot of work, a few more actives would be a good way to go since we already have far too few symptoms of our condition as it is and people would weep an ocean of tears and the gnashing of teeth would be heard all over if any of the half a dozen nerfs were dialed back.

    A few vampy animations for existing skills and another active or two, of which the OP's suggestion is a good one, would satisfy me. Make the skill do no damage and subject to the same escalating costs as bolt escape if the whiners really must be appeased. It ought to have a small life drain to any target we pass through but maybe thats hoping for a little much.
  • Raash
    Raash
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    Unfortunately, suggesting anything even remotely positive for vampires on this forum is like throwing red meat to starving rabid wolves, it never ends well.

    Come on trolls! We are at the 20ish post point without a single twilight reference, you're slacking.

    Raash... Nice to see you, you're right on schedule.

    Vampires have been nerfed into the ground for a year, mostly to solve a problem that could never be solved by just nerfing vampires. Most of the loudest complainers knew that but would never say it, since fixing the broken ultimate generation as they did in 1.6 was going to cost everyone.

    Right now ESO vampires are pretty disapointing. The skill line needs a lot of work, a few more actives would be a good way to go since we already have far too few symptoms of our condition as it is and people would weep an ocean of tears and the gnashing of teeth would be heard all over if any of the half a dozen nerfs were dialed back.

    A few vampy animations for existing skills and another active or two, of which the OP's suggestion is a good one, would satisfy me. Make the skill do no damage and subject to the same escalating costs as bolt escape if the whiners really must be appeased. It ought to have a small life drain to any target we pass through but maybe thats hoping for a little much.

    Oh you know what they say - a wizard is never late, nor is he early, he arrives precisely when he means to ;)

    And i dont agree with you (chocking news - I know) about vampires nerfed to the ground.... I think there is room for a nerf or two before vamps are in line at where they should be =) Or one other solution would be to simply buff those who choose not to play a walking corpse or wookie.
  • Vaerth
    Vaerth
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    Raash wrote: »
    Unfortunately, suggesting anything even remotely positive for vampires on this forum is like throwing red meat to starving rabid wolves, it never ends well.

    Come on trolls! We are at the 20ish post point without a single twilight reference, you're slacking.

    Raash... Nice to see you, you're right on schedule.

    Vampires have been nerfed into the ground for a year, mostly to solve a problem that could never be solved by just nerfing vampires. Most of the loudest complainers knew that but would never say it, since fixing the broken ultimate generation as they did in 1.6 was going to cost everyone.

    Right now ESO vampires are pretty disapointing. The skill line needs a lot of work, a few more actives would be a good way to go since we already have far too few symptoms of our condition as it is and people would weep an ocean of tears and the gnashing of teeth would be heard all over if any of the half a dozen nerfs were dialed back.

    A few vampy animations for existing skills and another active or two, of which the OP's suggestion is a good one, would satisfy me. Make the skill do no damage and subject to the same escalating costs as bolt escape if the whiners really must be appeased. It ought to have a small life drain to any target we pass through but maybe thats hoping for a little much.

    Oh you know what they say - a wizard is never late, nor is he early, he arrives precisely when he means to ;)

    And i dont agree with you (chocking news - I know) about vampires nerfed to the ground.... I think there is room for a nerf or two before vamps are in line at where they should be =) Or one other solution would be to simply buff those who choose not to play a walking corpse or wookie.

    No he is right, I have read many other threads and recalled you name as someone who just trash talks the skill line. I wonder how you think of werewolves though?
    Pact Bloodwraith
  • phreatophile
    phreatophile
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    Raash wrote: »
    Unfortunately, suggesting anything even remotely positive for vampires on this forum is like throwing red meat to starving rabid wolves, it never ends well.

    Come on trolls! We are at the 20ish post point without a single twilight reference, you're slacking.

    Raash... Nice to see you, you're right on schedule.

    Vampires have been nerfed into the ground for a year, mostly to solve a problem that could never be solved by just nerfing vampires. Most of the loudest complainers knew that but would never say it, since fixing the broken ultimate generation as they did in 1.6 was going to cost everyone.

    Right now ESO vampires are pretty disapointing. The skill line needs a lot of work, a few more actives would be a good way to go since we already have far too few symptoms of our condition as it is and people would weep an ocean of tears and the gnashing of teeth would be heard all over if any of the half a dozen nerfs were dialed back.

    A few vampy animations for existing skills and another active or two, of which the OP's suggestion is a good one, would satisfy me. Make the skill do no damage and subject to the same escalating costs as bolt escape if the whiners really must be appeased. It ought to have a small life drain to any target we pass through but maybe thats hoping for a little much.

    Oh you know what they say - a wizard is never late, nor is he early, he arrives precisely when he means to ;)

    And i dont agree with you (chocking news - I know) about vampires nerfed to the ground.... I think there is room for a nerf or two before vamps are in line at where they should be =) Or one other solution would be to simply buff those who choose not to play a walking corpse or wookie.

    I like people I can disagree with without either of us being disagreeable. We have differing ideas about vampires, that's for sure. I'm probably more in line with you than you think, though. (still pretty far apart, LOL)

    I think we need far more and harsher downsides and some highly situational buffs as undead creatures; I want escalating social penalties for stages 3 and 4, escalating daylight penalties in stages 2, 3, and 4 along with escalating darkness buffs. Basiclly all the red meat identifiers of vampirism that have been sacrificed at the profane alter of MMO.

    Feeding started useless and got worse: doesn't do damage, it heals but I can't remember the last time I used it for that. It's CC breakable now, which is fine but it made it even more useless and the animation is embarassingly bad.

    Drain is useless: it's a channel that's easily broken and can only be used once per enemy and it cannot be re-attempted if broken.

    Mist form is a joke: any value it had as an escape has been nerfed out of it. It's a pause button in a literal sense no healing or regen and it moves at a snails pace.

    Swarm is a good ult but as a NB or a DK the class ults are better.

    The passives are pretty good at least.
  • Vaerth
    Vaerth
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    Unfortunately, suggesting anything even remotely positive for vampires on this forum is like throwing red meat to starving rabid wolves, it never ends well.

    Come on trolls! We are at the 20ish post point without a single twilight reference, you're slacking.

    Raash... Nice to see you, you're right on schedule.

    Vampires have been nerfed into the ground for a year, mostly to solve a problem that could never be solved by just nerfing vampires. Most of the loudest complainers knew that but would never say it, since fixing the broken ultimate generation as they did in 1.6 was going to cost everyone.

    Right now ESO vampires are pretty disapointing. The skill line needs a lot of work, a few more actives would be a good way to go since we already have far too few symptoms of our condition as it is and people would weep an ocean of tears and the gnashing of teeth would be heard all over if any of the half a dozen nerfs were dialed back.

    A few vampy animations for existing skills and another active or two, of which the OP's suggestion is a good one, would satisfy me. Make the skill do no damage and subject to the same escalating costs as bolt escape if the whiners really must be appeased. It ought to have a small life drain to any target we pass through but maybe thats hoping for a little much.

    I just want to feel more like I am a vampire and the current skill line does not do that. A Bat Travel would be cool and I feel it would give more vampire theme to a non damaging attack.

    For those who dont like it, use Critical Rush or whatever gap closer you like?
    Pact Bloodwraith
  • asteldian
    asteldian
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    While I like the thought of it for style, I would not like to see it in game. Sorcs bolting everywhere is way out of control already. Add this then every non sorc will be doing it to. I will admit the first time a sorc tries to escape and I keep up via bat travel and kill the coward would be awesome though
  • Merlin13KAGL
    Merlin13KAGL
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    Raash wrote: »
    And i dont agree with you (chocking news - I know) about vampires nerfed to the ground.... I think there is room for a nerf or two before vamps are in line at where they should be =) Or one other solution would be to simply buff those who choose not to play a walking corpse or wookie.
    You are buffed. You have 40% less weakness to fire and 75% better health regen.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Vaerth
    Vaerth
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    Raash wrote: »
    And i dont agree with you (chocking news - I know) about vampires nerfed to the ground.... I think there is room for a nerf or two before vamps are in line at where they should be =) Or one other solution would be to simply buff those who choose not to play a walking corpse or wookie.
    You are buffed. You have 40% less weakness to fire and 75% better health regen.

    Perfect response!
    Pact Bloodwraith
  • Raash
    Raash
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    Vaerth wrote: »
    Raash wrote: »
    Unfortunately, suggesting anything even remotely positive for vampires on this forum is like throwing red meat to starving rabid wolves, it never ends well.

    Come on trolls! We are at the 20ish post point without a single twilight reference, you're slacking.

    Raash... Nice to see you, you're right on schedule.

    Vampires have been nerfed into the ground for a year, mostly to solve a problem that could never be solved by just nerfing vampires. Most of the loudest complainers knew that but would never say it, since fixing the broken ultimate generation as they did in 1.6 was going to cost everyone.

    Right now ESO vampires are pretty disapointing. The skill line needs a lot of work, a few more actives would be a good way to go since we already have far too few symptoms of our condition as it is and people would weep an ocean of tears and the gnashing of teeth would be heard all over if any of the half a dozen nerfs were dialed back.

    A few vampy animations for existing skills and another active or two, of which the OP's suggestion is a good one, would satisfy me. Make the skill do no damage and subject to the same escalating costs as bolt escape if the whiners really must be appeased. It ought to have a small life drain to any target we pass through but maybe thats hoping for a little much.

    Oh you know what they say - a wizard is never late, nor is he early, he arrives precisely when he means to ;)

    And i dont agree with you (chocking news - I know) about vampires nerfed to the ground.... I think there is room for a nerf or two before vamps are in line at where they should be =) Or one other solution would be to simply buff those who choose not to play a walking corpse or wookie.

    No he is right, I have read many other threads and recalled you name as someone who just trash talks the skill line. I wonder how you think of werewolves though?

    Yeah, I think the perks for going monster route compared to not is highly unbalanced in favor to the first option.
    I actually believe that the majority of the players in fact are playing these skill lines since not doing it is close to gimping yourself.
    And just to the sheer amounts of vampires alone much of the discussions about the few downsides are highly inflated. One good example is the discussions about dying to fire damage.
    I dont play any monster skill line and i die to fire damage just as much (and im pretty sure most people that dont play monsters share this experience) but it always unrightfully and exclusively boils down to being a vampire topic simply because most players play vampire.
    And its here one must start to ask, how come so many play vampires? its pretty simple: its because its so damn strong compared not to. It has become better now with the nerfs and all, but its still not in line with not being one.

    Werewolves was not much of a problem before since very few choosed that route due to skill line being comparably weak and more of a hazzle to use. Now WW has been buffed and are on the rise. And if WW´s goes viral in the same way vampires has been then they should also be brought down in line with the people who chooses not to go monster route.


  • Vaerth
    Vaerth
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    Raash wrote: »
    Vaerth wrote: »
    Raash wrote: »
    Unfortunately, suggesting anything even remotely positive for vampires on this forum is like throwing red meat to starving rabid wolves, it never ends well.

    Come on trolls! We are at the 20ish post point without a single twilight reference, you're slacking.

    Raash... Nice to see you, you're right on schedule.

    Vampires have been nerfed into the ground for a year, mostly to solve a problem that could never be solved by just nerfing vampires. Most of the loudest complainers knew that but would never say it, since fixing the broken ultimate generation as they did in 1.6 was going to cost everyone.

    Right now ESO vampires are pretty disapointing. The skill line needs a lot of work, a few more actives would be a good way to go since we already have far too few symptoms of our condition as it is and people would weep an ocean of tears and the gnashing of teeth would be heard all over if any of the half a dozen nerfs were dialed back.

    A few vampy animations for existing skills and another active or two, of which the OP's suggestion is a good one, would satisfy me. Make the skill do no damage and subject to the same escalating costs as bolt escape if the whiners really must be appeased. It ought to have a small life drain to any target we pass through but maybe thats hoping for a little much.

    Oh you know what they say - a wizard is never late, nor is he early, he arrives precisely when he means to ;)

    And i dont agree with you (chocking news - I know) about vampires nerfed to the ground.... I think there is room for a nerf or two before vamps are in line at where they should be =) Or one other solution would be to simply buff those who choose not to play a walking corpse or wookie.

    No he is right, I have read many other threads and recalled you name as someone who just trash talks the skill line. I wonder how you think of werewolves though?

    Yeah, I think the perks for going monster route compared to not is highly unbalanced in favor to the first option.
    I actually believe that the majority of the players in fact are playing these skill lines since not doing it is close to gimping yourself.
    And just to the sheer amounts of vampires alone much of the discussions about the few downsides are highly inflated. One good example is the discussions about dying to fire damage.
    I dont play any monster skill line and i die to fire damage just as much (and im pretty sure most people that dont play monsters share this experience) but it always unrightfully and exclusively boils down to being a vampire topic simply because most players play vampire.
    And its here one must start to ask, how come so many play vampires? its pretty simple: its because its so damn strong compared not to. It has become better now with the nerfs and all, but its still not in line with not being one.

    Werewolves was not much of a problem before since very few choosed that route due to skill line being comparably weak and more of a hazzle to use. Now WW has been buffed and are on the rise. And if WW´s goes viral in the same way vampires has been then they should also be brought down in line with the people who chooses not to go monster route.


    I believe they should add another world skill line to make being mortal have passives on par with vamps and werewolves, perhaps a skill line called something like "Dawnguard". However, if they did this, there would have to be debuffs to using it since that is the case with monster skill lines. Or perhaps call it "Divines" skill line for those mortal champions of their chosen daedric / aedric choice?
    Edited by Vaerth on April 10, 2015 6:04PM
    Pact Bloodwraith
  • Raash
    Raash
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    Raash wrote: »
    Unfortunately, suggesting anything even remotely positive for vampires on this forum is like throwing red meat to starving rabid wolves, it never ends well.

    Come on trolls! We are at the 20ish post point without a single twilight reference, you're slacking.

    Raash... Nice to see you, you're right on schedule.

    Vampires have been nerfed into the ground for a year, mostly to solve a problem that could never be solved by just nerfing vampires. Most of the loudest complainers knew that but would never say it, since fixing the broken ultimate generation as they did in 1.6 was going to cost everyone.

    Right now ESO vampires are pretty disapointing. The skill line needs a lot of work, a few more actives would be a good way to go since we already have far too few symptoms of our condition as it is and people would weep an ocean of tears and the gnashing of teeth would be heard all over if any of the half a dozen nerfs were dialed back.

    A few vampy animations for existing skills and another active or two, of which the OP's suggestion is a good one, would satisfy me. Make the skill do no damage and subject to the same escalating costs as bolt escape if the whiners really must be appeased. It ought to have a small life drain to any target we pass through but maybe thats hoping for a little much.

    Oh you know what they say - a wizard is never late, nor is he early, he arrives precisely when he means to ;)

    And i dont agree with you (chocking news - I know) about vampires nerfed to the ground.... I think there is room for a nerf or two before vamps are in line at where they should be =) Or one other solution would be to simply buff those who choose not to play a walking corpse or wookie.

    I like people I can disagree with without either of us being disagreeable. We have differing ideas about vampires, that's for sure. I'm probably more in line with you than you think, though. (still pretty far apart, LOL)

    I think we need far more and harsher downsides and some highly situational buffs as undead creatures; I want escalating social penalties for stages 3 and 4, escalating daylight penalties in stages 2, 3, and 4 along with escalating darkness buffs. Basiclly all the red meat identifiers of vampirism that have been sacrificed at the profane alter of MMO.

    Feeding started useless and got worse: doesn't do damage, it heals but I can't remember the last time I used it for that. It's CC breakable now, which is fine but it made it even more useless and the animation is embarassingly bad.

    Drain is useless: it's a channel that's easily broken and can only be used once per enemy and it cannot be re-attempted if broken.

    Mist form is a joke: any value it had as an escape has been nerfed out of it. It's a pause button in a literal sense no healing or regen and it moves at a snails pace.

    Swarm is a good ult but as a NB or a DK the class ults are better.

    The passives are pretty good at least.

    Here in bolded part we agree on something it seems - my only note on that would be that it should be in comparison to not being a vampire - wich should be the norm of the game really.

    And just for the record: im not after taking either vampires nor werewolves out of the game or something like that because i love to hate them - I simply want to bring us all down to equal grounds.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Raash wrote: »
    Buff silverbolts again to oneshot vampires and you basicly get a teleport movement skill wich make you travel huge distances in an instant, invisible aswell!
    @Raash, fair enough. Give us a Vamp-Hunter counter line with equally nasty stuff on the reverse side.

    It's not your fault your mortal. We don't hold it against you - there are lots of weak and frail creatures in this world.
    If you want a vampire with Bolt Escape create a Sorcerer like I did. If any class ability should be given to vampires it should be an invisibility spell.
    @eventide03b14a_ESO , I'd like to see fear/charm, myself.

    (A distant second would be for mystform to actually act like myst and not get jammed up on blades of grass or 2 ft wide openings between chatty NPC's.)

    I agree; at least a charm to make them non hostile so you can feed easier.
    :trollin:
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